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Side by Side Diff: cc/trees/transform_node.h

Issue 2451273003: cc : Snap texture layers to pixel boundary (Closed)
Patch Set: comments Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_TRANSFORM_NODE_H_ 5 #ifndef CC_TREES_TRANSFORM_NODE_H_
6 #define CC_TREES_TRANSFORM_NODE_H_ 6 #define CC_TREES_TRANSFORM_NODE_H_
7 7
8 #include "cc/base/cc_export.h" 8 #include "cc/base/cc_export.h"
9 #include "ui/gfx/geometry/point_f.h" 9 #include "ui/gfx/geometry/point_f.h"
10 #include "ui/gfx/geometry/scroll_offset.h" 10 #include "ui/gfx/geometry/scroll_offset.h"
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87 87
88 // This is true if the to_parent transform at every node on the path to the 88 // This is true if the to_parent transform at every node on the path to the
89 // root is flat. 89 // root is flat.
90 bool node_and_ancestors_are_flat : 1; 90 bool node_and_ancestors_are_flat : 1;
91 91
92 // This is needed to know if a layer can use lcd text. 92 // This is needed to know if a layer can use lcd text.
93 bool node_and_ancestors_have_only_integer_translation : 1; 93 bool node_and_ancestors_have_only_integer_translation : 1;
94 94
95 bool scrolls : 1; 95 bool scrolls : 1;
96 96
97 bool should_be_snapped : 1;
98
97 // These are used to position nodes wrt the right or bottom of the inner or 99 // These are used to position nodes wrt the right or bottom of the inner or
98 // outer viewport. 100 // outer viewport.
99 bool affected_by_inner_viewport_bounds_delta_x : 1; 101 bool affected_by_inner_viewport_bounds_delta_x : 1;
100 bool affected_by_inner_viewport_bounds_delta_y : 1; 102 bool affected_by_inner_viewport_bounds_delta_y : 1;
101 bool affected_by_outer_viewport_bounds_delta_x : 1; 103 bool affected_by_outer_viewport_bounds_delta_x : 1;
102 bool affected_by_outer_viewport_bounds_delta_y : 1; 104 bool affected_by_outer_viewport_bounds_delta_y : 1;
103 105
104 // Layer scale factor is used as a fallback when we either cannot adjust 106 // Layer scale factor is used as a fallback when we either cannot adjust
105 // raster scale or if the raster scale cannot be extracted from the screen 107 // raster scale or if the raster scale cannot be extracted from the screen
106 // space transform. For layers in the subtree of the page scale layer, the 108 // space transform. For layers in the subtree of the page scale layer, the
107 // layer scale factor should include the page scale factor. 109 // layer scale factor should include the page scale factor.
108 bool in_subtree_of_page_scale_layer : 1; 110 bool in_subtree_of_page_scale_layer : 1;
109 111
110 // We need to track changes to to_screen transform to compute the damage rect. 112 // We need to track changes to to_screen transform to compute the damage rect.
111 bool transform_changed : 1; 113 bool transform_changed : 1;
112 114
113 // TODO(vollick): will be moved when accelerated effects are implemented. 115 // TODO(vollick): will be moved when accelerated effects are implemented.
114 float post_local_scale_factor; 116 float post_local_scale_factor;
115 117
116 // TODO(vollick): will be moved when accelerated effects are implemented. 118 // TODO(vollick): will be moved when accelerated effects are implemented.
117 gfx::ScrollOffset scroll_offset; 119 gfx::ScrollOffset scroll_offset;
118 120
119 // We scroll snap where possible, but this means fixed-pos elements must be 121 // This value stores the snapped amount whenever we snap. If the snap is due
120 // adjusted. This value stores the snapped amount for this purpose. 122 // to a scroll, we need it to calculate fixed-pos elements adjustment, even
121 gfx::Vector2dF scroll_snap; 123 // otherwise we may need it to undo the snapping next frame.
124 gfx::Vector2dF snap_amount;
122 125
123 // TODO(vollick): will be moved when accelerated effects are implemented. 126 // TODO(vollick): will be moved when accelerated effects are implemented.
124 gfx::Vector2dF source_offset; 127 gfx::Vector2dF source_offset;
125 gfx::Vector2dF source_to_parent; 128 gfx::Vector2dF source_to_parent;
126 129
127 bool operator==(const TransformNode& other) const; 130 bool operator==(const TransformNode& other) const;
128 131
129 void set_to_parent(const gfx::Transform& transform) { 132 void set_to_parent(const gfx::Transform& transform) {
130 to_parent = transform; 133 to_parent = transform;
131 is_invertible = to_parent.IsInvertible(); 134 is_invertible = to_parent.IsInvertible();
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157 160
158 bool operator==(const TransformCachedNodeData& other) const; 161 bool operator==(const TransformCachedNodeData& other) const;
159 162
160 void ToProtobuf(proto::TransformCachedNodeData* proto) const; 163 void ToProtobuf(proto::TransformCachedNodeData* proto) const;
161 void FromProtobuf(const proto::TransformCachedNodeData& proto); 164 void FromProtobuf(const proto::TransformCachedNodeData& proto);
162 }; 165 };
163 166
164 } // namespace cc 167 } // namespace cc
165 168
166 #endif // CC_TREES_TRANSFORM_NODE_H_ 169 #endif // CC_TREES_TRANSFORM_NODE_H_
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