| Index: media/audio/audio_output_device_unittest.cc
|
| diff --git a/media/audio/audio_output_device_unittest.cc b/media/audio/audio_output_device_unittest.cc
|
| index 49eb42761c7f9a69877322465c22680fffb1a597..70a9b3902b8a4bb4ae0164c4a98aadde174eb33b 100644
|
| --- a/media/audio/audio_output_device_unittest.cc
|
| +++ b/media/audio/audio_output_device_unittest.cc
|
| @@ -53,11 +53,10 @@
|
| MockRenderCallback() {}
|
| virtual ~MockRenderCallback() {}
|
|
|
| - MOCK_METHOD4(Render,
|
| - int(base::TimeDelta delay,
|
| - base::TimeTicks timestamp,
|
| - int prior_frames_skipped,
|
| - AudioBus* dest));
|
| + MOCK_METHOD3(Render,
|
| + int(AudioBus* dest,
|
| + uint32_t frames_delayed,
|
| + uint32_t frames_skipped));
|
| MOCK_METHOD0(OnRenderError, void());
|
| };
|
|
|
| @@ -80,11 +79,8 @@
|
| MOCK_METHOD1(SetVolume, void(double volume));
|
| };
|
|
|
| -ACTION_P2(SendPendingData, socket, delay) {
|
| - const auto delay_timestamp = base::TimeTicks::Now();
|
| - media::AudioDeviceThread::Packet packet = {delay.ToInternalValue(),
|
| - delay_timestamp.ToInternalValue()};
|
| - socket->Send(&packet, sizeof(packet));
|
| +ACTION_P2(SendPendingBytes, socket, pending_bytes) {
|
| + socket->Send(&pending_bytes, sizeof(pending_bytes));
|
| }
|
|
|
| // Used to terminate a loop from a different thread than the loop belongs to.
|
| @@ -231,9 +227,10 @@
|
| // Respond by asking for some audio data. This should ask our callback
|
| // to provide some audio data that AudioOutputDevice then writes into the
|
| // shared memory section.
|
| - const auto delay = base::TimeDelta::FromSeconds(1);
|
| + const int kMemorySize = CalculateMemorySize();
|
| +
|
| EXPECT_CALL(*audio_output_ipc_, PlayStream())
|
| - .WillOnce(SendPendingData(&browser_socket_, delay));
|
| + .WillOnce(SendPendingBytes(&browser_socket_, kMemorySize));
|
|
|
| // We expect calls to our audio renderer callback, which returns the number
|
| // of frames written to the memory section.
|
| @@ -243,7 +240,7 @@
|
| // So, for the sake of this test, we consider the call to Render a sign
|
| // of success and quit the loop.
|
| const int kNumberOfFramesToProcess = 0;
|
| - EXPECT_CALL(callback_, Render(_, _, _, _))
|
| + EXPECT_CALL(callback_, Render(_, _, _))
|
| .WillOnce(DoAll(QuitLoop(io_loop_.task_runner()),
|
| Return(kNumberOfFramesToProcess)));
|
| }
|
|
|