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Unified Diff: content/renderer/input/render_widget_input_handler.h

Issue 2453663002: Remove complexity from the input pipeline. (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: content/renderer/input/render_widget_input_handler.h
diff --git a/content/renderer/input/render_widget_input_handler.h b/content/renderer/input/render_widget_input_handler.h
index ba4b0ab14babd0d4054d860c3b4570f554ca5e26..f79c8fa50e7780b8eb9397940013065513147826 100644
--- a/content/renderer/input/render_widget_input_handler.h
+++ b/content/renderer/input/render_widget_input_handler.h
@@ -49,15 +49,6 @@ class CONTENT_EXPORT RenderWidgetInputHandler {
const blink::WebFloatPoint& position,
const blink::WebFloatSize& velocity);
- // When paused in debugger, we send ack for mouse event early. This ensures
- // that we continue receiving mouse moves and pass them to debugger. Returns
- // whether we are paused in mouse move event and have sent the ack.
- bool SendAckForMouseMoveFromDebugger();
-
- // When resumed from pause in debugger while handling mouse move,
- // we should not send an extra ack (see SendAckForMouseMoveFromDebugger).
- void IgnoreAckForMouseMoveFromDebugger();
-
bool handling_input_event() const { return handling_input_event_; }
void set_handling_input_event(bool handling_input_event) {
handling_input_event_ = handling_input_event;
@@ -96,9 +87,6 @@ class CONTENT_EXPORT RenderWidgetInputHandler {
// Indicates if the next sequence of Char events should be suppressed or not.
bool suppress_next_char_events_;
- // Whether we should not send ack for the current mouse move.
- bool ignore_ack_for_mouse_move_from_debugger_;
-
DISALLOW_COPY_AND_ASSIGN(RenderWidgetInputHandler);
};
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