OLD | NEW |
| (Empty) |
1 <!DOCTYPE html> | |
2 <html> | |
3 <head> | |
4 <meta charset="utf-8"> | |
5 <title>Loading a large texture using texImage2D</title> | |
6 <script src="../../../resources/js-test.js"></script> | |
7 <script src="resources/webgl-test.js"></script> | |
8 </head> | |
9 | |
10 <body> | |
11 <canvas id="canvas" width="64" height="64"></canvas> | |
12 <div id="description"></div> | |
13 <div id="console"></div> | |
14 | |
15 <script> | |
16 var successfullyParsed = false; | |
17 | |
18 function init() | |
19 { | |
20 if (window.initNonKhronosFramework) | |
21 window.initNonKhronosFramework(true); | |
22 | |
23 if (window.internals) | |
24 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
25 | |
26 description('Test loading a large texture using texImage2D'); | |
27 | |
28 runTest(); | |
29 } | |
30 | |
31 function andPixels(pixels32) { | |
32 var pixelsAnd = 0xffffffff; | |
33 for (var i = 0; i < pixels32.length; ++i) { | |
34 pixelsAnd &= pixels32[i]; | |
35 } | |
36 return pixelsAnd; | |
37 } | |
38 | |
39 function runTest() { | |
40 var width = 3900; | |
41 var height = 3900; | |
42 | |
43 var canvas = document.getElementById('canvas'); | |
44 var gl = canvas.getContext('webgl'); | |
45 | |
46 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); | |
47 | |
48 var texture = gl.createTexture(); | |
49 gl.bindTexture(gl.TEXTURE_2D, texture); | |
50 | |
51 var image = new Image(); | |
52 image.onerror = function (e) { | |
53 testFailed('Image failed to load'); | |
54 } | |
55 image.onload = function () { | |
56 debug('Image width and height: ' + image.width + ', ' + image.height); | |
57 | |
58 if (image.width !== width || image.height !== height) { | |
59 testFailed('Image did not have expected dimensions.'); | |
60 return; | |
61 } | |
62 | |
63 var pixels = new ArrayBuffer(width * height * 4); | |
64 var pixels8 = new Uint8Array(pixels); | |
65 var pixels32 = new Uint32Array(pixels); | |
66 | |
67 if (width > gl.getParameter(gl.MAX_TEXTURE_SIZE) || | |
68 width > gl.getParameter(gl.MAX_RENDERBUFFER_SIZE)) { | |
69 // The image is allowed to be too big to be used as a texture. | |
70 finishJSTest(); | |
71 return; | |
72 } | |
73 | |
74 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); | |
75 if (gl.getError() != gl.NO_ERROR) { | |
76 // Loading the texture is allowed to fail due to resource constraints. | |
77 finishJSTest(); | |
78 return; | |
79 } | |
80 var fb = gl.createFramebuffer(); | |
81 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); | |
82 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
texture, 0); | |
83 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels8); | |
84 | |
85 // The image is filled with white, ignore last bit of each subpixel to accou
nt for decoding rounding differences. | |
86 if ((andPixels(pixels32) & 0xfefefefe) !== (0xfefefefe | 0)) { | |
87 testFailed('Texture was not loaded correctly.'); | |
88 } | |
89 | |
90 finishJSTest(); | |
91 } | |
92 image.src = 'resources/white3900x3900.jpg'; | |
93 } | |
94 | |
95 init(); | |
96 </script> | |
97 </body> | |
98 </html> | |
OLD | NEW |