Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_AURA_WINDOW_PORT_H_ | |
| 6 #define UI_AURA_WINDOW_PORT_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 | |
| 10 #include <memory> | |
| 11 #include <string> | |
| 12 | |
| 13 #include "base/observer_list.h" | |
| 14 #include "base/strings/string16.h" | |
| 15 #include "ui/aura/aura_export.h" | |
| 16 | |
| 17 namespace gfx { | |
| 18 class Rect; | |
| 19 } | |
| 20 | |
| 21 namespace aura { | |
| 22 | |
| 23 class Window; | |
| 24 class WindowObserver; | |
| 25 | |
| 26 // See comments in OnWillChangeProperty() for details. | |
| 27 struct AURA_EXPORT WindowPortPropertyData { | |
| 28 virtual ~WindowPortPropertyData() {} | |
| 29 }; | |
| 30 | |
| 31 // See comments in Init() for details. | |
| 32 struct AURA_EXPORT WindowPortInitData { | |
| 33 virtual ~WindowPortInitData() {} | |
| 34 }; | |
| 35 | |
| 36 // WindowPort defines an interface to enable Window to be used with or without | |
| 37 // mus. WindowPort is owned by Window and called at key points in Windows | |
| 38 // lifetime that enable Window to be used in both environments. | |
| 39 // | |
| 40 // If a Window is created without an explicit WindwPort then | |
|
sadrul
2016/10/26 04:25:55
*WindowPort
sky
2016/10/26 16:25:21
Done.
| |
| 41 // Env::CreateWindowPort() is used to create the WindowPort. | |
| 42 class AURA_EXPORT WindowPort { | |
| 43 public: | |
| 44 virtual ~WindowPort() {} | |
| 45 | |
| 46 // Called from Window::Init(). The return value of this is supplied to | |
| 47 // OnInitDone() and is used to allow the WindowPort to pass data between the | |
| 48 // two functions. | |
| 49 virtual std::unique_ptr<WindowPortInitData> Init(Window* window) = 0; | |
|
sadrul
2016/10/26 04:25:55
Alternatively, this could be OnPreInit() and OnPos
sky
2016/10/26 16:25:21
The reason I created the structure is so that Wind
| |
| 50 | |
| 51 virtual void OnInitDone(std::unique_ptr<WindowPortInitData> data) = 0; | |
| 52 | |
| 53 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0; | |
| 54 | |
| 55 // Called when a window is being added as a child. |child| may already have | |
| 56 // a parent, but its parent is not the Window this WindowPort is associated | |
| 57 // with. | |
| 58 virtual void OnWillAddChild(Window* child) = 0; | |
| 59 | |
| 60 virtual void OnWillRemoveChild(Window* child) = 0; | |
| 61 | |
| 62 // Called to move the child at |current_index| to |dest_index|. |dest_index| | |
| 63 // is calculated assuming the window at |current_index| has been removed, e.g. | |
| 64 // Window* child = children_[current_index]; | |
| 65 // children_.erase(children_.begin() + current_index); | |
| 66 // children_.insert(children_.begin() + dest_index, child); | |
| 67 virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0; | |
| 68 | |
| 69 virtual void OnVisibilityChanged(bool visible) = 0; | |
| 70 | |
| 71 virtual void OnDidChangeBounds(const gfx::Rect& old_bounds, | |
| 72 const gfx::Rect& new_bounds) = 0; | |
| 73 | |
| 74 // Called before a property is changed. The return value from this is supplied | |
| 75 // into OnPropertyChanged() so that WindowPort may pass data between the two | |
| 76 // calls. | |
| 77 virtual std::unique_ptr<WindowPortPropertyData> OnWillChangeProperty( | |
| 78 const void* key) = 0; | |
| 79 | |
| 80 // Called after a property changes, but before observers are notified. |data| | |
| 81 // is the return value from OnWillChangeProperty(). | |
| 82 virtual void OnPropertyChanged( | |
| 83 const void* key, | |
| 84 std::unique_ptr<WindowPortPropertyData> data) = 0; | |
|
sadrul
2016/10/26 04:25:55
Same comment here re: WindowPortPropertyData.
sky
2016/10/26 16:25:21
Same comment as above. Allowing this to pass aroun
| |
| 85 | |
| 86 protected: | |
| 87 // Returns the WindowPort associated with a Window. | |
| 88 static WindowPort* Get(Window* window); | |
| 89 | |
| 90 // Returns the ObserverList of a Window. | |
| 91 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window); | |
| 92 }; | |
| 93 | |
| 94 } // namespace aura | |
| 95 | |
| 96 #endif // UI_AURA_WINDOW_PORT_H_ | |
| OLD | NEW |