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Issue 2453663002: Remove complexity from the input pipeline. (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_widget.h" 5 #include "content/renderer/render_widget.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/auto_reset.h" 10 #include "base/auto_reset.h"
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2016 } 2016 }
2017 2017
2018 RenderWidgetCompositor* RenderWidget::compositor() const { 2018 RenderWidgetCompositor* RenderWidget::compositor() const {
2019 return compositor_.get(); 2019 return compositor_.get();
2020 } 2020 }
2021 2021
2022 void RenderWidget::SetHandlingInputEventForTesting(bool handling_input_event) { 2022 void RenderWidget::SetHandlingInputEventForTesting(bool handling_input_event) {
2023 input_handler_->set_handling_input_event(handling_input_event); 2023 input_handler_->set_handling_input_event(handling_input_event);
2024 } 2024 }
2025 2025
2026 bool RenderWidget::SendAckForMouseMoveFromDebugger() {
2027 return input_handler_->SendAckForMouseMoveFromDebugger();
2028 }
2029
2030 void RenderWidget::IgnoreAckForMouseMoveFromDebugger() {
2031 input_handler_->IgnoreAckForMouseMoveFromDebugger();
2032 }
2033
2034 void RenderWidget::hasTouchEventHandlers(bool has_handlers) { 2026 void RenderWidget::hasTouchEventHandlers(bool has_handlers) {
2035 if (render_widget_scheduling_state_) 2027 if (render_widget_scheduling_state_)
2036 render_widget_scheduling_state_->SetHasTouchHandler(has_handlers); 2028 render_widget_scheduling_state_->SetHasTouchHandler(has_handlers);
2037 Send(new ViewHostMsg_HasTouchEventHandlers(routing_id_, has_handlers)); 2029 Send(new ViewHostMsg_HasTouchEventHandlers(routing_id_, has_handlers));
2038 } 2030 }
2039 2031
2040 void RenderWidget::setTouchAction( 2032 void RenderWidget::setTouchAction(
2041 blink::WebTouchAction web_touch_action) { 2033 blink::WebTouchAction web_touch_action) {
2042 2034
2043 // Ignore setTouchAction calls that result from synthetic touch events (eg. 2035 // Ignore setTouchAction calls that result from synthetic touch events (eg.
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2096 bool RenderWidget::isPointerLocked() { 2088 bool RenderWidget::isPointerLocked() {
2097 return mouse_lock_dispatcher_->IsMouseLockedTo( 2089 return mouse_lock_dispatcher_->IsMouseLockedTo(
2098 webwidget_mouse_lock_target_.get()); 2090 webwidget_mouse_lock_target_.get());
2099 } 2091 }
2100 2092
2101 blink::WebWidget* RenderWidget::GetWebWidget() const { 2093 blink::WebWidget* RenderWidget::GetWebWidget() const {
2102 return webwidget_internal_; 2094 return webwidget_internal_;
2103 } 2095 }
2104 2096
2105 } // namespace content 2097 } // namespace content
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