Index: cc/trees/layer_tree_host_common_unittest.cc |
diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc |
index 73f82c08f23181e89cc90abb2ba8005d0cf3176c..287f3a9b286f737a59ef03bef7289f19ba414b5a 100644 |
--- a/cc/trees/layer_tree_host_common_unittest.cc |
+++ b/cc/trees/layer_tree_host_common_unittest.cc |
@@ -213,8 +213,7 @@ class LayerTreeHostCommonTestBase : public LayerTestCommon::LayerImplTest { |
draw_property_utils::UpdatePropertyTrees(property_trees, |
can_render_to_separate_surface); |
draw_property_utils::FindLayersThatNeedUpdates( |
- root_layer->GetLayerTree(), property_trees->transform_tree, |
- property_trees->effect_tree, &update_layer_list_); |
+ root_layer->GetLayerTree(), property_trees, &update_layer_list_); |
} |
void ExecuteCalculateDrawPropertiesAndSaveUpdateLayerList( |
@@ -9894,22 +9893,21 @@ TEST_F(LayerTreeHostCommonTest, |
test_layer->SetBounds(gfx::Size(30, 30)); |
test_layer->SetDrawsContent(true); |
- // We want layer between the two targets to create a clip node and transform |
+ // We want layer between the two targets to create a clip node and effect |
// node but it shouldn't create a render surface. |
between_targets->SetMasksToBounds(true); |
- between_targets->Set3dSortingContextId(2); |
+ between_targets->test_properties()->opacity = 0.5f; |
ExecuteCalculateDrawProperties(root); |
- TransformTree& tree = |
- root->layer_tree_impl()->property_trees()->transform_tree; |
- TransformNode* node = tree.Node(render_surface1->transform_tree_index()); |
+ EffectTree& tree = root->layer_tree_impl()->property_trees()->effect_tree; |
+ EffectNode* node = tree.Node(render_surface1->effect_tree_index()); |
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(2.f, 2.f)); |
- node = tree.Node(between_targets->transform_tree_index()); |
+ node = tree.Node(between_targets->effect_tree_index()); |
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(1.f, 1.f)); |
- node = tree.Node(render_surface2->transform_tree_index()); |
+ node = tree.Node(render_surface2->effect_tree_index()); |
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(2.f, 2.f)); |
EXPECT_EQ(gfx::Rect(15, 15), test_layer->visible_layer_rect()); |