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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 2449923004: Fix blink side WebGL2 sync object related behaviors. (Closed)
Patch Set: fix Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 typedef long long GLint64; 5 typedef long long GLint64;
6 typedef unsigned long long GLuint64;
6 7
7 [ 8 [
8 RuntimeEnabled=UnsafeES3APIs, 9 RuntimeEnabled=UnsafeES3APIs,
9 NoInterfaceObject, 10 NoInterfaceObject,
10 ] interface WebGL2RenderingContextBase { 11 ] interface WebGL2RenderingContextBase {
11 const GLenum READ_BUFFER = 0x0C02; 12 const GLenum READ_BUFFER = 0x0C02;
12 const GLenum UNPACK_ROW_LENGTH = 0x0CF2; 13 const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
13 const GLenum UNPACK_SKIP_ROWS = 0x0CF3; 14 const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
14 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; 15 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
15 const GLenum PACK_ROW_LENGTH = 0x0D02; 16 const GLenum PACK_ROW_LENGTH = 0x0D02;
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407 GLboolean isSampler(WebGLSampler? sampler); 408 GLboolean isSampler(WebGLSampler? sampler);
408 void bindSampler(GLuint unit, WebGLSampler? sampler); 409 void bindSampler(GLuint unit, WebGLSampler? sampler);
409 void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param); 410 void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param);
410 void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param); 411 void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param);
411 [CallWith=ScriptState] any getSamplerParameter(WebGLSampler? sampler, GLenum pname); 412 [CallWith=ScriptState] any getSamplerParameter(WebGLSampler? sampler, GLenum pname);
412 413
413 /* Sync objects */ 414 /* Sync objects */
414 WebGLSync fenceSync(GLenum condition, GLbitfield flags); 415 WebGLSync fenceSync(GLenum condition, GLbitfield flags);
415 GLboolean isSync(WebGLSync? sync); 416 GLboolean isSync(WebGLSync? sync);
416 void deleteSync(WebGLSync? sync); 417 void deleteSync(WebGLSync? sync);
417 GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLint64 timeout); 418 GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout);
418 void waitSync(WebGLSync? sync, GLbitfield flags, GLint64 timeout); 419 void waitSync(WebGLSync? sync, GLbitfield flags, GLint64 timeout);
419 420
420 [CallWith=ScriptState] any getSyncParameter(WebGLSync? sync, GLenum pname); 421 [CallWith=ScriptState] any getSyncParameter(WebGLSync? sync, GLenum pname);
421 422
422 /* Transform Feedback */ 423 /* Transform Feedback */
423 WebGLTransformFeedback createTransformFeedback(); 424 WebGLTransformFeedback createTransformFeedback();
424 void deleteTransformFeedback(WebGLTransformFeedback? feedback); 425 void deleteTransformFeedback(WebGLTransformFeedback? feedback);
425 GLboolean isTransformFeedback(WebGLTransformFeedback? feedback); 426 GLboolean isTransformFeedback(WebGLTransformFeedback? feedback);
426 void bindTransformFeedback (GLenum target, WebGLTransformFeedback? feedback) ; 427 void bindTransformFeedback (GLenum target, WebGLTransformFeedback? feedback) ;
427 void beginTransformFeedback(GLenum primitiveMode); 428 void beginTransformFeedback(GLenum primitiveMode);
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445 /* Vertex Array Objects */ 446 /* Vertex Array Objects */
446 WebGLVertexArrayObject createVertexArray(); 447 WebGLVertexArrayObject createVertexArray();
447 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); 448 void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
448 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 449 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
449 void bindVertexArray(WebGLVertexArrayObject? vertexArray); 450 void bindVertexArray(WebGLVertexArrayObject? vertexArray);
450 451
451 /* Reading */ 452 /* Reading */
452 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); 453 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset);
453 }; 454 };
454 WebGL2RenderingContextBase implements WebGLRenderingContextBase; 455 WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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