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Unified Diff: gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc

Issue 2451803002: Revert of gpu, cmaa: add glApplyScreenSpaceAntialiasingCHROMIUM unittests (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc
deleted file mode 100644
index 7764e6d9ea334396ac35ddca88210df619418254..0000000000000000000000000000000000000000
--- a/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc
+++ /dev/null
@@ -1,427 +0,0 @@
-// Copyright (c) 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef GL_GLEXT_PROTOTYPES
-#define GL_GLEXT_PROTOTYPES
-#endif
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES2/gl2extchromium.h>
-#include <stddef.h>
-#include <stdint.h>
-
-#include "base/command_line.h"
-#include "gpu/command_buffer/tests/gl_manager.h"
-#include "gpu/command_buffer/tests/gl_test_utils.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/gl/gl_switches.h"
-
-namespace gpu {
-
-// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
-class GLApplyScreenSpaceAntialiasingCHROMIUMTest : public testing::Test {
- protected:
- void CreateAndBindDestinationTextureAndFBO(GLenum target) {
- glGenTextures(1, &textures_);
- glBindTexture(target, textures_);
-
- // Some drivers (NVidia/SGX) require texture settings to be a certain way or
- // they won't report FRAMEBUFFER_COMPLETE.
- glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glGenFramebuffers(1, &framebuffer_id_);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
- textures_, 0);
- }
-
- void SetUp() override {
- base::CommandLine command_line(base::CommandLine::NO_PROGRAM);
- GLManager::Options options;
- gl_.InitializeWithCommandLine(options, command_line);
-
- available_ =
- GLTestHelper::HasExtension("GL_CHROMIUM_screen_space_antialiasing");
- if (!available_) {
- LOG(INFO) << "GL_CHROMIUM_screen_space_antialiasing not supported. "
- "Skipping test...";
- return;
- }
-
- CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- nullptr);
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatus(GL_FRAMEBUFFER));
-
- glClearColor(0, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- if (glGetError() == GL_NO_ERROR)
- return;
-
- // For example, linux NVidia fails with this log.
- // ApplyFramebufferAttachmentCMAAINTEL: shader compilation failed:
- // GL_FRAGMENT_SHADER shader compilation failed: 0(98) : error C3013:
- // input/output layout qualifiers supported above GL version 130
- available_ = false;
- LOG(ERROR) << "GL_CHROMIUM_screen_space_antialiasing maybe not supported "
- "in non-Intel GPU.";
- }
-
- void TearDown() override {
- glDeleteTextures(1, &textures_);
- glDeleteFramebuffers(1, &framebuffer_id_);
- gl_.Destroy();
- }
-
- GLManager gl_;
- GLuint textures_ = 0;
- GLuint framebuffer_id_ = 0;
- bool available_ = false;
-};
-
-// Test to ensure that the basic functionality of the extension works.
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, Basic) {
- if (!available_)
- return;
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- // Check the FB is still bound.
- GLint value = 0;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value);
- GLuint fb_id = value;
- EXPECT_EQ(framebuffer_id_, fb_id);
-
- // Check that FB is complete.
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatus(GL_FRAMEBUFFER));
-
- uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u};
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-}
-
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, DefaultFBO) {
- if (!available_)
- return;
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
-}
-
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormat) {
- if (!available_)
- return;
-
- GLint formats[] = {GL_RGB, GL_RGBA};
- for (size_t index = 0; index < arraysize(formats); index++) {
- glTexImage2D(GL_TEXTURE_2D, 0, formats[index], 1, 1, 0, formats[index],
- GL_UNSIGNED_BYTE, nullptr);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- textures_, 0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << "index:"
- << index;
-
- uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u};
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
- }
-}
-
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormatNotSupported) {
- if (!available_)
- return;
-
- // Check unsupported format reports error.
- GLint unsupported_formats[] = {GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA};
- for (size_t index = 0; index < arraysize(unsupported_formats); index++) {
- glTexImage2D(GL_TEXTURE_2D, 0, unsupported_formats[index], 1, 1, 0,
- unsupported_formats[index], GL_UNSIGNED_BYTE, nullptr);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- textures_, 0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION),
- glGetError())
- << "index:" << index;
- }
-}
-
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ImmutableTexture) {
- if (!available_)
- return;
-
- if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) {
- LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test...";
- return;
- }
- GLenum internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT};
- for (auto internal_format : internal_formats) {
- glDeleteTextures(1, &textures_);
- glDeleteFramebuffers(1, &framebuffer_id_);
- CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D);
- glTexStorage2DEXT(GL_TEXTURE_2D, 1, internal_format, 1, 1);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatus(GL_FRAMEBUFFER));
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u};
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
- }
-}
-
-// Similar to webgl conformance test 'testAntialias(true)' in
-// context-attributes-alpha-depth-stencil-antialias.html
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, AntiAliasing) {
- if (!available_)
- return;
-
- // Fill colors in the FBO as follows
- // +-----+
- // |R|R| |
- // +-----+
- // |R| | |
- // +-----+
- // | | | |
- // +-+-+-+
- const int length = 3;
- uint8_t rgba_pixels[4 * length * length] = {
- 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u,
- 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
- 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
- };
- glBindTexture(GL_TEXTURE_2D, textures_);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, length, length, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, rgba_pixels);
-
- uint8_t transparent[4] = {0u, 0u, 0u, 0u};
- uint8_t red[4] = {255u, 0u, 0u, 255u};
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red);
- GLTestHelper::CheckPixels(0, 1, 1, 1, 0, red);
- GLTestHelper::CheckPixels(0, 2, 1, 1, 0, transparent);
- GLTestHelper::CheckPixels(1, 0, 1, 1, 0, red);
- GLTestHelper::CheckPixels(1, 1, 1, 1, 0, transparent);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red);
- GLTestHelper::CheckPixels(2, 2, 1, 1, 0, transparent);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- // Check if middle pixel is anti-aliased.
- uint8_t pixels[4] = {0u};
- glReadPixels(1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
- EXPECT_NE(transparent, pixels);
- EXPECT_NE(red, pixels);
- EXPECT_TRUE(pixels[0] > transparent[0] && pixels[0] < red[0]);
- EXPECT_EQ(0u, pixels[1]);
- EXPECT_EQ(0u, pixels[2]);
- EXPECT_TRUE(pixels[3] > transparent[3] && pixels[3] < red[3]);
-}
-
-namespace {
-
-void glEnableDisable(GLint param, GLboolean value) {
- if (value)
- glEnable(param);
- else
- glDisable(param);
-}
-
-} // unnamed namespace
-
-// Validate that some basic GL state is not touched upon execution of
-// the extension.
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, BasicStatePreservation) {
- if (!available_)
- return;
-
- GLboolean reference_settings[2] = {GL_TRUE, GL_FALSE};
- for (int x = 0; x < 2; ++x) {
- GLboolean setting = reference_settings[x];
- glEnableDisable(GL_DEPTH_TEST, setting);
- glEnableDisable(GL_SCISSOR_TEST, setting);
- glEnableDisable(GL_STENCIL_TEST, setting);
- glEnableDisable(GL_CULL_FACE, setting);
- glEnableDisable(GL_BLEND, setting);
- glColorMask(setting, setting, setting, setting);
- glDepthMask(setting);
-
- glActiveTexture(GL_TEXTURE1 + x);
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST));
- EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST));
- EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST));
- EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE));
- EXPECT_EQ(setting, glIsEnabled(GL_BLEND));
-
- GLboolean bool_array[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE};
- glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array);
- EXPECT_EQ(setting, bool_array[0]);
-
- bool_array[0] = GL_FALSE;
- glGetBooleanv(GL_COLOR_WRITEMASK, bool_array);
- EXPECT_EQ(setting, bool_array[0]);
- EXPECT_EQ(setting, bool_array[1]);
- EXPECT_EQ(setting, bool_array[2]);
- EXPECT_EQ(setting, bool_array[3]);
-
- GLint active_texture = 0;
- glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
- EXPECT_EQ(GL_TEXTURE1 + x, active_texture);
- }
-
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-};
-
-// Verify that invocation of the extension does not modify the bound
-// texture state.
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, TextureStatePreserved) {
- if (!available_)
- return;
-
- GLuint texture_ids[2];
- glGenTextures(2, texture_ids);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture_ids[0]);
-
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, texture_ids[1]);
-
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- GLint active_texture = 0;
- glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
- EXPECT_EQ(GL_TEXTURE1, active_texture);
-
- GLint bound_texture = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
- EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture));
- glBindTexture(GL_TEXTURE_2D, 0);
-
- bound_texture = 0;
- glActiveTexture(GL_TEXTURE0);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
- EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture));
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glDeleteTextures(2, texture_ids);
-
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-}
-
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ProgramStatePreservation) {
- if (!available_)
- return;
-
- // unbind the one created in setup.
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- GLManager gl2;
- GLManager::Options options;
- options.size = gfx::Size(16, 16);
- options.share_group_manager = &gl_;
- gl2.Initialize(options);
- gl_.MakeCurrent();
-
- static const char* v_shader_str =
- "attribute vec4 g_Position;\n"
- "void main()\n"
- "{\n"
- " gl_Position = g_Position;\n"
- "}\n";
- static const char* f_shader_str =
- "precision mediump float;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = vec4(0,1,0,1);\n"
- "}\n";
-
- GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
- glUseProgram(program);
- GLuint position_loc = glGetAttribLocation(program, "g_Position");
- glFlush();
-
- // Delete program from other context.
- gl2.MakeCurrent();
- glDeleteProgram(program);
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
- glFlush();
-
- // Program should still be usable on this context.
- gl_.MakeCurrent();
-
- GLTestHelper::SetupUnitQuad(position_loc);
-
- // test using program before
- uint8_t expected[] = {
- 0, 255, 0, 255,
- };
- uint8_t zero[] = {
- 0, 0, 0, 0,
- };
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero));
- glDrawArrays(GL_TRIANGLES, 0, 6);
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
-
- // Call copyTextureCHROMIUM
- uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u};
- glBindTexture(GL_TEXTURE_2D, textures_);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- pixels);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
- glApplyScreenSpaceAntialiasingCHROMIUM();
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- // test using program after
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero));
- glDrawArrays(GL_TRIANGLES, 0, 6);
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
-
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
-
- gl2.MakeCurrent();
- gl2.Destroy();
- gl_.MakeCurrent();
-}
-
-} // namespace gpu
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