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Issue 2451273003: cc : Snap texture layers to pixel boundary (Closed)
Patch Set: comments Created 4 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/texture_layer.h" 5 #include "cc/layers/texture_layer.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/callback_helpers.h" 8 #include "base/callback_helpers.h"
9 #include "base/location.h" 9 #include "base/location.h"
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
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194 updated = true; 194 updated = true;
195 } 195 }
196 } 196 }
197 197
198 // SetTextureMailbox could be called externally and the same mailbox used for 198 // SetTextureMailbox could be called externally and the same mailbox used for
199 // different textures. Such callers notify this layer that the texture has 199 // different textures. Such callers notify this layer that the texture has
200 // changed by calling SetNeedsDisplay, so check for that here. 200 // changed by calling SetNeedsDisplay, so check for that here.
201 return updated || !update_rect().IsEmpty(); 201 return updated || !update_rect().IsEmpty();
202 } 202 }
203 203
204 bool TextureLayer::IsSnapped() {
205 return true;
206 }
207
204 void TextureLayer::PushPropertiesTo(LayerImpl* layer) { 208 void TextureLayer::PushPropertiesTo(LayerImpl* layer) {
205 Layer::PushPropertiesTo(layer); 209 Layer::PushPropertiesTo(layer);
206 TRACE_EVENT0("cc", "TextureLayer::PushPropertiesTo"); 210 TRACE_EVENT0("cc", "TextureLayer::PushPropertiesTo");
207 211
208 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); 212 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer);
209 texture_layer->SetFlipped(flipped_); 213 texture_layer->SetFlipped(flipped_);
210 texture_layer->SetNearestNeighbor(nearest_neighbor_); 214 texture_layer->SetNearestNeighbor(nearest_neighbor_);
211 texture_layer->SetUVTopLeft(uv_top_left_); 215 texture_layer->SetUVTopLeft(uv_top_left_);
212 texture_layer->SetUVBottomRight(uv_bottom_right_); 216 texture_layer->SetUVBottomRight(uv_bottom_right_);
213 texture_layer->SetVertexOpacity(vertex_opacity_); 217 texture_layer->SetVertexOpacity(vertex_opacity_);
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293 void TextureLayer::TextureMailboxHolder::ReturnAndReleaseOnImplThread( 297 void TextureLayer::TextureMailboxHolder::ReturnAndReleaseOnImplThread(
294 const gpu::SyncToken& sync_token, 298 const gpu::SyncToken& sync_token,
295 bool is_lost, 299 bool is_lost,
296 BlockingTaskRunner* main_thread_task_runner) { 300 BlockingTaskRunner* main_thread_task_runner) {
297 Return(sync_token, is_lost); 301 Return(sync_token, is_lost);
298 main_thread_task_runner->PostTask( 302 main_thread_task_runner->PostTask(
299 FROM_HERE, base::Bind(&TextureMailboxHolder::InternalRelease, this)); 303 FROM_HERE, base::Bind(&TextureMailboxHolder::InternalRelease, this));
300 } 304 }
301 305
302 } // namespace cc 306 } // namespace cc
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