Index: gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc |
deleted file mode 100644 |
index 7764e6d9ea334396ac35ddca88210df619418254..0000000000000000000000000000000000000000 |
--- a/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc |
+++ /dev/null |
@@ -1,427 +0,0 @@ |
-// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef GL_GLEXT_PROTOTYPES |
-#define GL_GLEXT_PROTOTYPES |
-#endif |
- |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
-#include <GLES2/gl2extchromium.h> |
-#include <stddef.h> |
-#include <stdint.h> |
- |
-#include "base/command_line.h" |
-#include "gpu/command_buffer/tests/gl_manager.h" |
-#include "gpu/command_buffer/tests/gl_test_utils.h" |
-#include "testing/gmock/include/gmock/gmock.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/gl/gl_switches.h" |
- |
-namespace gpu { |
- |
-// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
-class GLApplyScreenSpaceAntialiasingCHROMIUMTest : public testing::Test { |
- protected: |
- void CreateAndBindDestinationTextureAndFBO(GLenum target) { |
- glGenTextures(1, &textures_); |
- glBindTexture(target, textures_); |
- |
- // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
- // they won't report FRAMEBUFFER_COMPLETE. |
- glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- |
- glGenFramebuffers(1, &framebuffer_id_); |
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
- textures_, 0); |
- } |
- |
- void SetUp() override { |
- base::CommandLine command_line(base::CommandLine::NO_PROGRAM); |
- GLManager::Options options; |
- gl_.InitializeWithCommandLine(options, command_line); |
- |
- available_ = |
- GLTestHelper::HasExtension("GL_CHROMIUM_screen_space_antialiasing"); |
- if (!available_) { |
- LOG(INFO) << "GL_CHROMIUM_screen_space_antialiasing not supported. " |
- "Skipping test..."; |
- return; |
- } |
- |
- CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
- nullptr); |
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
- glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
- |
- glClearColor(0, 1, 0, 1); |
- glClear(GL_COLOR_BUFFER_BIT); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- if (glGetError() == GL_NO_ERROR) |
- return; |
- |
- // For example, linux NVidia fails with this log. |
- // ApplyFramebufferAttachmentCMAAINTEL: shader compilation failed: |
- // GL_FRAGMENT_SHADER shader compilation failed: 0(98) : error C3013: |
- // input/output layout qualifiers supported above GL version 130 |
- available_ = false; |
- LOG(ERROR) << "GL_CHROMIUM_screen_space_antialiasing maybe not supported " |
- "in non-Intel GPU."; |
- } |
- |
- void TearDown() override { |
- glDeleteTextures(1, &textures_); |
- glDeleteFramebuffers(1, &framebuffer_id_); |
- gl_.Destroy(); |
- } |
- |
- GLManager gl_; |
- GLuint textures_ = 0; |
- GLuint framebuffer_id_ = 0; |
- bool available_ = false; |
-}; |
- |
-// Test to ensure that the basic functionality of the extension works. |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, Basic) { |
- if (!available_) |
- return; |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- // Check the FB is still bound. |
- GLint value = 0; |
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
- GLuint fb_id = value; |
- EXPECT_EQ(framebuffer_id_, fb_id); |
- |
- // Check that FB is complete. |
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
- glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
- |
- uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; |
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
-} |
- |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, DefaultFBO) { |
- if (!available_) |
- return; |
- |
- glBindFramebuffer(GL_FRAMEBUFFER, 0); |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
-} |
- |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormat) { |
- if (!available_) |
- return; |
- |
- GLint formats[] = {GL_RGB, GL_RGBA}; |
- for (size_t index = 0; index < arraysize(formats); index++) { |
- glTexImage2D(GL_TEXTURE_2D, 0, formats[index], 1, 1, 0, formats[index], |
- GL_UNSIGNED_BYTE, nullptr); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
- textures_, 0); |
- |
- glClear(GL_COLOR_BUFFER_BIT); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << "index:" |
- << index; |
- |
- uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; |
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- } |
-} |
- |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormatNotSupported) { |
- if (!available_) |
- return; |
- |
- // Check unsupported format reports error. |
- GLint unsupported_formats[] = {GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA}; |
- for (size_t index = 0; index < arraysize(unsupported_formats); index++) { |
- glTexImage2D(GL_TEXTURE_2D, 0, unsupported_formats[index], 1, 1, 0, |
- unsupported_formats[index], GL_UNSIGNED_BYTE, nullptr); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
- textures_, 0); |
- |
- glClear(GL_COLOR_BUFFER_BIT); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), |
- glGetError()) |
- << "index:" << index; |
- } |
-} |
- |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ImmutableTexture) { |
- if (!available_) |
- return; |
- |
- if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
- LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
- return; |
- } |
- GLenum internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
- for (auto internal_format : internal_formats) { |
- glDeleteTextures(1, &textures_); |
- glDeleteFramebuffers(1, &framebuffer_id_); |
- CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
- glTexStorage2DEXT(GL_TEXTURE_2D, 1, internal_format, 1, 1); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
- glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
- |
- glClear(GL_COLOR_BUFFER_BIT); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; |
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- } |
-} |
- |
-// Similar to webgl conformance test 'testAntialias(true)' in |
-// context-attributes-alpha-depth-stencil-antialias.html |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, AntiAliasing) { |
- if (!available_) |
- return; |
- |
- // Fill colors in the FBO as follows |
- // +-----+ |
- // |R|R| | |
- // +-----+ |
- // |R| | | |
- // +-----+ |
- // | | | | |
- // +-+-+-+ |
- const int length = 3; |
- uint8_t rgba_pixels[4 * length * length] = { |
- 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, |
- 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, |
- 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, |
- }; |
- glBindTexture(GL_TEXTURE_2D, textures_); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, length, length, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, rgba_pixels); |
- |
- uint8_t transparent[4] = {0u, 0u, 0u, 0u}; |
- uint8_t red[4] = {255u, 0u, 0u, 255u}; |
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red); |
- GLTestHelper::CheckPixels(0, 1, 1, 1, 0, red); |
- GLTestHelper::CheckPixels(0, 2, 1, 1, 0, transparent); |
- GLTestHelper::CheckPixels(1, 0, 1, 1, 0, red); |
- GLTestHelper::CheckPixels(1, 1, 1, 1, 0, transparent); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red); |
- GLTestHelper::CheckPixels(2, 2, 1, 1, 0, transparent); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- // Check if middle pixel is anti-aliased. |
- uint8_t pixels[4] = {0u}; |
- glReadPixels(1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- EXPECT_NE(transparent, pixels); |
- EXPECT_NE(red, pixels); |
- EXPECT_TRUE(pixels[0] > transparent[0] && pixels[0] < red[0]); |
- EXPECT_EQ(0u, pixels[1]); |
- EXPECT_EQ(0u, pixels[2]); |
- EXPECT_TRUE(pixels[3] > transparent[3] && pixels[3] < red[3]); |
-} |
- |
-namespace { |
- |
-void glEnableDisable(GLint param, GLboolean value) { |
- if (value) |
- glEnable(param); |
- else |
- glDisable(param); |
-} |
- |
-} // unnamed namespace |
- |
-// Validate that some basic GL state is not touched upon execution of |
-// the extension. |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, BasicStatePreservation) { |
- if (!available_) |
- return; |
- |
- GLboolean reference_settings[2] = {GL_TRUE, GL_FALSE}; |
- for (int x = 0; x < 2; ++x) { |
- GLboolean setting = reference_settings[x]; |
- glEnableDisable(GL_DEPTH_TEST, setting); |
- glEnableDisable(GL_SCISSOR_TEST, setting); |
- glEnableDisable(GL_STENCIL_TEST, setting); |
- glEnableDisable(GL_CULL_FACE, setting); |
- glEnableDisable(GL_BLEND, setting); |
- glColorMask(setting, setting, setting, setting); |
- glDepthMask(setting); |
- |
- glActiveTexture(GL_TEXTURE1 + x); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
- EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
- EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
- EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
- EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
- |
- GLboolean bool_array[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE}; |
- glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); |
- EXPECT_EQ(setting, bool_array[0]); |
- |
- bool_array[0] = GL_FALSE; |
- glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); |
- EXPECT_EQ(setting, bool_array[0]); |
- EXPECT_EQ(setting, bool_array[1]); |
- EXPECT_EQ(setting, bool_array[2]); |
- EXPECT_EQ(setting, bool_array[3]); |
- |
- GLint active_texture = 0; |
- glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
- EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
- } |
- |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
-}; |
- |
-// Verify that invocation of the extension does not modify the bound |
-// texture state. |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, TextureStatePreserved) { |
- if (!available_) |
- return; |
- |
- GLuint texture_ids[2]; |
- glGenTextures(2, texture_ids); |
- |
- glActiveTexture(GL_TEXTURE0); |
- glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
- |
- glActiveTexture(GL_TEXTURE1); |
- glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
- |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- GLint active_texture = 0; |
- glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
- EXPECT_EQ(GL_TEXTURE1, active_texture); |
- |
- GLint bound_texture = 0; |
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
- EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
- glBindTexture(GL_TEXTURE_2D, 0); |
- |
- bound_texture = 0; |
- glActiveTexture(GL_TEXTURE0); |
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
- EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
- glBindTexture(GL_TEXTURE_2D, 0); |
- |
- glDeleteTextures(2, texture_ids); |
- |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
-} |
- |
-TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ProgramStatePreservation) { |
- if (!available_) |
- return; |
- |
- // unbind the one created in setup. |
- glBindFramebuffer(GL_FRAMEBUFFER, 0); |
- glBindTexture(GL_TEXTURE_2D, 0); |
- |
- GLManager gl2; |
- GLManager::Options options; |
- options.size = gfx::Size(16, 16); |
- options.share_group_manager = &gl_; |
- gl2.Initialize(options); |
- gl_.MakeCurrent(); |
- |
- static const char* v_shader_str = |
- "attribute vec4 g_Position;\n" |
- "void main()\n" |
- "{\n" |
- " gl_Position = g_Position;\n" |
- "}\n"; |
- static const char* f_shader_str = |
- "precision mediump float;\n" |
- "void main()\n" |
- "{\n" |
- " gl_FragColor = vec4(0,1,0,1);\n" |
- "}\n"; |
- |
- GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
- glUseProgram(program); |
- GLuint position_loc = glGetAttribLocation(program, "g_Position"); |
- glFlush(); |
- |
- // Delete program from other context. |
- gl2.MakeCurrent(); |
- glDeleteProgram(program); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- glFlush(); |
- |
- // Program should still be usable on this context. |
- gl_.MakeCurrent(); |
- |
- GLTestHelper::SetupUnitQuad(position_loc); |
- |
- // test using program before |
- uint8_t expected[] = { |
- 0, 255, 0, 255, |
- }; |
- uint8_t zero[] = { |
- 0, 0, 0, 0, |
- }; |
- glClearColor(0, 0, 0, 0); |
- glClear(GL_COLOR_BUFFER_BIT); |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
- glDrawArrays(GL_TRIANGLES, 0, 6); |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
- |
- // Call copyTextureCHROMIUM |
- uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
- glBindTexture(GL_TEXTURE_2D, textures_); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
- pixels); |
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
- glApplyScreenSpaceAntialiasingCHROMIUM(); |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- // test using program after |
- glClear(GL_COLOR_BUFFER_BIT); |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
- glDrawArrays(GL_TRIANGLES, 0, 6); |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
- |
- EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- gl2.MakeCurrent(); |
- gl2.Destroy(); |
- gl_.MakeCurrent(); |
-} |
- |
-} // namespace gpu |