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1 // Copyright 2016 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <stdlib.h> | |
6 | |
7 #include "src/globals.h" | |
8 #include "src/zone/zone.h" | |
9 | |
10 #ifndef V8_SRC_ZONE_ZONE_CHUNK_LIST_H_ | |
11 #define V8_SRC_ZONE_ZONE_CHUNK_LIST_H_ | |
12 | |
13 namespace v8 { | |
14 namespace internal { | |
15 | |
16 template <typename T> | |
17 class ZoneChunkListIterator; | |
18 template <typename T> | |
19 class ForwardZoneChunkListIterator; | |
20 template <typename T> | |
21 class ReverseZoneChunkListIterator; | |
22 | |
23 // A zone-backed hybrid of a vector and a linked list. Use it if you need a | |
24 // collection that | |
25 // * needs to grow indefinitly, | |
Jakob Kummerow
2016/10/26 14:45:09
nit: "indefinitely"
| |
26 // * will mostly grow at the back, but may sometimes grow in front as well | |
27 // (preferrably in batches), | |
28 // * needs to have very low overhead, | |
29 // * offers forward- and backwards-iteration, | |
30 // * offers relatively fast seeking, | |
31 // * offers bidirectional iterators, | |
32 // * can be rewound without freeing the backing store. | |
33 // This list will maintain a doubly-linked list of chunks. When a chunk is | |
34 // filled up, a new one gets appended. New chunks appended at the end will | |
35 // grow in size up to a certain limit to avoid over-allocation and to keep | |
36 // the zone clean. | |
37 template <typename T> | |
38 class ZoneChunkList : public ZoneObject { | |
39 public: | |
40 enum StartMode { | |
jochen (gone - plz use gerrit)
2016/10/26 13:24:12
please use an enum class
| |
41 // The list will not allocate a starting chunk. Use if you expect your | |
42 // list to remain empty in many cases. | |
43 kEmpty = 0, | |
44 // The list will start with a small initial chunk. Subsequent chunks will | |
45 // get bigger over time. | |
46 kSmall = 8, | |
47 // The list will start with one chunk at maximum size. Use this if you | |
48 // expect your list to contain many items to avoid growing chunks. | |
49 kBig = 256 | |
50 }; | |
51 | |
52 explicit ZoneChunkList(Zone* zone, StartMode start_mode = kEmpty) | |
53 : zone_(zone) { | |
54 if (start_mode != kEmpty) { | |
55 front_ = NewChunk(static_cast<uint32_t>(start_mode)); | |
56 back_ = front_; | |
57 } | |
58 } | |
59 | |
60 size_t size() const; | |
61 | |
62 T& front() const; | |
63 T& back() const; | |
64 | |
65 void push_back(const T& item); | |
66 void pop_back(); | |
67 | |
68 // Will push a separate chunk to the front of the chunk-list. | |
69 // Very memory-inefficient. Do only use sparsely! If you have many items to | |
70 // add in front, consider using 'push_front_many'. | |
71 void push_front(const T& item); | |
72 // Todo(heimbuef): Add 'push_front_many'. | |
Jakob Kummerow
2016/10/26 14:45:09
nit: s/Todo/TODO/
| |
73 | |
74 // Cuts the last list elements so at most 'limit' many remain. Does not | |
75 // free the actual memory, since it is zone allocated. | |
76 void Rewind(const size_t limit = 0); | |
77 | |
78 // Quickly seeks the list to retrieve the element at the given index. Will | |
Jakob Kummerow
2016/10/26 14:45:09
nit: s/seeks/searches/ (or "scans" or "walks").
| |
79 // *not* check bounds. | |
80 ForwardZoneChunkListIterator<T> Find(const size_t index); | |
81 ForwardZoneChunkListIterator<const T> Find(const size_t index) const; | |
82 // Todo(heimbuef): Add 'rFind', seeking from the end and returning a | |
Jakob Kummerow
2016/10/26 14:45:10
nit: s/Todo/TODO/
| |
83 // reverse iterator. | |
84 | |
85 ForwardZoneChunkListIterator<T> begin(); | |
86 ForwardZoneChunkListIterator<T> end(); | |
87 ReverseZoneChunkListIterator<T> rbegin(); | |
88 ReverseZoneChunkListIterator<T> rend(); | |
89 ForwardZoneChunkListIterator<const T> begin() const; | |
90 ForwardZoneChunkListIterator<const T> end() const; | |
91 ReverseZoneChunkListIterator<const T> rbegin() const; | |
92 ReverseZoneChunkListIterator<const T> rend() const; | |
93 | |
94 private: | |
95 friend class ZoneChunkListIterator<T>; | |
96 friend class ForwardZoneChunkListIterator<T>; | |
97 friend class ReverseZoneChunkListIterator<T>; | |
98 static const uint32_t kMaxChunkCapacity = 256u; | |
99 | |
100 STATIC_ASSERT(kMaxChunkCapacity == StartMode::kBig); | |
101 | |
102 struct Chunk { | |
103 uint32_t capacity_ = 0; | |
104 uint32_t position_ = 0; | |
105 Chunk* next_ = nullptr; | |
106 Chunk* previous_ = nullptr; | |
107 T* items() { return reinterpret_cast<T*>(this + 1); } | |
108 }; | |
109 | |
110 Chunk* NewChunk(const uint32_t capacity) { | |
111 Chunk* chunk = | |
112 new (zone_->New(sizeof(Chunk) + capacity * sizeof(T))) Chunk(); | |
113 chunk->capacity_ = capacity; | |
114 return chunk; | |
115 } | |
116 | |
117 struct SeekResult { | |
118 Chunk* chunk_; | |
119 uint32_t chunk_index_; | |
120 }; | |
121 | |
122 // Returns the chunk and relative index of the element at the given global | |
123 // index. Will skip entire chunks and is therefore faster than iterating. | |
124 SeekResult SeekIndex(size_t index) const; | |
125 | |
126 Zone* zone_; | |
127 | |
128 size_t size_ = 0; | |
129 Chunk* front_ = nullptr; | |
130 Chunk* back_ = nullptr; | |
131 }; | |
jochen (gone - plz use gerrit)
2016/10/26 13:24:12
DISALLOW_COPY_AND_ASSIGN
| |
132 | |
133 template <typename T> | |
134 class ZoneChunkListIterator { | |
135 public: | |
136 T& operator*() { return current_->items()[position_]; } | |
137 bool operator==(const ZoneChunkListIterator& other) { | |
138 return other.current_ == current_ && other.position_ == position_; | |
139 } | |
140 bool operator!=(const ZoneChunkListIterator& other) { | |
141 return !operator==(other); | |
142 } | |
143 | |
144 protected: | |
145 ZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current, | |
146 size_t position) | |
147 : current_(current), position_(position) {} | |
148 | |
149 void MoveNext() { | |
150 ++position_; | |
151 if (position_ >= current_->capacity_) { | |
152 current_ = current_->next_; | |
153 position_ = 0; | |
154 } | |
155 } | |
156 | |
157 void MoveRNext() { | |
158 if (position_ == 0) { | |
159 current_ = current_->previous_; | |
160 position_ = current_ ? current_->capacity_ - 1 : 0; | |
161 } else { | |
162 --position_; | |
163 } | |
164 } | |
165 | |
166 typename ZoneChunkList<T>::Chunk* current_; | |
167 size_t position_; | |
168 }; | |
169 | |
170 template <typename T> | |
171 class ForwardZoneChunkListIterator : public ZoneChunkListIterator<T> { | |
172 using ZoneChunkListIterator<T>::current_; | |
173 using ZoneChunkListIterator<T>::position_; | |
174 using ZoneChunkListIterator<T>::MoveNext; | |
175 using ZoneChunkListIterator<T>::MoveRNext; | |
176 | |
177 public: | |
178 ForwardZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current, | |
179 size_t position) | |
180 : ZoneChunkListIterator<T>(current, position) {} | |
181 | |
182 ForwardZoneChunkListIterator& operator++() { | |
183 MoveNext(); | |
184 return *this; | |
185 } | |
186 | |
187 ForwardZoneChunkListIterator operator++(int) { | |
188 ForwardZoneChunkListIterator<T> clone(*this); | |
189 MoveNext(); | |
190 return clone; | |
191 } | |
192 | |
193 ForwardZoneChunkListIterator& operator--() { | |
194 MoveRNext(); | |
195 return *this; | |
196 } | |
197 | |
198 ForwardZoneChunkListIterator operator--(int) { | |
199 ForwardZoneChunkListIterator<T> clone(*this); | |
200 MoveRNext(); | |
201 return clone; | |
202 } | |
203 | |
204 private: | |
205 friend class ZoneChunkList<T>; | |
206 static ForwardZoneChunkListIterator<T> Begin(ZoneChunkList<T>* list) { | |
207 return ForwardZoneChunkListIterator<T>(list->front_, 0); | |
208 } | |
209 static ForwardZoneChunkListIterator<T> End(ZoneChunkList<T>* list) { | |
210 if (list->back_ == nullptr) return Begin(list); | |
211 | |
212 if (list->back_->position_ >= list->back_->capacity_) { | |
Jakob Kummerow
2016/10/26 14:45:09
I don't understand why this condition is necessary
| |
213 return ForwardZoneChunkListIterator<T>(nullptr, 0); | |
214 } | |
215 | |
216 return ForwardZoneChunkListIterator<T>(list->back_, list->back_->position_); | |
217 } | |
218 }; | |
219 | |
220 template <typename T> | |
221 class ReverseZoneChunkListIterator : public ZoneChunkListIterator<T> { | |
222 using ZoneChunkListIterator<T>::current_; | |
223 using ZoneChunkListIterator<T>::position_; | |
224 using ZoneChunkListIterator<T>::MoveNext; | |
225 using ZoneChunkListIterator<T>::MoveRNext; | |
226 | |
227 public: | |
228 ReverseZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current, | |
229 size_t position) | |
230 : ZoneChunkListIterator<T>(current, position) {} | |
231 | |
232 ReverseZoneChunkListIterator& operator++() { | |
233 MoveRNext(); | |
234 return *this; | |
235 } | |
236 | |
237 ReverseZoneChunkListIterator operator++(int) { | |
238 ReverseZoneChunkListIterator<T> clone(*this); | |
239 MoveRNext(); | |
240 return clone; | |
241 } | |
242 | |
243 ReverseZoneChunkListIterator& operator--() { | |
244 MoveNext(); | |
245 return *this; | |
246 } | |
247 | |
248 ReverseZoneChunkListIterator operator--(int) { | |
249 ForwardZoneChunkListIterator<T> clone(*this); | |
250 MoveNext(); | |
251 return clone; | |
252 } | |
253 | |
254 private: | |
255 friend class ZoneChunkList<T>; | |
256 static ReverseZoneChunkListIterator<T> Begin(ZoneChunkList<T>* list) { | |
257 if (list->back_ == nullptr) return End(list); | |
258 if (list->back_->position_ == 0) { | |
259 if (list->back_->previous_ != nullptr) { | |
260 return ReverseZoneChunkListIterator<T>( | |
261 list->back_->previous_, list->back_->previous_->capacity_ - 1); | |
262 } else { | |
263 return End(list); | |
264 } | |
265 } | |
266 return ReverseZoneChunkListIterator<T>(list->back_, | |
267 list->back_->position_ - 1); | |
268 } | |
269 static ReverseZoneChunkListIterator<T> End(ZoneChunkList<T>* list) { | |
270 return ReverseZoneChunkListIterator<T>(nullptr, 0); | |
271 } | |
272 }; | |
273 | |
274 template <typename T> | |
275 size_t ZoneChunkList<T>::size() const { | |
276 return size_; | |
277 } | |
278 | |
279 template <typename T> | |
280 T& ZoneChunkList<T>::front() const { | |
281 DCHECK_LE(0, size()); | |
Jakob Kummerow
2016/10/26 14:45:09
This check is useless, every size_t is >= 0. Did y
| |
282 return front_->items()[0]; | |
283 } | |
284 | |
285 template <typename T> | |
286 T& ZoneChunkList<T>::back() const { | |
287 DCHECK_LE(0, size()); | |
Jakob Kummerow
2016/10/26 14:45:09
This check is useless, every size_t is >= 0. Did y
| |
288 return back_->items()[back_->position_ - 1]; | |
Jakob Kummerow
2016/10/26 14:45:09
This is missing a check for back_->position_ == 0.
| |
289 } | |
290 | |
291 template <typename T> | |
292 void ZoneChunkList<T>::push_back(const T& item) { | |
293 if (back_ == nullptr) { | |
294 front_ = NewChunk(kSmall); | |
295 back_ = front_; | |
296 } | |
297 | |
298 if (back_->position_ >= back_->capacity_) { | |
Jakob Kummerow
2016/10/26 14:45:09
nit: ">" can't happen (or can it?); just check if
| |
299 if (back_->next_ == nullptr) { | |
300 Chunk* chunk = NewChunk(Min(back_->capacity_ << 1, kMaxChunkCapacity)); | |
301 back_->next_ = chunk; | |
302 chunk->previous_ = back_; | |
303 } | |
304 back_ = back_->next_; | |
305 } | |
306 back_->items()[back_->position_] = item; | |
307 ++back_->position_; | |
308 ++size_; | |
309 } | |
310 | |
311 template <typename T> | |
312 void ZoneChunkList<T>::pop_back() { | |
313 DCHECK_LE(0, size()); | |
Jakob Kummerow
2016/10/26 14:45:09
This check is useless, every size_t is >= 0. Did y
| |
314 if (back_->position_ == 0) { | |
315 back_ = back_->previous_; | |
316 } | |
317 --back_->position_; | |
318 } | |
319 | |
320 template <typename T> | |
321 void ZoneChunkList<T>::push_front(const T& item) { | |
322 Chunk* chunk = NewChunk(1); // Yes, this gets really inefficient. | |
323 chunk->next_ = front_; | |
324 if (front_) | |
325 front_->previous_ = chunk; | |
Jakob Kummerow
2016/10/26 14:45:09
nit: {} please, and for the else-branch too
| |
326 else | |
327 back_ = chunk; | |
328 front_ = chunk; | |
329 | |
330 chunk->items()[0] = item; | |
331 chunk->position_ = 1; | |
332 ++size_; | |
333 } | |
334 | |
335 template <typename T> | |
336 typename ZoneChunkList<T>::SeekResult ZoneChunkList<T>::SeekIndex( | |
337 size_t index) const { | |
338 DCHECK_LE(0, size()); | |
Jakob Kummerow
2016/10/26 14:45:09
This check is useless, every size_t is >= 0. Did y
| |
339 Chunk* current = front_; | |
340 while (index > current->capacity_) { | |
341 index -= current->capacity_; | |
342 current = current->next_; | |
343 } | |
344 SeekResult result; | |
Jakob Kummerow
2016/10/26 14:45:09
simpler:
SeekResult result = { current, static_cas
| |
345 result.chunk_ = current; | |
346 result.chunk_index_ = static_cast<uint32_t>(index); | |
347 return result; | |
348 } | |
349 | |
350 template <typename T> | |
351 void ZoneChunkList<T>::Rewind(const size_t limit) { | |
352 if (limit >= size()) return; | |
353 | |
354 SeekResult seek_result = SeekIndex(limit); | |
355 | |
356 if (seek_result.chunk_ == nullptr) return; | |
Jakob Kummerow
2016/10/26 14:45:09
Can this happen?
| |
357 | |
358 // Do a partial rewind of the chunk containing the index. | |
359 seek_result.chunk_->position_ = seek_result.chunk_index_; | |
360 | |
361 // Set back_ so iterators will work correctly | |
Jakob Kummerow
2016/10/26 14:45:09
nit: trailing full stop.
| |
362 back_ = seek_result.chunk_; | |
363 | |
364 // Do full rewind of all subsequent chunks. | |
365 for (Chunk* current = seek_result.chunk_->next_; current != nullptr; | |
366 current = current->next_) { | |
367 current->position_ = 0; | |
368 } | |
369 | |
370 size_ = limit; | |
371 } | |
372 | |
373 template <typename T> | |
374 ForwardZoneChunkListIterator<T> ZoneChunkList<T>::Find(const size_t index) { | |
375 SeekResult seek_result = SeekIndex(index); | |
376 return ForwardZoneChunkListIterator<T>(seek_result.chunk_, | |
377 seek_result.chunk_index_); | |
378 } | |
379 | |
380 template <typename T> | |
381 ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::Find( | |
382 const size_t index) const { | |
383 SeekResult seek_result = SeekIndex(index); | |
384 return ForwardZoneChunkListIterator<const T>(seek_result.chunk_, | |
385 seek_result.chunk_index_); | |
386 } | |
387 | |
388 template <typename T> | |
389 ForwardZoneChunkListIterator<T> ZoneChunkList<T>::begin() { | |
390 return ForwardZoneChunkListIterator<T>::Begin(this); | |
391 } | |
392 | |
393 template <typename T> | |
394 ForwardZoneChunkListIterator<T> ZoneChunkList<T>::end() { | |
395 return ForwardZoneChunkListIterator<T>::End(this); | |
396 } | |
397 | |
398 template <typename T> | |
399 ReverseZoneChunkListIterator<T> ZoneChunkList<T>::rbegin() { | |
400 return ReverseZoneChunkListIterator<T>::Begin(this); | |
401 } | |
402 | |
403 template <typename T> | |
404 ReverseZoneChunkListIterator<T> ZoneChunkList<T>::rend() { | |
405 return ReverseZoneChunkListIterator<T>::End(this); | |
406 } | |
407 | |
408 template <typename T> | |
409 ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::begin() const { | |
410 return ForwardZoneChunkListIterator<const T>::Begin(this); | |
411 } | |
412 | |
413 template <typename T> | |
414 ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::end() const { | |
415 return ForwardZoneChunkListIterator<const T>::End(this); | |
416 } | |
417 | |
418 template <typename T> | |
419 ReverseZoneChunkListIterator<const T> ZoneChunkList<T>::rbegin() const { | |
420 return ReverseZoneChunkListIterator<const T>::Begin(this); | |
421 } | |
422 | |
423 template <typename T> | |
424 ReverseZoneChunkListIterator<const T> ZoneChunkList<T>::rend() const { | |
425 return ReverseZoneChunkListIterator<const T>::End(this); | |
426 } | |
427 | |
428 } // namespace internal | |
429 } // namespace v8 | |
430 | |
431 #endif // V8_SRC_ZONE_ZONE_CHUNK_LIST_H_ | |
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