Index: src/zone/zone-chunk-list.h |
diff --git a/src/zone/zone-chunk-list.h b/src/zone/zone-chunk-list.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6b52c879f3fc16a6fcbb82420e6b9f8279072e8f |
--- /dev/null |
+++ b/src/zone/zone-chunk-list.h |
@@ -0,0 +1,437 @@ |
+// Copyright 2016 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <stdlib.h> |
+ |
+#include "src/globals.h" |
+#include "src/zone/zone.h" |
+ |
+#ifndef V8_SRC_ZONE_ZONE_CHUNK_LIST_H_ |
+#define V8_SRC_ZONE_ZONE_CHUNK_LIST_H_ |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+template <typename T> |
+class ZoneChunkListIterator; |
+template <typename T> |
+class ForwardZoneChunkListIterator; |
+template <typename T> |
+class ReverseZoneChunkListIterator; |
+ |
+// A zone-backed hybrid of a vector and a linked list. Use it if you need a |
+// collection that |
+// * needs to grow indefinitely, |
+// * will mostly grow at the back, but may sometimes grow in front as well |
+// (preferrably in batches), |
+// * needs to have very low overhead, |
+// * offers forward- and backwards-iteration, |
+// * offers relatively fast seeking, |
+// * offers bidirectional iterators, |
+// * can be rewound without freeing the backing store. |
+// This list will maintain a doubly-linked list of chunks. When a chunk is |
+// filled up, a new one gets appended. New chunks appended at the end will |
+// grow in size up to a certain limit to avoid over-allocation and to keep |
+// the zone clean. |
+template <typename T> |
+class ZoneChunkList : public ZoneObject { |
+ public: |
+ enum class StartMode { |
+ // The list will not allocate a starting chunk. Use if you expect your |
+ // list to remain empty in many cases. |
+ kEmpty = 0, |
+ // The list will start with a small initial chunk. Subsequent chunks will |
+ // get bigger over time. |
+ kSmall = 8, |
+ // The list will start with one chunk at maximum size. Use this if you |
+ // expect your list to contain many items to avoid growing chunks. |
+ kBig = 256 |
+ }; |
+ |
+ explicit ZoneChunkList(Zone* zone, StartMode start_mode = StartMode::kEmpty) |
+ : zone_(zone) { |
+ if (start_mode != StartMode::kEmpty) { |
+ front_ = NewChunk(static_cast<uint32_t>(start_mode)); |
+ back_ = front_; |
+ } |
+ } |
+ |
+ size_t size() const; |
+ |
+ T& front() const; |
+ T& back() const; |
+ |
+ void push_back(const T& item); |
+ void pop_back(); |
+ |
+ // Will push a separate chunk to the front of the chunk-list. |
+ // Very memory-inefficient. Do only use sparsely! If you have many items to |
+ // add in front, consider using 'push_front_many'. |
+ void push_front(const T& item); |
+ // TODO(heimbuef): Add 'push_front_many'. |
+ |
+ // Cuts the last list elements so at most 'limit' many remain. Does not |
+ // free the actual memory, since it is zone allocated. |
+ void Rewind(const size_t limit = 0); |
+ |
+ // Quickly scans the list to retrieve the element at the given index. Will |
+ // *not* check bounds. |
+ ForwardZoneChunkListIterator<T> Find(const size_t index); |
+ ForwardZoneChunkListIterator<const T> Find(const size_t index) const; |
+ // TODO(heimbuef): Add 'rFind', seeking from the end and returning a |
+ // reverse iterator. |
+ |
+ ForwardZoneChunkListIterator<T> begin(); |
+ ForwardZoneChunkListIterator<T> end(); |
+ ReverseZoneChunkListIterator<T> rbegin(); |
+ ReverseZoneChunkListIterator<T> rend(); |
+ ForwardZoneChunkListIterator<const T> begin() const; |
+ ForwardZoneChunkListIterator<const T> end() const; |
+ ReverseZoneChunkListIterator<const T> rbegin() const; |
+ ReverseZoneChunkListIterator<const T> rend() const; |
+ |
+ private: |
+ friend class ZoneChunkListIterator<T>; |
+ friend class ForwardZoneChunkListIterator<T>; |
+ friend class ReverseZoneChunkListIterator<T>; |
+ static const uint32_t kMaxChunkCapacity = 256u; |
+ |
+ STATIC_ASSERT(kMaxChunkCapacity == static_cast<uint32_t>(StartMode::kBig)); |
+ |
+ struct Chunk { |
+ uint32_t capacity_ = 0; |
+ uint32_t position_ = 0; |
+ Chunk* next_ = nullptr; |
+ Chunk* previous_ = nullptr; |
+ T* items() { return reinterpret_cast<T*>(this + 1); } |
+ }; |
+ |
+ Chunk* NewChunk(const uint32_t capacity) { |
+ Chunk* chunk = |
+ new (zone_->New(sizeof(Chunk) + capacity * sizeof(T))) Chunk(); |
+ chunk->capacity_ = capacity; |
+ return chunk; |
+ } |
+ |
+ struct SeekResult { |
+ Chunk* chunk_; |
+ uint32_t chunk_index_; |
+ }; |
+ |
+ // Returns the chunk and relative index of the element at the given global |
+ // index. Will skip entire chunks and is therefore faster than iterating. |
+ SeekResult SeekIndex(size_t index) const; |
+ |
+ Zone* zone_; |
+ |
+ size_t size_ = 0; |
+ Chunk* front_ = nullptr; |
+ Chunk* back_ = nullptr; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ZoneChunkList); |
+}; |
+ |
+template <typename T> |
+class ZoneChunkListIterator { |
+ public: |
+ T& operator*() { return current_->items()[position_]; } |
+ bool operator==(const ZoneChunkListIterator& other) { |
+ return other.current_ == current_ && other.position_ == position_; |
+ } |
+ bool operator!=(const ZoneChunkListIterator& other) { |
+ return !operator==(other); |
+ } |
+ |
+ protected: |
+ ZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current, |
+ size_t position) |
+ : current_(current), position_(position) {} |
+ |
+ void MoveNext() { |
+ ++position_; |
+ if (position_ >= current_->capacity_) { |
+ current_ = current_->next_; |
+ position_ = 0; |
+ } |
+ } |
+ |
+ void MoveRNext() { |
+ if (position_ == 0) { |
+ current_ = current_->previous_; |
+ position_ = current_ ? current_->capacity_ - 1 : 0; |
+ } else { |
+ --position_; |
+ } |
+ } |
+ |
+ typename ZoneChunkList<T>::Chunk* current_; |
+ size_t position_; |
+}; |
+ |
+template <typename T> |
+class ForwardZoneChunkListIterator : public ZoneChunkListIterator<T> { |
+ using ZoneChunkListIterator<T>::current_; |
+ using ZoneChunkListIterator<T>::position_; |
+ using ZoneChunkListIterator<T>::MoveNext; |
+ using ZoneChunkListIterator<T>::MoveRNext; |
+ |
+ public: |
+ ForwardZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current, |
+ size_t position) |
+ : ZoneChunkListIterator<T>(current, position) {} |
+ |
+ ForwardZoneChunkListIterator& operator++() { |
+ MoveNext(); |
+ return *this; |
+ } |
+ |
+ ForwardZoneChunkListIterator operator++(int) { |
+ ForwardZoneChunkListIterator<T> clone(*this); |
+ MoveNext(); |
+ return clone; |
+ } |
+ |
+ ForwardZoneChunkListIterator& operator--() { |
+ MoveRNext(); |
+ return *this; |
+ } |
+ |
+ ForwardZoneChunkListIterator operator--(int) { |
+ ForwardZoneChunkListIterator<T> clone(*this); |
+ MoveRNext(); |
+ return clone; |
+ } |
+ |
+ private: |
+ friend class ZoneChunkList<T>; |
+ static ForwardZoneChunkListIterator<T> Begin(ZoneChunkList<T>* list) { |
+ return ForwardZoneChunkListIterator<T>(list->front_, 0); |
+ } |
+ static ForwardZoneChunkListIterator<T> End(ZoneChunkList<T>* list) { |
+ if (list->back_ == nullptr) return Begin(list); |
+ |
+ DCHECK_LE(list->back_->position_, list->back_->capacity_); |
+ if (list->back_->position_ == list->back_->capacity_) { |
+ return ForwardZoneChunkListIterator<T>(nullptr, 0); |
+ } |
+ |
+ return ForwardZoneChunkListIterator<T>(list->back_, list->back_->position_); |
+ } |
+}; |
+ |
+template <typename T> |
+class ReverseZoneChunkListIterator : public ZoneChunkListIterator<T> { |
+ using ZoneChunkListIterator<T>::current_; |
+ using ZoneChunkListIterator<T>::position_; |
+ using ZoneChunkListIterator<T>::MoveNext; |
+ using ZoneChunkListIterator<T>::MoveRNext; |
+ |
+ public: |
+ ReverseZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current, |
+ size_t position) |
+ : ZoneChunkListIterator<T>(current, position) {} |
+ |
+ ReverseZoneChunkListIterator& operator++() { |
+ MoveRNext(); |
+ return *this; |
+ } |
+ |
+ ReverseZoneChunkListIterator operator++(int) { |
+ ReverseZoneChunkListIterator<T> clone(*this); |
+ MoveRNext(); |
+ return clone; |
+ } |
+ |
+ ReverseZoneChunkListIterator& operator--() { |
+ MoveNext(); |
+ return *this; |
+ } |
+ |
+ ReverseZoneChunkListIterator operator--(int) { |
+ ForwardZoneChunkListIterator<T> clone(*this); |
+ MoveNext(); |
+ return clone; |
+ } |
+ |
+ private: |
+ friend class ZoneChunkList<T>; |
+ static ReverseZoneChunkListIterator<T> Begin(ZoneChunkList<T>* list) { |
+ if (list->back_ == nullptr) return End(list); |
+ if (list->back_->position_ == 0) { |
+ if (list->back_->previous_ != nullptr) { |
+ return ReverseZoneChunkListIterator<T>( |
+ list->back_->previous_, list->back_->previous_->capacity_ - 1); |
+ } else { |
+ return End(list); |
+ } |
+ } |
+ return ReverseZoneChunkListIterator<T>(list->back_, |
+ list->back_->position_ - 1); |
+ } |
+ static ReverseZoneChunkListIterator<T> End(ZoneChunkList<T>* list) { |
+ return ReverseZoneChunkListIterator<T>(nullptr, 0); |
+ } |
+}; |
+ |
+template <typename T> |
+size_t ZoneChunkList<T>::size() const { |
+ return size_; |
+} |
+ |
+template <typename T> |
+T& ZoneChunkList<T>::front() const { |
+ DCHECK_LT(size_t(0), size()); |
+ return front_->items()[0]; |
+} |
+ |
+template <typename T> |
+T& ZoneChunkList<T>::back() const { |
+ DCHECK_LT(size_t(0), size()); |
+ |
+ if (back_->position_ == 0) { |
+ return back_->previous_->items()[back_->previous_->position_ - 1]; |
+ } else { |
+ return back_->items()[back_->position_ - 1]; |
+ } |
+} |
+ |
+template <typename T> |
+void ZoneChunkList<T>::push_back(const T& item) { |
+ if (back_ == nullptr) { |
+ front_ = NewChunk(static_cast<uint32_t>(StartMode::kSmall)); |
+ back_ = front_; |
+ } |
+ |
+ DCHECK_LE(back_->position_, back_->capacity_); |
+ if (back_->position_ == back_->capacity_) { |
+ if (back_->next_ == nullptr) { |
+ Chunk* chunk = NewChunk(Min(back_->capacity_ << 1, kMaxChunkCapacity)); |
+ back_->next_ = chunk; |
+ chunk->previous_ = back_; |
+ } |
+ back_ = back_->next_; |
+ } |
+ back_->items()[back_->position_] = item; |
+ ++back_->position_; |
+ ++size_; |
+} |
+ |
+template <typename T> |
+void ZoneChunkList<T>::pop_back() { |
+ DCHECK_LT(size_t(0), size()); |
+ if (back_->position_ == 0) { |
+ back_ = back_->previous_; |
+ } |
+ --back_->position_; |
+} |
+ |
+template <typename T> |
+void ZoneChunkList<T>::push_front(const T& item) { |
+ Chunk* chunk = NewChunk(1); // Yes, this gets really inefficient. |
+ chunk->next_ = front_; |
+ if (front_) { |
+ front_->previous_ = chunk; |
+ } else { |
+ back_ = chunk; |
+ } |
+ front_ = chunk; |
+ |
+ chunk->items()[0] = item; |
+ chunk->position_ = 1; |
+ ++size_; |
+} |
+ |
+template <typename T> |
+typename ZoneChunkList<T>::SeekResult ZoneChunkList<T>::SeekIndex( |
+ size_t index) const { |
+ DCHECK_LT(index, size()); |
+ Chunk* current = front_; |
+ while (index > current->capacity_) { |
+ index -= current->capacity_; |
+ current = current->next_; |
+ } |
+ return {current, static_cast<uint32_t>(index)}; |
+} |
+ |
+template <typename T> |
+void ZoneChunkList<T>::Rewind(const size_t limit) { |
+ if (limit >= size()) return; |
+ |
+ SeekResult seek_result = SeekIndex(limit); |
+ DCHECK_NOT_NULL(seek_result.chunk_); |
+ |
+ // Do a partial rewind of the chunk containing the index. |
+ seek_result.chunk_->position_ = seek_result.chunk_index_; |
+ |
+ // Set back_ so iterators will work correctly. |
+ back_ = seek_result.chunk_; |
+ |
+ // Do full rewind of all subsequent chunks. |
+ for (Chunk* current = seek_result.chunk_->next_; current != nullptr; |
+ current = current->next_) { |
+ current->position_ = 0; |
+ } |
+ |
+ size_ = limit; |
+} |
+ |
+template <typename T> |
+ForwardZoneChunkListIterator<T> ZoneChunkList<T>::Find(const size_t index) { |
+ SeekResult seek_result = SeekIndex(index); |
+ return ForwardZoneChunkListIterator<T>(seek_result.chunk_, |
+ seek_result.chunk_index_); |
+} |
+ |
+template <typename T> |
+ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::Find( |
+ const size_t index) const { |
+ SeekResult seek_result = SeekIndex(index); |
+ return ForwardZoneChunkListIterator<const T>(seek_result.chunk_, |
+ seek_result.chunk_index_); |
+} |
+ |
+template <typename T> |
+ForwardZoneChunkListIterator<T> ZoneChunkList<T>::begin() { |
+ return ForwardZoneChunkListIterator<T>::Begin(this); |
+} |
+ |
+template <typename T> |
+ForwardZoneChunkListIterator<T> ZoneChunkList<T>::end() { |
+ return ForwardZoneChunkListIterator<T>::End(this); |
+} |
+ |
+template <typename T> |
+ReverseZoneChunkListIterator<T> ZoneChunkList<T>::rbegin() { |
+ return ReverseZoneChunkListIterator<T>::Begin(this); |
+} |
+ |
+template <typename T> |
+ReverseZoneChunkListIterator<T> ZoneChunkList<T>::rend() { |
+ return ReverseZoneChunkListIterator<T>::End(this); |
+} |
+ |
+template <typename T> |
+ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::begin() const { |
+ return ForwardZoneChunkListIterator<const T>::Begin(this); |
+} |
+ |
+template <typename T> |
+ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::end() const { |
+ return ForwardZoneChunkListIterator<const T>::End(this); |
+} |
+ |
+template <typename T> |
+ReverseZoneChunkListIterator<const T> ZoneChunkList<T>::rbegin() const { |
+ return ReverseZoneChunkListIterator<const T>::Begin(this); |
+} |
+ |
+template <typename T> |
+ReverseZoneChunkListIterator<const T> ZoneChunkList<T>::rend() const { |
+ return ReverseZoneChunkListIterator<const T>::End(this); |
+} |
+ |
+} // namespace internal |
+} // namespace v8 |
+ |
+#endif // V8_SRC_ZONE_ZONE_CHUNK_LIST_H_ |