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Side by Side Diff: src/zone/zone-chunk-list.h

Issue 2449383002: New zone-backed list datastructure to replace ZoneList (Closed)
Patch Set: Reaction to comments Created 4 years, 1 month ago
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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stdlib.h>
6
7 #include "src/globals.h"
8 #include "src/zone/zone.h"
9
10 #ifndef V8_SRC_ZONE_ZONE_CHUNK_LIST_H_
11 #define V8_SRC_ZONE_ZONE_CHUNK_LIST_H_
12
13 namespace v8 {
14 namespace internal {
15
16 template <typename T>
17 class ZoneChunkListIterator;
18 template <typename T>
19 class ForwardZoneChunkListIterator;
20 template <typename T>
21 class ReverseZoneChunkListIterator;
22
23 // A zone-backed hybrid of a vector and a linked list. Use it if you need a
24 // collection that
25 // * needs to grow indefinitely,
26 // * will mostly grow at the back, but may sometimes grow in front as well
27 // (preferrably in batches),
28 // * needs to have very low overhead,
29 // * offers forward- and backwards-iteration,
30 // * offers relatively fast seeking,
31 // * offers bidirectional iterators,
32 // * can be rewound without freeing the backing store.
33 // This list will maintain a doubly-linked list of chunks. When a chunk is
34 // filled up, a new one gets appended. New chunks appended at the end will
35 // grow in size up to a certain limit to avoid over-allocation and to keep
36 // the zone clean.
37 template <typename T>
38 class ZoneChunkList : public ZoneObject {
39 public:
40 enum class StartMode {
41 // The list will not allocate a starting chunk. Use if you expect your
42 // list to remain empty in many cases.
43 kEmpty = 0,
44 // The list will start with a small initial chunk. Subsequent chunks will
45 // get bigger over time.
46 kSmall = 8,
47 // The list will start with one chunk at maximum size. Use this if you
48 // expect your list to contain many items to avoid growing chunks.
49 kBig = 256
50 };
51
52 explicit ZoneChunkList(Zone* zone, StartMode start_mode = StartMode::kEmpty)
53 : zone_(zone) {
54 if (start_mode != StartMode::kEmpty) {
55 front_ = NewChunk(static_cast<uint32_t>(start_mode));
56 back_ = front_;
57 }
58 }
59
60 size_t size() const;
61
62 T& front() const;
63 T& back() const;
64
65 void push_back(const T& item);
66 void pop_back();
67
68 // Will push a separate chunk to the front of the chunk-list.
69 // Very memory-inefficient. Do only use sparsely! If you have many items to
70 // add in front, consider using 'push_front_many'.
71 void push_front(const T& item);
72 // TODO(heimbuef): Add 'push_front_many'.
73
74 // Cuts the last list elements so at most 'limit' many remain. Does not
75 // free the actual memory, since it is zone allocated.
76 void Rewind(const size_t limit = 0);
77
78 // Quickly scans the list to retrieve the element at the given index. Will
79 // *not* check bounds.
80 ForwardZoneChunkListIterator<T> Find(const size_t index);
81 ForwardZoneChunkListIterator<const T> Find(const size_t index) const;
82 // TODO(heimbuef): Add 'rFind', seeking from the end and returning a
83 // reverse iterator.
84
85 ForwardZoneChunkListIterator<T> begin();
86 ForwardZoneChunkListIterator<T> end();
87 ReverseZoneChunkListIterator<T> rbegin();
88 ReverseZoneChunkListIterator<T> rend();
89 ForwardZoneChunkListIterator<const T> begin() const;
90 ForwardZoneChunkListIterator<const T> end() const;
91 ReverseZoneChunkListIterator<const T> rbegin() const;
92 ReverseZoneChunkListIterator<const T> rend() const;
93
94 private:
95 friend class ZoneChunkListIterator<T>;
96 friend class ForwardZoneChunkListIterator<T>;
97 friend class ReverseZoneChunkListIterator<T>;
98 static const uint32_t kMaxChunkCapacity = 256u;
99
100 STATIC_ASSERT(kMaxChunkCapacity == static_cast<uint32_t>(StartMode::kBig));
101
102 struct Chunk {
103 uint32_t capacity_ = 0;
104 uint32_t position_ = 0;
105 Chunk* next_ = nullptr;
106 Chunk* previous_ = nullptr;
107 T* items() { return reinterpret_cast<T*>(this + 1); }
108 };
109
110 Chunk* NewChunk(const uint32_t capacity) {
111 Chunk* chunk =
112 new (zone_->New(sizeof(Chunk) + capacity * sizeof(T))) Chunk();
113 chunk->capacity_ = capacity;
114 return chunk;
115 }
116
117 struct SeekResult {
118 Chunk* chunk_;
119 uint32_t chunk_index_;
120 };
121
122 // Returns the chunk and relative index of the element at the given global
123 // index. Will skip entire chunks and is therefore faster than iterating.
124 SeekResult SeekIndex(size_t index) const;
125
126 Zone* zone_;
127
128 size_t size_ = 0;
129 Chunk* front_ = nullptr;
130 Chunk* back_ = nullptr;
131
132 DISALLOW_COPY_AND_ASSIGN(ZoneChunkList);
133 };
134
135 template <typename T>
136 class ZoneChunkListIterator {
137 public:
138 T& operator*() { return current_->items()[position_]; }
139 bool operator==(const ZoneChunkListIterator& other) {
140 return other.current_ == current_ && other.position_ == position_;
141 }
142 bool operator!=(const ZoneChunkListIterator& other) {
143 return !operator==(other);
144 }
145
146 protected:
147 ZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current,
148 size_t position)
149 : current_(current), position_(position) {}
150
151 void MoveNext() {
152 ++position_;
153 if (position_ >= current_->capacity_) {
154 current_ = current_->next_;
155 position_ = 0;
156 }
157 }
158
159 void MoveRNext() {
160 if (position_ == 0) {
161 current_ = current_->previous_;
162 position_ = current_ ? current_->capacity_ - 1 : 0;
163 } else {
164 --position_;
165 }
166 }
167
168 typename ZoneChunkList<T>::Chunk* current_;
169 size_t position_;
170 };
171
172 template <typename T>
173 class ForwardZoneChunkListIterator : public ZoneChunkListIterator<T> {
174 using ZoneChunkListIterator<T>::current_;
175 using ZoneChunkListIterator<T>::position_;
176 using ZoneChunkListIterator<T>::MoveNext;
177 using ZoneChunkListIterator<T>::MoveRNext;
178
179 public:
180 ForwardZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current,
181 size_t position)
182 : ZoneChunkListIterator<T>(current, position) {}
183
184 ForwardZoneChunkListIterator& operator++() {
185 MoveNext();
186 return *this;
187 }
188
189 ForwardZoneChunkListIterator operator++(int) {
190 ForwardZoneChunkListIterator<T> clone(*this);
191 MoveNext();
192 return clone;
193 }
194
195 ForwardZoneChunkListIterator& operator--() {
196 MoveRNext();
197 return *this;
198 }
199
200 ForwardZoneChunkListIterator operator--(int) {
201 ForwardZoneChunkListIterator<T> clone(*this);
202 MoveRNext();
203 return clone;
204 }
205
206 private:
207 friend class ZoneChunkList<T>;
208 static ForwardZoneChunkListIterator<T> Begin(ZoneChunkList<T>* list) {
209 return ForwardZoneChunkListIterator<T>(list->front_, 0);
210 }
211 static ForwardZoneChunkListIterator<T> End(ZoneChunkList<T>* list) {
212 if (list->back_ == nullptr) return Begin(list);
213
214 DCHECK_LE(list->back_->position_, list->back_->capacity_);
215 if (list->back_->position_ == list->back_->capacity_) {
216 return ForwardZoneChunkListIterator<T>(nullptr, 0);
217 }
218
219 return ForwardZoneChunkListIterator<T>(list->back_, list->back_->position_);
220 }
221 };
222
223 template <typename T>
224 class ReverseZoneChunkListIterator : public ZoneChunkListIterator<T> {
225 using ZoneChunkListIterator<T>::current_;
226 using ZoneChunkListIterator<T>::position_;
227 using ZoneChunkListIterator<T>::MoveNext;
228 using ZoneChunkListIterator<T>::MoveRNext;
229
230 public:
231 ReverseZoneChunkListIterator(typename ZoneChunkList<T>::Chunk* current,
232 size_t position)
233 : ZoneChunkListIterator<T>(current, position) {}
234
235 ReverseZoneChunkListIterator& operator++() {
236 MoveRNext();
237 return *this;
238 }
239
240 ReverseZoneChunkListIterator operator++(int) {
241 ReverseZoneChunkListIterator<T> clone(*this);
242 MoveRNext();
243 return clone;
244 }
245
246 ReverseZoneChunkListIterator& operator--() {
247 MoveNext();
248 return *this;
249 }
250
251 ReverseZoneChunkListIterator operator--(int) {
252 ForwardZoneChunkListIterator<T> clone(*this);
253 MoveNext();
254 return clone;
255 }
256
257 private:
258 friend class ZoneChunkList<T>;
259 static ReverseZoneChunkListIterator<T> Begin(ZoneChunkList<T>* list) {
260 if (list->back_ == nullptr) return End(list);
261 if (list->back_->position_ == 0) {
262 if (list->back_->previous_ != nullptr) {
263 return ReverseZoneChunkListIterator<T>(
264 list->back_->previous_, list->back_->previous_->capacity_ - 1);
265 } else {
266 return End(list);
267 }
268 }
269 return ReverseZoneChunkListIterator<T>(list->back_,
270 list->back_->position_ - 1);
271 }
272 static ReverseZoneChunkListIterator<T> End(ZoneChunkList<T>* list) {
273 return ReverseZoneChunkListIterator<T>(nullptr, 0);
274 }
275 };
276
277 template <typename T>
278 size_t ZoneChunkList<T>::size() const {
279 return size_;
280 }
281
282 template <typename T>
283 T& ZoneChunkList<T>::front() const {
284 DCHECK_LT(size_t(0), size());
285 return front_->items()[0];
286 }
287
288 template <typename T>
289 T& ZoneChunkList<T>::back() const {
290 DCHECK_LT(size_t(0), size());
291
292 if (back_->position_ == 0) {
293 return back_->previous_->items()[back_->previous_->position_ - 1];
294 } else {
295 return back_->items()[back_->position_ - 1];
296 }
297 }
298
299 template <typename T>
300 void ZoneChunkList<T>::push_back(const T& item) {
301 if (back_ == nullptr) {
302 front_ = NewChunk(static_cast<uint32_t>(StartMode::kSmall));
303 back_ = front_;
304 }
305
306 DCHECK_LE(back_->position_, back_->capacity_);
307 if (back_->position_ == back_->capacity_) {
308 if (back_->next_ == nullptr) {
309 Chunk* chunk = NewChunk(Min(back_->capacity_ << 1, kMaxChunkCapacity));
310 back_->next_ = chunk;
311 chunk->previous_ = back_;
312 }
313 back_ = back_->next_;
314 }
315 back_->items()[back_->position_] = item;
316 ++back_->position_;
317 ++size_;
318 }
319
320 template <typename T>
321 void ZoneChunkList<T>::pop_back() {
322 DCHECK_LT(size_t(0), size());
323 if (back_->position_ == 0) {
324 back_ = back_->previous_;
325 }
326 --back_->position_;
327 }
328
329 template <typename T>
330 void ZoneChunkList<T>::push_front(const T& item) {
331 Chunk* chunk = NewChunk(1); // Yes, this gets really inefficient.
332 chunk->next_ = front_;
333 if (front_) {
334 front_->previous_ = chunk;
335 } else {
336 back_ = chunk;
337 }
338 front_ = chunk;
339
340 chunk->items()[0] = item;
341 chunk->position_ = 1;
342 ++size_;
343 }
344
345 template <typename T>
346 typename ZoneChunkList<T>::SeekResult ZoneChunkList<T>::SeekIndex(
347 size_t index) const {
348 DCHECK_LT(size_t(0), size());
Jakob Kummerow 2016/10/26 16:08:10 Did you mean DCHECK_LT(index, size())?
349 Chunk* current = front_;
350 while (index > current->capacity_) {
351 index -= current->capacity_;
352 current = current->next_;
353 }
354 return {current, static_cast<uint32_t>(index)};
355 }
356
357 template <typename T>
358 void ZoneChunkList<T>::Rewind(const size_t limit) {
359 if (limit >= size()) return;
360
361 SeekResult seek_result = SeekIndex(limit);
362 DCHECK_NOT_NULL(seek_result.chunk_);
363
364 // Do a partial rewind of the chunk containing the index.
365 seek_result.chunk_->position_ = seek_result.chunk_index_;
366
367 // Set back_ so iterators will work correctly.
368 back_ = seek_result.chunk_;
369
370 // Do full rewind of all subsequent chunks.
371 for (Chunk* current = seek_result.chunk_->next_; current != nullptr;
372 current = current->next_) {
373 current->position_ = 0;
374 }
375
376 size_ = limit;
377 }
378
379 template <typename T>
380 ForwardZoneChunkListIterator<T> ZoneChunkList<T>::Find(const size_t index) {
381 SeekResult seek_result = SeekIndex(index);
382 return ForwardZoneChunkListIterator<T>(seek_result.chunk_,
383 seek_result.chunk_index_);
384 }
385
386 template <typename T>
387 ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::Find(
388 const size_t index) const {
389 SeekResult seek_result = SeekIndex(index);
390 return ForwardZoneChunkListIterator<const T>(seek_result.chunk_,
391 seek_result.chunk_index_);
392 }
393
394 template <typename T>
395 ForwardZoneChunkListIterator<T> ZoneChunkList<T>::begin() {
396 return ForwardZoneChunkListIterator<T>::Begin(this);
397 }
398
399 template <typename T>
400 ForwardZoneChunkListIterator<T> ZoneChunkList<T>::end() {
401 return ForwardZoneChunkListIterator<T>::End(this);
402 }
403
404 template <typename T>
405 ReverseZoneChunkListIterator<T> ZoneChunkList<T>::rbegin() {
406 return ReverseZoneChunkListIterator<T>::Begin(this);
407 }
408
409 template <typename T>
410 ReverseZoneChunkListIterator<T> ZoneChunkList<T>::rend() {
411 return ReverseZoneChunkListIterator<T>::End(this);
412 }
413
414 template <typename T>
415 ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::begin() const {
416 return ForwardZoneChunkListIterator<const T>::Begin(this);
417 }
418
419 template <typename T>
420 ForwardZoneChunkListIterator<const T> ZoneChunkList<T>::end() const {
421 return ForwardZoneChunkListIterator<const T>::End(this);
422 }
423
424 template <typename T>
425 ReverseZoneChunkListIterator<const T> ZoneChunkList<T>::rbegin() const {
426 return ReverseZoneChunkListIterator<const T>::Begin(this);
427 }
428
429 template <typename T>
430 ReverseZoneChunkListIterator<const T> ZoneChunkList<T>::rend() const {
431 return ReverseZoneChunkListIterator<const T>::End(this);
432 }
433
434 } // namespace internal
435 } // namespace v8
436
437 #endif // V8_SRC_ZONE_ZONE_CHUNK_LIST_H_
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