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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/texImage2DImageDataTest.html

Issue 2447493002: Removed some duplicate layout tests under fast/canvas/webgl (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/texImage2DImageDataTest.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texImage2DImageDataTest.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texImage2DImageDataTest.html
deleted file mode 100644
index 41ea405d068265734e9ba312b17607652aae8bd7..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texImage2DImageDataTest.html
+++ /dev/null
@@ -1,151 +0,0 @@
-<!DOCTYPE html>
-<html>
- <head>
- <title>texImage2D ImageData Test</title>
- <script src="resources/webgl-test.js"> </script>
- <script id="vshader" type="x-shader/x-vertex">
- attribute vec3 vPosition;
- attribute vec2 vTexCoord0;
- varying vec2 texCoord;
- void main()
- {
- gl_Position = vec4(vPosition.x, vPosition.y, vPosition.z, 1.0);
- texCoord = vTexCoord0;
- }
- </script>
-
- <script id="fshader" type="x-shader/x-fragment">
- #ifdef GL_ES
- precision highp float;
- #endif
- uniform sampler2D tex;
- varying vec2 texCoord;
- void main()
- {
- gl_FragColor = texture2D(tex, texCoord);
- }
- </script>
-
- <script>
- function fail(x,y, buf, shouldBe)
- {
- var i = (y*64+x) * 4;
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
- document.getElementById("results").innerHTML = "Test <span style='color:red'>FAILED</span> "+reason;
- }
-
- function pass()
- {
- document.getElementById("results").innerHTML = "Test <span style='color:green'>PASSED</span>";
- }
-
- function checkGLError()
- {
- var error = gl.getError();
- if (error != gl.NO_ERROR) {
- var str = "GL Error: " + error;
- document.body.appendChild(document.createTextNode(str));
- throw str;
- }
- }
-
- function init()
- {
- if (window.testRunner) {
- testRunner.overridePreference("WebKitWebGLEnabled", "1");
- testRunner.dumpAsText();
- }
- // Set up a canvas to get image data from
- var canvas2d = document.getElementById("texcanvas");
- var context2d = canvas2d.getContext("2d");
- context2d.fillStyle = 'red';
- context2d.fillRect(0,0,64,64);
-
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "vTexCoord0"], [ 1, 0, 1, 1 ], 100);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- var vertices = new Float32Array([
- -1, 1, 0,
- -1, -1, 0,
- 1, 1, 0,
- 1, -1, 0,
- 1, 1, 0,
- -1, -1, 0]);
- var texCoords = new Float32Array([
- 0, 1,
- 0, 0,
- 1, 1,
- 1, 0,
- 1, 1,
- 0, 0]);
- g_texCoordOffset = vertices.byteLength;
- gl.bufferData(gl.ARRAY_BUFFER, g_texCoordOffset + texCoords.byteLength, gl.STATIC_DRAW);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
- gl.bufferSubData(gl.ARRAY_BUFFER, g_texCoordOffset, texCoords);
-
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 0, 0);
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 2, gl.FLOAT, gl.FALSE, 0, g_texCoordOffset);
-
- // Create a texture from the canvas's image data
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, context2d.getImageData(0, 0, 64, 64));
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
-
- g_textureLoc = gl.getUniformLocation(gl.program, "tex");
- gl.uniform1i(g_textureLoc, 0);
-
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
-
- checkGLError();
-
- // Test several locations
- // Each line should be all red
- var buf = new Uint8Array(64 * 64 * 4);
- gl.readPixels(0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, buf);
-
- var offset15 = 3840; // (15*64) * 4
- var offset40 = 10240; // (40*64) * 4
- var offset63 = 16128; // (63*64) * 4
- for (var i = 0; i < 64; ++i) {
- var test0 = (buf[i*4] != 255 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255);
- var test15 = (buf[offset15+i*4] != 255 || buf[offset15+i*4+1] != 0 || buf[offset15+i*4+2] != 0 || buf[offset15+i*4+3] != 255);
- var test40 = (buf[offset40+i*4] != 255 || buf[offset40+i*4+1] != 0 || buf[offset40+i*4+2] != 0 || buf[offset40+i*4+3] != 255);
- var test63 = (buf[offset63+i*4] != 255 || buf[offset63+i*4+1] != 0 || buf[offset63+i*4+2] != 0 || buf[offset63+i*4+3] != 255);
- if (test0) {
- fail(i, 0, buf, "(255,0,0,255)");
- return;
- }
- if (test15) {
- fail(i, 15, buf, "(255,0,0,255)");
- return;
- }
- if (test40) {
- fail(i, 40, buf, "(255,0,0,255)");
- return;
- }
- if (test63) {
- fail(i, 63, buf, "(255,0,0,255)");
- return;
- }
- }
- pass();
- }
- </script>
- </head>
- <body onload="init()">
- <canvas id="texcanvas" width="64px" height="64px"></canvas>
- <canvas id="example" width="64px" height="64px">
- There is supposed to be an example drawing here, but it's not important.
- </canvas>
- <div id="results">Test <span style="color:red">FAILED</span></div>
- </body>
-</html>

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