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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/WebGLContextEvent.html

Issue 2447493002: Removed some duplicate layout tests under fast/canvas/webgl (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/WebGLContextEvent.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/WebGLContextEvent.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/WebGLContextEvent.html
deleted file mode 100644
index f05701eb8bde250b65d1c4972d045f6d2fd6d75f..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/WebGLContextEvent.html
+++ /dev/null
@@ -1,81 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-<script>
-
-var evt;
-var canvas;
-var context;
-var extension;
-
-function createNewCanvas()
-{
- canvas = document.createElement("canvas");
- canvas.width = 1;
- canvas.height = 1;
-
- context = WebGLTestUtils.create3DContext(canvas);
- extension = context.getExtension("WEBGL_lose_context");
- if (!extension) {
- debug("Could not find the WEBGL_lose_context extension.");
- return;
- }
-}
-
-function runTest1()
-{
- if (window.initNonKhronosFramework)
- window.initNonKhronosFramework(true);
- createNewCanvas();
- canvas.addEventListener("webglcontextlost", function(e) {
- evt = e;
- debug("Test that the event passed to a listener of webglcontextlost is a WebGLContextEvent.")
- shouldBe("evt.toString()", "'[object WebGLContextEvent]'");
- shouldBe("evt.statusMessage", "''");
- // Start the next test when event dispatch has finished.
- setTimeout(function() {
- runTest2();
- }, 0);
- }, false);
- extension.loseContext();
-}
-
-function runTest2()
-{
- createNewCanvas();
- canvas.addEventListener("webglcontextlost", function(e) {
- e.preventDefault();
- // Restore the context after event dispatch has finished.
- setTimeout(function() {
- // Because context restoration is specified as being asynchronous, we can not verify
- // that the GL error state is empty here.
- extension.restoreContext();
- }, 0);
- }, false);
- canvas.addEventListener("webglcontextrestored", function(e) {
- evt = e;
- shouldBe("context.getError()", "context.NO_ERROR");
- debug("Test that the event passed to a listener of webglcontextrestored is a WebGLContextEvent.")
- shouldBe("evt.toString()", "'[object WebGLContextEvent]'");
- shouldBe("evt.statusMessage", "''");
-
- setTimeout(finish, 0);
- }, false);
- extension.loseContext();
-}
-
-function finish() {
- finishJSTest();
-}
-
-</script>
-
-</head>
-<body onload="runTest1()">
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas">
-</body>
-</html>

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