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Side by Side Diff: src/gpu/gl/GrGLRenderTarget.cpp

Issue 2448593002: Remove SkAutoTUnref and SkAutoTDelete from public includes. (Closed)
Patch Set: And Vulcan. Created 4 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLRenderTarget.h" 8 #include "GrGLRenderTarget.h"
9 9
10 #include "GrGLGpu.h" 10 #include "GrGLGpu.h"
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57 fViewport.fLeft = 0; 57 fViewport.fLeft = 0;
58 fViewport.fBottom = 0; 58 fViewport.fBottom = 0;
59 fViewport.fWidth = desc.fWidth; 59 fViewport.fWidth = desc.fWidth;
60 fViewport.fHeight = desc.fHeight; 60 fViewport.fHeight = desc.fHeight;
61 61
62 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); 62 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample();
63 63
64 SkASSERT(fGpuMemorySize <= WorstCaseSize(desc)); 64 SkASSERT(fGpuMemorySize <= WorstCaseSize(desc));
65 } 65 }
66 66
67 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, 67 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
68 const GrSurfaceDesc& desc, 68 const GrSurfaceDesc& desc,
69 const IDDesc& idDesc, 69 const IDDesc& idDesc,
70 int stencilBits) { 70 int stencilBits) {
71 GrGLStencilAttachment* sb = nullptr; 71 GrGLStencilAttachment* sb = nullptr;
72 if (stencilBits) { 72 if (stencilBits) {
73 GrGLStencilAttachment::IDDesc sbDesc; 73 GrGLStencilAttachment::IDDesc sbDesc;
74 GrGLStencilAttachment::Format format; 74 GrGLStencilAttachment::Format format;
75 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; 75 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
76 format.fPacked = false; 76 format.fPacked = false;
77 format.fStencilBits = stencilBits; 77 format.fStencilBits = stencilBits;
78 format.fTotalBits = stencilBits; 78 format.fTotalBits = stencilBits;
79 // Owndership of sb is passed to the GrRenderTarget so doesn't need to b e deleted 79 // Owndership of sb is passed to the GrRenderTarget so doesn't need to b e deleted
80 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, 80 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight,
81 desc.fSampleCnt, format); 81 desc.fSampleCnt, format);
82 } 82 }
83 return (new GrGLRenderTarget(gpu, desc, idDesc, sb)); 83 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb));
84 } 84 }
85 85
86 size_t GrGLRenderTarget::onGpuMemorySize() const { 86 size_t GrGLRenderTarget::onGpuMemorySize() const {
87 return fGpuMemorySize; 87 return fGpuMemorySize;
88 } 88 }
89 89
90 bool GrGLRenderTarget::completeStencilAttachment() { 90 bool GrGLRenderTarget::completeStencilAttachment() {
91 GrGLGpu* gpu = this->getGLGpu(); 91 GrGLGpu* gpu = this->getGLGpu();
92 const GrGLInterface* interface = gpu->glInterface(); 92 const GrGLInterface* interface = gpu->glInterface();
93 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment (); 93 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment ();
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230 int GrGLRenderTarget::totalSamples() const { 230 int GrGLRenderTarget::totalSamples() const {
231 int total_samples = this->msaaSamples(); 231 int total_samples = this->msaaSamples();
232 232
233 if (fTexFBOID != kUnresolvableFBOID) { 233 if (fTexFBOID != kUnresolvableFBOID) {
234 // If we own the resolve buffer then that is one more sample per pixel. 234 // If we own the resolve buffer then that is one more sample per pixel.
235 total_samples += 1; 235 total_samples += 1;
236 } 236 }
237 237
238 return total_samples; 238 return total_samples;
239 } 239 }
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