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Side by Side Diff: ui/gl/gl_fence.h

Issue 2447533002: ui: Add ref-counting to GLFence class.
Patch Set: rebase Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_FENCE_H_ 5 #ifndef UI_GL_GL_FENCE_H_
6 #define UI_GL_GL_FENCE_H_ 6 #define UI_GL_GL_FENCE_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h"
9 #include "ui/gl/gl_export.h" 10 #include "ui/gl/gl_export.h"
10 11
11 namespace gl { 12 namespace gl {
12 13
13 class GL_EXPORT GLFence { 14 class GL_EXPORT GLFence : public base::RefCounted<GLFence> {
14 public: 15 public:
15 GLFence(); 16 GLFence();
16 virtual ~GLFence();
17 17
18 static bool IsSupported(); 18 static bool IsSupported();
19 static GLFence* Create(); 19 static scoped_refptr<GLFence> Create();
20 20
21 virtual bool HasCompleted() = 0; 21 virtual bool HasCompleted() = 0;
22 virtual void ClientWait() = 0; 22 virtual void ClientWait() = 0;
23 23
24 // Will block the server if supported, but might fall back to blocking the 24 // Will block the server if supported, but might fall back to blocking the
25 // client. 25 // client.
26 virtual void ServerWait() = 0; 26 virtual void ServerWait() = 0;
27 27
28 // Returns true if re-setting state is supported. 28 // Returns true if re-setting state is supported.
29 virtual bool ResetSupported(); 29 virtual bool ResetSupported();
30 30
31 // Resets the fence to the original state. 31 // Resets the fence to the original state.
32 virtual void ResetState(); 32 virtual void ResetState();
33 33
34 // Loses the reference to the fence. Useful if the context is lost. 34 // Loses the reference to the fence. Useful if the context is lost.
35 virtual void Invalidate(); 35 virtual void Invalidate();
36 36
37 // Returns true if signaling is supported. 37 // Returns true if signaling is supported.
38 virtual bool SignalSupported(); 38 virtual bool SignalSupported();
39 39
40 // Signal the fence. 40 // Signal the fence.
41 virtual void Signal(); 41 virtual void Signal();
42 42
43 protected:
44 virtual ~GLFence();
45
43 private: 46 private:
47 friend class base::RefCounted<GLFence>;
48
44 DISALLOW_COPY_AND_ASSIGN(GLFence); 49 DISALLOW_COPY_AND_ASSIGN(GLFence);
45 }; 50 };
46 51
47 } // namespace gl 52 } // namespace gl
48 53
49 #endif // UI_GL_GL_FENCE_H_ 54 #endif // UI_GL_GL_FENCE_H_
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