| Index: src/gpu/GrRenderTargetOpList.cpp
|
| diff --git a/src/gpu/GrRenderTargetOpList.cpp b/src/gpu/GrRenderTargetOpList.cpp
|
| index e641e749ffc621aa12ef98bc70d08d3996934fcb..3eb047c1a8c77d426502a37e103c20be311646fd 100644
|
| --- a/src/gpu/GrRenderTargetOpList.cpp
|
| +++ b/src/gpu/GrRenderTargetOpList.cpp
|
| @@ -113,7 +113,7 @@ bool GrRenderTargetOpList::setupDstReadIfNecessary(const GrPipelineBuilder& pipe
|
| if (GrTexture* rtTex = rt->asTexture()) {
|
| // The render target is a texture, so we can read from it directly in the shader. The XP
|
| // will be responsible to detect this situation and request a texture barrier.
|
| - dstTexture->setTexture(rtTex);
|
| + dstTexture->setTexture(sk_ref_sp(rtTex));
|
| dstTexture->setOffset(0, 0);
|
| return true;
|
| }
|
| @@ -145,15 +145,15 @@ bool GrRenderTargetOpList::setupDstReadIfNecessary(const GrPipelineBuilder& pipe
|
| desc.fHeight = copyRect.height();
|
|
|
| static const uint32_t kFlags = 0;
|
| - SkAutoTUnref<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags));
|
| + sk_sp<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags));
|
|
|
| if (!copy) {
|
| SkDebugf("Failed to create temporary copy of destination texture.\n");
|
| return false;
|
| }
|
| SkIPoint dstPoint = {0, 0};
|
| - this->copySurface(copy, rt, copyRect, dstPoint);
|
| - dstTexture->setTexture(copy);
|
| + this->copySurface(copy.get(), rt, copyRect, dstPoint);
|
| + dstTexture->setTexture(std::move(copy));
|
| dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
|
| return true;
|
| }
|
|
|