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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_FENCE_H_ | 5 #ifndef UI_GL_GL_FENCE_H_ |
| 6 #define UI_GL_GL_FENCE_H_ | 6 #define UI_GL_GL_FENCE_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "base/memory/ref_counted.h" |
| 9 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
| 10 | 11 |
| 11 namespace gl { | 12 namespace gl { |
| 12 | 13 |
| 13 class GL_EXPORT GLFence { | 14 class GL_EXPORT GLFence : public base::RefCounted<GLFence> { |
| 14 public: | 15 public: |
| 15 GLFence(); | 16 GLFence(); |
| 16 virtual ~GLFence(); | |
| 17 | 17 |
| 18 static bool IsSupported(); | 18 static bool IsSupported(); |
| 19 static GLFence* Create(); | 19 static scoped_refptr<GLFence> Create(); |
| 20 | 20 |
| 21 virtual bool HasCompleted() = 0; | 21 virtual bool HasCompleted() = 0; |
| 22 virtual void ClientWait() = 0; | 22 virtual void ClientWait() = 0; |
| 23 | 23 |
| 24 // Will block the server if supported, but might fall back to blocking the | 24 // Will block the server if supported, but might fall back to blocking the |
| 25 // client. | 25 // client. |
| 26 virtual void ServerWait() = 0; | 26 virtual void ServerWait() = 0; |
| 27 | 27 |
| 28 // Returns true if re-setting state is supported. | 28 // Returns true if re-setting state is supported. |
| 29 virtual bool ResetSupported(); | 29 virtual bool ResetSupported(); |
| 30 | 30 |
| 31 // Resets the fence to the original state. | 31 // Resets the fence to the original state. |
| 32 virtual void ResetState(); | 32 virtual void ResetState(); |
| 33 | 33 |
| 34 // Loses the reference to the fence. Useful if the context is lost. | 34 // Loses the reference to the fence. Useful if the context is lost. |
| 35 virtual void Invalidate(); | 35 virtual void Invalidate(); |
| 36 | 36 |
| 37 // Returns true if signaling is supported. | 37 // Returns true if signaling is supported. |
| 38 virtual bool SignalSupported(); | 38 virtual bool SignalSupported(); |
| 39 | 39 |
| 40 // Signal the fence. | 40 // Signal the fence. |
| 41 virtual void Signal(); | 41 virtual void Signal(); |
| 42 | 42 |
| 43 protected: |
| 44 virtual ~GLFence(); |
| 45 |
| 43 private: | 46 private: |
| 47 friend class base::RefCounted<GLFence>; |
| 48 |
| 44 DISALLOW_COPY_AND_ASSIGN(GLFence); | 49 DISALLOW_COPY_AND_ASSIGN(GLFence); |
| 45 }; | 50 }; |
| 46 | 51 |
| 47 } // namespace gl | 52 } // namespace gl |
| 48 | 53 |
| 49 #endif // UI_GL_GL_FENCE_H_ | 54 #endif // UI_GL_GL_FENCE_H_ |
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