OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #include "ppapi/shared_impl/ppb_opengles2_shared.h" | 9 #include "ppapi/shared_impl/ppb_opengles2_shared.h" |
10 | 10 |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "gpu/command_buffer/client/gles2_implementation.h" | 12 #include "gpu/command_buffer/client/gles2_implementation.h" |
13 #include "ppapi/shared_impl/ppb_graphics_3d_shared.h" | 13 #include "ppapi/shared_impl/ppb_graphics_3d_shared.h" |
14 #include "ppapi/thunk/enter.h" | 14 #include "ppapi/thunk/enter.h" |
15 | 15 |
16 namespace ppapi { | 16 namespace ppapi { |
17 | 17 |
18 namespace { | 18 namespace { |
19 | 19 |
20 gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { | 20 typedef thunk::EnterResource<thunk::PPB_Graphics3D_API> Enter3D; |
21 thunk::EnterResource<thunk::PPB_Graphics3D_API> enter_g3d(context, false); | 21 |
22 DCHECK(enter_g3d.succeeded()); | 22 gpu::gles2::GLES2Implementation* ToGles2Impl(Enter3D* enter) { |
23 return static_cast<PPB_Graphics3D_Shared*>(enter_g3d.object())->gles2_impl(); | 23 DCHECK(enter); |
| 24 DCHECK(enter->succeeded()); |
| 25 return static_cast<PPB_Graphics3D_Shared*>(enter->object())->gles2_impl(); |
24 } | 26 } |
25 | 27 |
26 void ActiveTexture(PP_Resource context_id, GLenum texture) { | 28 void ActiveTexture(PP_Resource context_id, GLenum texture) { |
27 GetGLES(context_id)->ActiveTexture(texture); | 29 Enter3D enter(context_id, true); |
| 30 if (enter.succeeded()) { |
| 31 ToGles2Impl(&enter)->ActiveTexture(texture); |
| 32 } |
28 } | 33 } |
29 | 34 |
30 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { | 35 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
31 GetGLES(context_id)->AttachShader(program, shader); | 36 Enter3D enter(context_id, true); |
| 37 if (enter.succeeded()) { |
| 38 ToGles2Impl(&enter)->AttachShader(program, shader); |
| 39 } |
32 } | 40 } |
33 | 41 |
34 void BindAttribLocation( | 42 void BindAttribLocation( |
35 PP_Resource context_id, GLuint program, GLuint index, const char* name) { | 43 PP_Resource context_id, GLuint program, GLuint index, const char* name) { |
36 GetGLES(context_id)->BindAttribLocation(program, index, name); | 44 Enter3D enter(context_id, true); |
| 45 if (enter.succeeded()) { |
| 46 ToGles2Impl(&enter)->BindAttribLocation(program, index, name); |
| 47 } |
37 } | 48 } |
38 | 49 |
39 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { | 50 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
40 GetGLES(context_id)->BindBuffer(target, buffer); | 51 Enter3D enter(context_id, true); |
| 52 if (enter.succeeded()) { |
| 53 ToGles2Impl(&enter)->BindBuffer(target, buffer); |
| 54 } |
41 } | 55 } |
42 | 56 |
43 void BindFramebuffer( | 57 void BindFramebuffer( |
44 PP_Resource context_id, GLenum target, GLuint framebuffer) { | 58 PP_Resource context_id, GLenum target, GLuint framebuffer) { |
45 GetGLES(context_id)->BindFramebuffer(target, framebuffer); | 59 Enter3D enter(context_id, true); |
| 60 if (enter.succeeded()) { |
| 61 ToGles2Impl(&enter)->BindFramebuffer(target, framebuffer); |
| 62 } |
46 } | 63 } |
47 | 64 |
48 void BindRenderbuffer( | 65 void BindRenderbuffer( |
49 PP_Resource context_id, GLenum target, GLuint renderbuffer) { | 66 PP_Resource context_id, GLenum target, GLuint renderbuffer) { |
50 GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); | 67 Enter3D enter(context_id, true); |
| 68 if (enter.succeeded()) { |
| 69 ToGles2Impl(&enter)->BindRenderbuffer(target, renderbuffer); |
| 70 } |
51 } | 71 } |
52 | 72 |
53 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { | 73 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
54 GetGLES(context_id)->BindTexture(target, texture); | 74 Enter3D enter(context_id, true); |
| 75 if (enter.succeeded()) { |
| 76 ToGles2Impl(&enter)->BindTexture(target, texture); |
| 77 } |
55 } | 78 } |
56 | 79 |
57 void BlendColor( | 80 void BlendColor( |
58 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | 81 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
59 GLclampf alpha) { | 82 GLclampf alpha) { |
60 GetGLES(context_id)->BlendColor(red, green, blue, alpha); | 83 Enter3D enter(context_id, true); |
| 84 if (enter.succeeded()) { |
| 85 ToGles2Impl(&enter)->BlendColor(red, green, blue, alpha); |
| 86 } |
61 } | 87 } |
62 | 88 |
63 void BlendEquation(PP_Resource context_id, GLenum mode) { | 89 void BlendEquation(PP_Resource context_id, GLenum mode) { |
64 GetGLES(context_id)->BlendEquation(mode); | 90 Enter3D enter(context_id, true); |
| 91 if (enter.succeeded()) { |
| 92 ToGles2Impl(&enter)->BlendEquation(mode); |
| 93 } |
65 } | 94 } |
66 | 95 |
67 void BlendEquationSeparate( | 96 void BlendEquationSeparate( |
68 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { | 97 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { |
69 GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); | 98 Enter3D enter(context_id, true); |
| 99 if (enter.succeeded()) { |
| 100 ToGles2Impl(&enter)->BlendEquationSeparate(modeRGB, modeAlpha); |
| 101 } |
70 } | 102 } |
71 | 103 |
72 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { | 104 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
73 GetGLES(context_id)->BlendFunc(sfactor, dfactor); | 105 Enter3D enter(context_id, true); |
| 106 if (enter.succeeded()) { |
| 107 ToGles2Impl(&enter)->BlendFunc(sfactor, dfactor); |
| 108 } |
74 } | 109 } |
75 | 110 |
76 void BlendFuncSeparate( | 111 void BlendFuncSeparate( |
77 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | 112 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
78 GLenum dstAlpha) { | 113 GLenum dstAlpha) { |
79 GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | 114 Enter3D enter(context_id, true); |
| 115 if (enter.succeeded()) { |
| 116 ToGles2Impl(&enter)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 117 } |
80 } | 118 } |
81 | 119 |
82 void BufferData( | 120 void BufferData( |
83 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, | 121 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, |
84 GLenum usage) { | 122 GLenum usage) { |
85 GetGLES(context_id)->BufferData(target, size, data, usage); | 123 Enter3D enter(context_id, true); |
| 124 if (enter.succeeded()) { |
| 125 ToGles2Impl(&enter)->BufferData(target, size, data, usage); |
| 126 } |
86 } | 127 } |
87 | 128 |
88 void BufferSubData( | 129 void BufferSubData( |
89 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, | 130 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, |
90 const void* data) { | 131 const void* data) { |
91 GetGLES(context_id)->BufferSubData(target, offset, size, data); | 132 Enter3D enter(context_id, true); |
| 133 if (enter.succeeded()) { |
| 134 ToGles2Impl(&enter)->BufferSubData(target, offset, size, data); |
| 135 } |
92 } | 136 } |
93 | 137 |
94 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { | 138 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
95 return GetGLES(context_id)->CheckFramebufferStatus(target); | 139 Enter3D enter(context_id, true); |
| 140 if (enter.succeeded()) { |
| 141 return ToGles2Impl(&enter)->CheckFramebufferStatus(target); |
| 142 } else { |
| 143 return 0; |
| 144 } |
96 } | 145 } |
97 | 146 |
98 void Clear(PP_Resource context_id, GLbitfield mask) { | 147 void Clear(PP_Resource context_id, GLbitfield mask) { |
99 GetGLES(context_id)->Clear(mask); | 148 Enter3D enter(context_id, true); |
| 149 if (enter.succeeded()) { |
| 150 ToGles2Impl(&enter)->Clear(mask); |
| 151 } |
100 } | 152 } |
101 | 153 |
102 void ClearColor( | 154 void ClearColor( |
103 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | 155 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
104 GLclampf alpha) { | 156 GLclampf alpha) { |
105 GetGLES(context_id)->ClearColor(red, green, blue, alpha); | 157 Enter3D enter(context_id, true); |
| 158 if (enter.succeeded()) { |
| 159 ToGles2Impl(&enter)->ClearColor(red, green, blue, alpha); |
| 160 } |
106 } | 161 } |
107 | 162 |
108 void ClearDepthf(PP_Resource context_id, GLclampf depth) { | 163 void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
109 GetGLES(context_id)->ClearDepthf(depth); | 164 Enter3D enter(context_id, true); |
| 165 if (enter.succeeded()) { |
| 166 ToGles2Impl(&enter)->ClearDepthf(depth); |
| 167 } |
110 } | 168 } |
111 | 169 |
112 void ClearStencil(PP_Resource context_id, GLint s) { | 170 void ClearStencil(PP_Resource context_id, GLint s) { |
113 GetGLES(context_id)->ClearStencil(s); | 171 Enter3D enter(context_id, true); |
| 172 if (enter.succeeded()) { |
| 173 ToGles2Impl(&enter)->ClearStencil(s); |
| 174 } |
114 } | 175 } |
115 | 176 |
116 void ColorMask( | 177 void ColorMask( |
117 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, | 178 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, |
118 GLboolean alpha) { | 179 GLboolean alpha) { |
119 GetGLES(context_id)->ColorMask(red, green, blue, alpha); | 180 Enter3D enter(context_id, true); |
| 181 if (enter.succeeded()) { |
| 182 ToGles2Impl(&enter)->ColorMask(red, green, blue, alpha); |
| 183 } |
120 } | 184 } |
121 | 185 |
122 void CompileShader(PP_Resource context_id, GLuint shader) { | 186 void CompileShader(PP_Resource context_id, GLuint shader) { |
123 GetGLES(context_id)->CompileShader(shader); | 187 Enter3D enter(context_id, true); |
| 188 if (enter.succeeded()) { |
| 189 ToGles2Impl(&enter)->CompileShader(shader); |
| 190 } |
124 } | 191 } |
125 | 192 |
126 void CompressedTexImage2D( | 193 void CompressedTexImage2D( |
127 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | 194 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
128 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, | 195 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
129 const void* data) { | 196 const void* data) { |
130 GetGLES( | 197 Enter3D enter(context_id, true); |
131 context_id)->CompressedTexImage2D( | 198 if (enter.succeeded()) { |
132 target, level, internalformat, width, height, border, imageSize, | 199 ToGles2Impl( |
133 data); | 200 &enter)->CompressedTexImage2D( |
| 201 target, level, internalformat, width, height, border, imageSize, |
| 202 data); |
| 203 } |
134 } | 204 } |
135 | 205 |
136 void CompressedTexSubImage2D( | 206 void CompressedTexSubImage2D( |
137 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 207 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
138 GLint yoffset, GLsizei width, GLsizei height, GLenum format, | 208 GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
139 GLsizei imageSize, const void* data) { | 209 GLsizei imageSize, const void* data) { |
140 GetGLES( | 210 Enter3D enter(context_id, true); |
141 context_id)->CompressedTexSubImage2D( | 211 if (enter.succeeded()) { |
142 target, level, xoffset, yoffset, width, height, format, imageSize, | 212 ToGles2Impl( |
143 data); | 213 &enter)->CompressedTexSubImage2D( |
| 214 target, level, xoffset, yoffset, width, height, format, imageSize, |
| 215 data); |
| 216 } |
144 } | 217 } |
145 | 218 |
146 void CopyTexImage2D( | 219 void CopyTexImage2D( |
147 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | 220 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
148 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | 221 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
149 GetGLES( | 222 Enter3D enter(context_id, true); |
150 context_id)->CopyTexImage2D( | 223 if (enter.succeeded()) { |
151 target, level, internalformat, x, y, width, height, border); | 224 ToGles2Impl( |
| 225 &enter)->CopyTexImage2D( |
| 226 target, level, internalformat, x, y, width, height, border); |
| 227 } |
152 } | 228 } |
153 | 229 |
154 void CopyTexSubImage2D( | 230 void CopyTexSubImage2D( |
155 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 231 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
156 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { | 232 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
157 GetGLES( | 233 Enter3D enter(context_id, true); |
158 context_id)->CopyTexSubImage2D( | 234 if (enter.succeeded()) { |
159 target, level, xoffset, yoffset, x, y, width, height); | 235 ToGles2Impl( |
| 236 &enter)->CopyTexSubImage2D( |
| 237 target, level, xoffset, yoffset, x, y, width, height); |
| 238 } |
160 } | 239 } |
161 | 240 |
162 GLuint CreateProgram(PP_Resource context_id) { | 241 GLuint CreateProgram(PP_Resource context_id) { |
163 return GetGLES(context_id)->CreateProgram(); | 242 Enter3D enter(context_id, true); |
| 243 if (enter.succeeded()) { |
| 244 return ToGles2Impl(&enter)->CreateProgram(); |
| 245 } else { |
| 246 return 0; |
| 247 } |
164 } | 248 } |
165 | 249 |
166 GLuint CreateShader(PP_Resource context_id, GLenum type) { | 250 GLuint CreateShader(PP_Resource context_id, GLenum type) { |
167 return GetGLES(context_id)->CreateShader(type); | 251 Enter3D enter(context_id, true); |
| 252 if (enter.succeeded()) { |
| 253 return ToGles2Impl(&enter)->CreateShader(type); |
| 254 } else { |
| 255 return 0; |
| 256 } |
168 } | 257 } |
169 | 258 |
170 void CullFace(PP_Resource context_id, GLenum mode) { | 259 void CullFace(PP_Resource context_id, GLenum mode) { |
171 GetGLES(context_id)->CullFace(mode); | 260 Enter3D enter(context_id, true); |
| 261 if (enter.succeeded()) { |
| 262 ToGles2Impl(&enter)->CullFace(mode); |
| 263 } |
172 } | 264 } |
173 | 265 |
174 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { | 266 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
175 GetGLES(context_id)->DeleteBuffers(n, buffers); | 267 Enter3D enter(context_id, true); |
| 268 if (enter.succeeded()) { |
| 269 ToGles2Impl(&enter)->DeleteBuffers(n, buffers); |
| 270 } |
176 } | 271 } |
177 | 272 |
178 void DeleteFramebuffers( | 273 void DeleteFramebuffers( |
179 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { | 274 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { |
180 GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); | 275 Enter3D enter(context_id, true); |
| 276 if (enter.succeeded()) { |
| 277 ToGles2Impl(&enter)->DeleteFramebuffers(n, framebuffers); |
| 278 } |
181 } | 279 } |
182 | 280 |
183 void DeleteProgram(PP_Resource context_id, GLuint program) { | 281 void DeleteProgram(PP_Resource context_id, GLuint program) { |
184 GetGLES(context_id)->DeleteProgram(program); | 282 Enter3D enter(context_id, true); |
| 283 if (enter.succeeded()) { |
| 284 ToGles2Impl(&enter)->DeleteProgram(program); |
| 285 } |
185 } | 286 } |
186 | 287 |
187 void DeleteRenderbuffers( | 288 void DeleteRenderbuffers( |
188 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { | 289 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { |
189 GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); | 290 Enter3D enter(context_id, true); |
| 291 if (enter.succeeded()) { |
| 292 ToGles2Impl(&enter)->DeleteRenderbuffers(n, renderbuffers); |
| 293 } |
190 } | 294 } |
191 | 295 |
192 void DeleteShader(PP_Resource context_id, GLuint shader) { | 296 void DeleteShader(PP_Resource context_id, GLuint shader) { |
193 GetGLES(context_id)->DeleteShader(shader); | 297 Enter3D enter(context_id, true); |
| 298 if (enter.succeeded()) { |
| 299 ToGles2Impl(&enter)->DeleteShader(shader); |
| 300 } |
194 } | 301 } |
195 | 302 |
196 void DeleteTextures( | 303 void DeleteTextures( |
197 PP_Resource context_id, GLsizei n, const GLuint* textures) { | 304 PP_Resource context_id, GLsizei n, const GLuint* textures) { |
198 GetGLES(context_id)->DeleteTextures(n, textures); | 305 Enter3D enter(context_id, true); |
| 306 if (enter.succeeded()) { |
| 307 ToGles2Impl(&enter)->DeleteTextures(n, textures); |
| 308 } |
199 } | 309 } |
200 | 310 |
201 void DepthFunc(PP_Resource context_id, GLenum func) { | 311 void DepthFunc(PP_Resource context_id, GLenum func) { |
202 GetGLES(context_id)->DepthFunc(func); | 312 Enter3D enter(context_id, true); |
| 313 if (enter.succeeded()) { |
| 314 ToGles2Impl(&enter)->DepthFunc(func); |
| 315 } |
203 } | 316 } |
204 | 317 |
205 void DepthMask(PP_Resource context_id, GLboolean flag) { | 318 void DepthMask(PP_Resource context_id, GLboolean flag) { |
206 GetGLES(context_id)->DepthMask(flag); | 319 Enter3D enter(context_id, true); |
| 320 if (enter.succeeded()) { |
| 321 ToGles2Impl(&enter)->DepthMask(flag); |
| 322 } |
207 } | 323 } |
208 | 324 |
209 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { | 325 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
210 GetGLES(context_id)->DepthRangef(zNear, zFar); | 326 Enter3D enter(context_id, true); |
| 327 if (enter.succeeded()) { |
| 328 ToGles2Impl(&enter)->DepthRangef(zNear, zFar); |
| 329 } |
211 } | 330 } |
212 | 331 |
213 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { | 332 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
214 GetGLES(context_id)->DetachShader(program, shader); | 333 Enter3D enter(context_id, true); |
| 334 if (enter.succeeded()) { |
| 335 ToGles2Impl(&enter)->DetachShader(program, shader); |
| 336 } |
215 } | 337 } |
216 | 338 |
217 void Disable(PP_Resource context_id, GLenum cap) { | 339 void Disable(PP_Resource context_id, GLenum cap) { |
218 GetGLES(context_id)->Disable(cap); | 340 Enter3D enter(context_id, true); |
| 341 if (enter.succeeded()) { |
| 342 ToGles2Impl(&enter)->Disable(cap); |
| 343 } |
219 } | 344 } |
220 | 345 |
221 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { | 346 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
222 GetGLES(context_id)->DisableVertexAttribArray(index); | 347 Enter3D enter(context_id, true); |
| 348 if (enter.succeeded()) { |
| 349 ToGles2Impl(&enter)->DisableVertexAttribArray(index); |
| 350 } |
223 } | 351 } |
224 | 352 |
225 void DrawArrays( | 353 void DrawArrays( |
226 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { | 354 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { |
227 GetGLES(context_id)->DrawArrays(mode, first, count); | 355 Enter3D enter(context_id, true); |
| 356 if (enter.succeeded()) { |
| 357 ToGles2Impl(&enter)->DrawArrays(mode, first, count); |
| 358 } |
228 } | 359 } |
229 | 360 |
230 void DrawElements( | 361 void DrawElements( |
231 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, | 362 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
232 const void* indices) { | 363 const void* indices) { |
233 GetGLES(context_id)->DrawElements(mode, count, type, indices); | 364 Enter3D enter(context_id, true); |
| 365 if (enter.succeeded()) { |
| 366 ToGles2Impl(&enter)->DrawElements(mode, count, type, indices); |
| 367 } |
234 } | 368 } |
235 | 369 |
236 void Enable(PP_Resource context_id, GLenum cap) { | 370 void Enable(PP_Resource context_id, GLenum cap) { |
237 GetGLES(context_id)->Enable(cap); | 371 Enter3D enter(context_id, true); |
| 372 if (enter.succeeded()) { |
| 373 ToGles2Impl(&enter)->Enable(cap); |
| 374 } |
238 } | 375 } |
239 | 376 |
240 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { | 377 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
241 GetGLES(context_id)->EnableVertexAttribArray(index); | 378 Enter3D enter(context_id, true); |
| 379 if (enter.succeeded()) { |
| 380 ToGles2Impl(&enter)->EnableVertexAttribArray(index); |
| 381 } |
242 } | 382 } |
243 | 383 |
244 void Finish(PP_Resource context_id) { | 384 void Finish(PP_Resource context_id) { |
245 GetGLES(context_id)->Finish(); | 385 Enter3D enter(context_id, true); |
| 386 if (enter.succeeded()) { |
| 387 ToGles2Impl(&enter)->Finish(); |
| 388 } |
246 } | 389 } |
247 | 390 |
248 void Flush(PP_Resource context_id) { | 391 void Flush(PP_Resource context_id) { |
249 GetGLES(context_id)->Flush(); | 392 Enter3D enter(context_id, true); |
| 393 if (enter.succeeded()) { |
| 394 ToGles2Impl(&enter)->Flush(); |
| 395 } |
250 } | 396 } |
251 | 397 |
252 void FramebufferRenderbuffer( | 398 void FramebufferRenderbuffer( |
253 PP_Resource context_id, GLenum target, GLenum attachment, | 399 PP_Resource context_id, GLenum target, GLenum attachment, |
254 GLenum renderbuffertarget, GLuint renderbuffer) { | 400 GLenum renderbuffertarget, GLuint renderbuffer) { |
255 GetGLES( | 401 Enter3D enter(context_id, true); |
256 context_id)->FramebufferRenderbuffer( | 402 if (enter.succeeded()) { |
257 target, attachment, renderbuffertarget, renderbuffer); | 403 ToGles2Impl( |
| 404 &enter)->FramebufferRenderbuffer( |
| 405 target, attachment, renderbuffertarget, renderbuffer); |
| 406 } |
258 } | 407 } |
259 | 408 |
260 void FramebufferTexture2D( | 409 void FramebufferTexture2D( |
261 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, | 410 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, |
262 GLuint texture, GLint level) { | 411 GLuint texture, GLint level) { |
263 GetGLES( | 412 Enter3D enter(context_id, true); |
264 context_id)->FramebufferTexture2D( | 413 if (enter.succeeded()) { |
265 target, attachment, textarget, texture, level); | 414 ToGles2Impl( |
| 415 &enter)->FramebufferTexture2D( |
| 416 target, attachment, textarget, texture, level); |
| 417 } |
266 } | 418 } |
267 | 419 |
268 void FrontFace(PP_Resource context_id, GLenum mode) { | 420 void FrontFace(PP_Resource context_id, GLenum mode) { |
269 GetGLES(context_id)->FrontFace(mode); | 421 Enter3D enter(context_id, true); |
| 422 if (enter.succeeded()) { |
| 423 ToGles2Impl(&enter)->FrontFace(mode); |
| 424 } |
270 } | 425 } |
271 | 426 |
272 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { | 427 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
273 GetGLES(context_id)->GenBuffers(n, buffers); | 428 Enter3D enter(context_id, true); |
| 429 if (enter.succeeded()) { |
| 430 ToGles2Impl(&enter)->GenBuffers(n, buffers); |
| 431 } |
274 } | 432 } |
275 | 433 |
276 void GenerateMipmap(PP_Resource context_id, GLenum target) { | 434 void GenerateMipmap(PP_Resource context_id, GLenum target) { |
277 GetGLES(context_id)->GenerateMipmap(target); | 435 Enter3D enter(context_id, true); |
| 436 if (enter.succeeded()) { |
| 437 ToGles2Impl(&enter)->GenerateMipmap(target); |
| 438 } |
278 } | 439 } |
279 | 440 |
280 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { | 441 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
281 GetGLES(context_id)->GenFramebuffers(n, framebuffers); | 442 Enter3D enter(context_id, true); |
| 443 if (enter.succeeded()) { |
| 444 ToGles2Impl(&enter)->GenFramebuffers(n, framebuffers); |
| 445 } |
282 } | 446 } |
283 | 447 |
284 void GenRenderbuffers( | 448 void GenRenderbuffers( |
285 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { | 449 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { |
286 GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); | 450 Enter3D enter(context_id, true); |
| 451 if (enter.succeeded()) { |
| 452 ToGles2Impl(&enter)->GenRenderbuffers(n, renderbuffers); |
| 453 } |
287 } | 454 } |
288 | 455 |
289 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { | 456 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
290 GetGLES(context_id)->GenTextures(n, textures); | 457 Enter3D enter(context_id, true); |
| 458 if (enter.succeeded()) { |
| 459 ToGles2Impl(&enter)->GenTextures(n, textures); |
| 460 } |
291 } | 461 } |
292 | 462 |
293 void GetActiveAttrib( | 463 void GetActiveAttrib( |
294 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | 464 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
295 GLsizei* length, GLint* size, GLenum* type, char* name) { | 465 GLsizei* length, GLint* size, GLenum* type, char* name) { |
296 GetGLES( | 466 Enter3D enter(context_id, true); |
297 context_id)->GetActiveAttrib( | 467 if (enter.succeeded()) { |
298 program, index, bufsize, length, size, type, name); | 468 ToGles2Impl( |
| 469 &enter)->GetActiveAttrib( |
| 470 program, index, bufsize, length, size, type, name); |
| 471 } |
299 } | 472 } |
300 | 473 |
301 void GetActiveUniform( | 474 void GetActiveUniform( |
302 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | 475 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
303 GLsizei* length, GLint* size, GLenum* type, char* name) { | 476 GLsizei* length, GLint* size, GLenum* type, char* name) { |
304 GetGLES( | 477 Enter3D enter(context_id, true); |
305 context_id)->GetActiveUniform( | 478 if (enter.succeeded()) { |
306 program, index, bufsize, length, size, type, name); | 479 ToGles2Impl( |
| 480 &enter)->GetActiveUniform( |
| 481 program, index, bufsize, length, size, type, name); |
| 482 } |
307 } | 483 } |
308 | 484 |
309 void GetAttachedShaders( | 485 void GetAttachedShaders( |
310 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, | 486 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, |
311 GLuint* shaders) { | 487 GLuint* shaders) { |
312 GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); | 488 Enter3D enter(context_id, true); |
| 489 if (enter.succeeded()) { |
| 490 ToGles2Impl(&enter)->GetAttachedShaders(program, maxcount, count, shaders); |
| 491 } |
313 } | 492 } |
314 | 493 |
315 GLint GetAttribLocation( | 494 GLint GetAttribLocation( |
316 PP_Resource context_id, GLuint program, const char* name) { | 495 PP_Resource context_id, GLuint program, const char* name) { |
317 return GetGLES(context_id)->GetAttribLocation(program, name); | 496 Enter3D enter(context_id, true); |
| 497 if (enter.succeeded()) { |
| 498 return ToGles2Impl(&enter)->GetAttribLocation(program, name); |
| 499 } else { |
| 500 return -1; |
| 501 } |
318 } | 502 } |
319 | 503 |
320 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { | 504 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
321 GetGLES(context_id)->GetBooleanv(pname, params); | 505 Enter3D enter(context_id, true); |
| 506 if (enter.succeeded()) { |
| 507 ToGles2Impl(&enter)->GetBooleanv(pname, params); |
| 508 } |
322 } | 509 } |
323 | 510 |
324 void GetBufferParameteriv( | 511 void GetBufferParameteriv( |
325 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 512 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
326 GetGLES(context_id)->GetBufferParameteriv(target, pname, params); | 513 Enter3D enter(context_id, true); |
| 514 if (enter.succeeded()) { |
| 515 ToGles2Impl(&enter)->GetBufferParameteriv(target, pname, params); |
| 516 } |
327 } | 517 } |
328 | 518 |
329 GLenum GetError(PP_Resource context_id) { | 519 GLenum GetError(PP_Resource context_id) { |
330 return GetGLES(context_id)->GetError(); | 520 Enter3D enter(context_id, true); |
| 521 if (enter.succeeded()) { |
| 522 return ToGles2Impl(&enter)->GetError(); |
| 523 } else { |
| 524 return 0; |
| 525 } |
331 } | 526 } |
332 | 527 |
333 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { | 528 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
334 GetGLES(context_id)->GetFloatv(pname, params); | 529 Enter3D enter(context_id, true); |
| 530 if (enter.succeeded()) { |
| 531 ToGles2Impl(&enter)->GetFloatv(pname, params); |
| 532 } |
335 } | 533 } |
336 | 534 |
337 void GetFramebufferAttachmentParameteriv( | 535 void GetFramebufferAttachmentParameteriv( |
338 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, | 536 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, |
339 GLint* params) { | 537 GLint* params) { |
340 GetGLES( | 538 Enter3D enter(context_id, true); |
341 context_id)->GetFramebufferAttachmentParameteriv( | 539 if (enter.succeeded()) { |
342 target, attachment, pname, params); | 540 ToGles2Impl( |
| 541 &enter)->GetFramebufferAttachmentParameteriv( |
| 542 target, attachment, pname, params); |
| 543 } |
343 } | 544 } |
344 | 545 |
345 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { | 546 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
346 GetGLES(context_id)->GetIntegerv(pname, params); | 547 Enter3D enter(context_id, true); |
| 548 if (enter.succeeded()) { |
| 549 ToGles2Impl(&enter)->GetIntegerv(pname, params); |
| 550 } |
347 } | 551 } |
348 | 552 |
349 void GetProgramiv( | 553 void GetProgramiv( |
350 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { | 554 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { |
351 GetGLES(context_id)->GetProgramiv(program, pname, params); | 555 Enter3D enter(context_id, true); |
| 556 if (enter.succeeded()) { |
| 557 ToGles2Impl(&enter)->GetProgramiv(program, pname, params); |
| 558 } |
352 } | 559 } |
353 | 560 |
354 void GetProgramInfoLog( | 561 void GetProgramInfoLog( |
355 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, | 562 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, |
356 char* infolog) { | 563 char* infolog) { |
357 GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); | 564 Enter3D enter(context_id, true); |
| 565 if (enter.succeeded()) { |
| 566 ToGles2Impl(&enter)->GetProgramInfoLog(program, bufsize, length, infolog); |
| 567 } |
358 } | 568 } |
359 | 569 |
360 void GetRenderbufferParameteriv( | 570 void GetRenderbufferParameteriv( |
361 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 571 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
362 GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); | 572 Enter3D enter(context_id, true); |
| 573 if (enter.succeeded()) { |
| 574 ToGles2Impl(&enter)->GetRenderbufferParameteriv(target, pname, params); |
| 575 } |
363 } | 576 } |
364 | 577 |
365 void GetShaderiv( | 578 void GetShaderiv( |
366 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { | 579 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { |
367 GetGLES(context_id)->GetShaderiv(shader, pname, params); | 580 Enter3D enter(context_id, true); |
| 581 if (enter.succeeded()) { |
| 582 ToGles2Impl(&enter)->GetShaderiv(shader, pname, params); |
| 583 } |
368 } | 584 } |
369 | 585 |
370 void GetShaderInfoLog( | 586 void GetShaderInfoLog( |
371 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | 587 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
372 char* infolog) { | 588 char* infolog) { |
373 GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); | 589 Enter3D enter(context_id, true); |
| 590 if (enter.succeeded()) { |
| 591 ToGles2Impl(&enter)->GetShaderInfoLog(shader, bufsize, length, infolog); |
| 592 } |
374 } | 593 } |
375 | 594 |
376 void GetShaderPrecisionFormat( | 595 void GetShaderPrecisionFormat( |
377 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, | 596 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, |
378 GLint* range, GLint* precision) { | 597 GLint* range, GLint* precision) { |
379 GetGLES( | 598 Enter3D enter(context_id, true); |
380 context_id)->GetShaderPrecisionFormat( | 599 if (enter.succeeded()) { |
381 shadertype, precisiontype, range, precision); | 600 ToGles2Impl( |
| 601 &enter)->GetShaderPrecisionFormat( |
| 602 shadertype, precisiontype, range, precision); |
| 603 } |
382 } | 604 } |
383 | 605 |
384 void GetShaderSource( | 606 void GetShaderSource( |
385 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | 607 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
386 char* source) { | 608 char* source) { |
387 GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); | 609 Enter3D enter(context_id, true); |
| 610 if (enter.succeeded()) { |
| 611 ToGles2Impl(&enter)->GetShaderSource(shader, bufsize, length, source); |
| 612 } |
388 } | 613 } |
389 | 614 |
390 const GLubyte* GetString(PP_Resource context_id, GLenum name) { | 615 const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
391 return GetGLES(context_id)->GetString(name); | 616 Enter3D enter(context_id, true); |
| 617 if (enter.succeeded()) { |
| 618 return ToGles2Impl(&enter)->GetString(name); |
| 619 } else { |
| 620 return NULL; |
| 621 } |
392 } | 622 } |
393 | 623 |
394 void GetTexParameterfv( | 624 void GetTexParameterfv( |
395 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { | 625 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { |
396 GetGLES(context_id)->GetTexParameterfv(target, pname, params); | 626 Enter3D enter(context_id, true); |
| 627 if (enter.succeeded()) { |
| 628 ToGles2Impl(&enter)->GetTexParameterfv(target, pname, params); |
| 629 } |
397 } | 630 } |
398 | 631 |
399 void GetTexParameteriv( | 632 void GetTexParameteriv( |
400 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 633 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
401 GetGLES(context_id)->GetTexParameteriv(target, pname, params); | 634 Enter3D enter(context_id, true); |
| 635 if (enter.succeeded()) { |
| 636 ToGles2Impl(&enter)->GetTexParameteriv(target, pname, params); |
| 637 } |
402 } | 638 } |
403 | 639 |
404 void GetUniformfv( | 640 void GetUniformfv( |
405 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { | 641 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { |
406 GetGLES(context_id)->GetUniformfv(program, location, params); | 642 Enter3D enter(context_id, true); |
| 643 if (enter.succeeded()) { |
| 644 ToGles2Impl(&enter)->GetUniformfv(program, location, params); |
| 645 } |
407 } | 646 } |
408 | 647 |
409 void GetUniformiv( | 648 void GetUniformiv( |
410 PP_Resource context_id, GLuint program, GLint location, GLint* params) { | 649 PP_Resource context_id, GLuint program, GLint location, GLint* params) { |
411 GetGLES(context_id)->GetUniformiv(program, location, params); | 650 Enter3D enter(context_id, true); |
| 651 if (enter.succeeded()) { |
| 652 ToGles2Impl(&enter)->GetUniformiv(program, location, params); |
| 653 } |
412 } | 654 } |
413 | 655 |
414 GLint GetUniformLocation( | 656 GLint GetUniformLocation( |
415 PP_Resource context_id, GLuint program, const char* name) { | 657 PP_Resource context_id, GLuint program, const char* name) { |
416 return GetGLES(context_id)->GetUniformLocation(program, name); | 658 Enter3D enter(context_id, true); |
| 659 if (enter.succeeded()) { |
| 660 return ToGles2Impl(&enter)->GetUniformLocation(program, name); |
| 661 } else { |
| 662 return -1; |
| 663 } |
417 } | 664 } |
418 | 665 |
419 void GetVertexAttribfv( | 666 void GetVertexAttribfv( |
420 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { | 667 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { |
421 GetGLES(context_id)->GetVertexAttribfv(index, pname, params); | 668 Enter3D enter(context_id, true); |
| 669 if (enter.succeeded()) { |
| 670 ToGles2Impl(&enter)->GetVertexAttribfv(index, pname, params); |
| 671 } |
422 } | 672 } |
423 | 673 |
424 void GetVertexAttribiv( | 674 void GetVertexAttribiv( |
425 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { | 675 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { |
426 GetGLES(context_id)->GetVertexAttribiv(index, pname, params); | 676 Enter3D enter(context_id, true); |
| 677 if (enter.succeeded()) { |
| 678 ToGles2Impl(&enter)->GetVertexAttribiv(index, pname, params); |
| 679 } |
427 } | 680 } |
428 | 681 |
429 void GetVertexAttribPointerv( | 682 void GetVertexAttribPointerv( |
430 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { | 683 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { |
431 GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); | 684 Enter3D enter(context_id, true); |
| 685 if (enter.succeeded()) { |
| 686 ToGles2Impl(&enter)->GetVertexAttribPointerv(index, pname, pointer); |
| 687 } |
432 } | 688 } |
433 | 689 |
434 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { | 690 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
435 GetGLES(context_id)->Hint(target, mode); | 691 Enter3D enter(context_id, true); |
| 692 if (enter.succeeded()) { |
| 693 ToGles2Impl(&enter)->Hint(target, mode); |
| 694 } |
436 } | 695 } |
437 | 696 |
438 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { | 697 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
439 return GetGLES(context_id)->IsBuffer(buffer); | 698 Enter3D enter(context_id, true); |
| 699 if (enter.succeeded()) { |
| 700 return ToGles2Impl(&enter)->IsBuffer(buffer); |
| 701 } else { |
| 702 return GL_FALSE; |
| 703 } |
440 } | 704 } |
441 | 705 |
442 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { | 706 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
443 return GetGLES(context_id)->IsEnabled(cap); | 707 Enter3D enter(context_id, true); |
| 708 if (enter.succeeded()) { |
| 709 return ToGles2Impl(&enter)->IsEnabled(cap); |
| 710 } else { |
| 711 return GL_FALSE; |
| 712 } |
444 } | 713 } |
445 | 714 |
446 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { | 715 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
447 return GetGLES(context_id)->IsFramebuffer(framebuffer); | 716 Enter3D enter(context_id, true); |
| 717 if (enter.succeeded()) { |
| 718 return ToGles2Impl(&enter)->IsFramebuffer(framebuffer); |
| 719 } else { |
| 720 return GL_FALSE; |
| 721 } |
448 } | 722 } |
449 | 723 |
450 GLboolean IsProgram(PP_Resource context_id, GLuint program) { | 724 GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
451 return GetGLES(context_id)->IsProgram(program); | 725 Enter3D enter(context_id, true); |
| 726 if (enter.succeeded()) { |
| 727 return ToGles2Impl(&enter)->IsProgram(program); |
| 728 } else { |
| 729 return GL_FALSE; |
| 730 } |
452 } | 731 } |
453 | 732 |
454 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { | 733 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
455 return GetGLES(context_id)->IsRenderbuffer(renderbuffer); | 734 Enter3D enter(context_id, true); |
| 735 if (enter.succeeded()) { |
| 736 return ToGles2Impl(&enter)->IsRenderbuffer(renderbuffer); |
| 737 } else { |
| 738 return GL_FALSE; |
| 739 } |
456 } | 740 } |
457 | 741 |
458 GLboolean IsShader(PP_Resource context_id, GLuint shader) { | 742 GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
459 return GetGLES(context_id)->IsShader(shader); | 743 Enter3D enter(context_id, true); |
| 744 if (enter.succeeded()) { |
| 745 return ToGles2Impl(&enter)->IsShader(shader); |
| 746 } else { |
| 747 return GL_FALSE; |
| 748 } |
460 } | 749 } |
461 | 750 |
462 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { | 751 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
463 return GetGLES(context_id)->IsTexture(texture); | 752 Enter3D enter(context_id, true); |
| 753 if (enter.succeeded()) { |
| 754 return ToGles2Impl(&enter)->IsTexture(texture); |
| 755 } else { |
| 756 return GL_FALSE; |
| 757 } |
464 } | 758 } |
465 | 759 |
466 void LineWidth(PP_Resource context_id, GLfloat width) { | 760 void LineWidth(PP_Resource context_id, GLfloat width) { |
467 GetGLES(context_id)->LineWidth(width); | 761 Enter3D enter(context_id, true); |
| 762 if (enter.succeeded()) { |
| 763 ToGles2Impl(&enter)->LineWidth(width); |
| 764 } |
468 } | 765 } |
469 | 766 |
470 void LinkProgram(PP_Resource context_id, GLuint program) { | 767 void LinkProgram(PP_Resource context_id, GLuint program) { |
471 GetGLES(context_id)->LinkProgram(program); | 768 Enter3D enter(context_id, true); |
| 769 if (enter.succeeded()) { |
| 770 ToGles2Impl(&enter)->LinkProgram(program); |
| 771 } |
472 } | 772 } |
473 | 773 |
474 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { | 774 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
475 GetGLES(context_id)->PixelStorei(pname, param); | 775 Enter3D enter(context_id, true); |
| 776 if (enter.succeeded()) { |
| 777 ToGles2Impl(&enter)->PixelStorei(pname, param); |
| 778 } |
476 } | 779 } |
477 | 780 |
478 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { | 781 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
479 GetGLES(context_id)->PolygonOffset(factor, units); | 782 Enter3D enter(context_id, true); |
| 783 if (enter.succeeded()) { |
| 784 ToGles2Impl(&enter)->PolygonOffset(factor, units); |
| 785 } |
480 } | 786 } |
481 | 787 |
482 void ReadPixels( | 788 void ReadPixels( |
483 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, | 789 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, |
484 GLenum format, GLenum type, void* pixels) { | 790 GLenum format, GLenum type, void* pixels) { |
485 GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); | 791 Enter3D enter(context_id, true); |
| 792 if (enter.succeeded()) { |
| 793 ToGles2Impl(&enter)->ReadPixels(x, y, width, height, format, type, pixels); |
| 794 } |
486 } | 795 } |
487 | 796 |
488 void ReleaseShaderCompiler(PP_Resource context_id) { | 797 void ReleaseShaderCompiler(PP_Resource context_id) { |
489 GetGLES(context_id)->ReleaseShaderCompiler(); | 798 Enter3D enter(context_id, true); |
| 799 if (enter.succeeded()) { |
| 800 ToGles2Impl(&enter)->ReleaseShaderCompiler(); |
| 801 } |
490 } | 802 } |
491 | 803 |
492 void RenderbufferStorage( | 804 void RenderbufferStorage( |
493 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, | 805 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, |
494 GLsizei height) { | 806 GLsizei height) { |
495 GetGLES( | 807 Enter3D enter(context_id, true); |
496 context_id)->RenderbufferStorage(target, internalformat, width, height); | 808 if (enter.succeeded()) { |
| 809 ToGles2Impl( |
| 810 &enter)->RenderbufferStorage(target, internalformat, width, height); |
| 811 } |
497 } | 812 } |
498 | 813 |
499 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { | 814 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
500 GetGLES(context_id)->SampleCoverage(value, invert); | 815 Enter3D enter(context_id, true); |
| 816 if (enter.succeeded()) { |
| 817 ToGles2Impl(&enter)->SampleCoverage(value, invert); |
| 818 } |
501 } | 819 } |
502 | 820 |
503 void Scissor( | 821 void Scissor( |
504 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | 822 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
505 GetGLES(context_id)->Scissor(x, y, width, height); | 823 Enter3D enter(context_id, true); |
| 824 if (enter.succeeded()) { |
| 825 ToGles2Impl(&enter)->Scissor(x, y, width, height); |
| 826 } |
506 } | 827 } |
507 | 828 |
508 void ShaderBinary( | 829 void ShaderBinary( |
509 PP_Resource context_id, GLsizei n, const GLuint* shaders, | 830 PP_Resource context_id, GLsizei n, const GLuint* shaders, |
510 GLenum binaryformat, const void* binary, GLsizei length) { | 831 GLenum binaryformat, const void* binary, GLsizei length) { |
511 GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length); | 832 Enter3D enter(context_id, true); |
| 833 if (enter.succeeded()) { |
| 834 ToGles2Impl( |
| 835 &enter)->ShaderBinary(n, shaders, binaryformat, binary, length); |
| 836 } |
512 } | 837 } |
513 | 838 |
514 void ShaderSource( | 839 void ShaderSource( |
515 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, | 840 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, |
516 const GLint* length) { | 841 const GLint* length) { |
517 GetGLES(context_id)->ShaderSource(shader, count, str, length); | 842 Enter3D enter(context_id, true); |
| 843 if (enter.succeeded()) { |
| 844 ToGles2Impl(&enter)->ShaderSource(shader, count, str, length); |
| 845 } |
518 } | 846 } |
519 | 847 |
520 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { | 848 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
521 GetGLES(context_id)->StencilFunc(func, ref, mask); | 849 Enter3D enter(context_id, true); |
| 850 if (enter.succeeded()) { |
| 851 ToGles2Impl(&enter)->StencilFunc(func, ref, mask); |
| 852 } |
522 } | 853 } |
523 | 854 |
524 void StencilFuncSeparate( | 855 void StencilFuncSeparate( |
525 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { | 856 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { |
526 GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); | 857 Enter3D enter(context_id, true); |
| 858 if (enter.succeeded()) { |
| 859 ToGles2Impl(&enter)->StencilFuncSeparate(face, func, ref, mask); |
| 860 } |
527 } | 861 } |
528 | 862 |
529 void StencilMask(PP_Resource context_id, GLuint mask) { | 863 void StencilMask(PP_Resource context_id, GLuint mask) { |
530 GetGLES(context_id)->StencilMask(mask); | 864 Enter3D enter(context_id, true); |
| 865 if (enter.succeeded()) { |
| 866 ToGles2Impl(&enter)->StencilMask(mask); |
| 867 } |
531 } | 868 } |
532 | 869 |
533 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { | 870 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
534 GetGLES(context_id)->StencilMaskSeparate(face, mask); | 871 Enter3D enter(context_id, true); |
| 872 if (enter.succeeded()) { |
| 873 ToGles2Impl(&enter)->StencilMaskSeparate(face, mask); |
| 874 } |
535 } | 875 } |
536 | 876 |
537 void StencilOp( | 877 void StencilOp( |
538 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { | 878 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { |
539 GetGLES(context_id)->StencilOp(fail, zfail, zpass); | 879 Enter3D enter(context_id, true); |
| 880 if (enter.succeeded()) { |
| 881 ToGles2Impl(&enter)->StencilOp(fail, zfail, zpass); |
| 882 } |
540 } | 883 } |
541 | 884 |
542 void StencilOpSeparate( | 885 void StencilOpSeparate( |
543 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, | 886 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, |
544 GLenum zpass) { | 887 GLenum zpass) { |
545 GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); | 888 Enter3D enter(context_id, true); |
| 889 if (enter.succeeded()) { |
| 890 ToGles2Impl(&enter)->StencilOpSeparate(face, fail, zfail, zpass); |
| 891 } |
546 } | 892 } |
547 | 893 |
548 void TexImage2D( | 894 void TexImage2D( |
549 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, | 895 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, |
550 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | 896 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
551 const void* pixels) { | 897 const void* pixels) { |
552 GetGLES( | 898 Enter3D enter(context_id, true); |
553 context_id)->TexImage2D( | 899 if (enter.succeeded()) { |
554 target, level, internalformat, width, height, border, format, type, | 900 ToGles2Impl( |
555 pixels); | 901 &enter)->TexImage2D( |
| 902 target, level, internalformat, width, height, border, format, type, |
| 903 pixels); |
| 904 } |
556 } | 905 } |
557 | 906 |
558 void TexParameterf( | 907 void TexParameterf( |
559 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { | 908 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { |
560 GetGLES(context_id)->TexParameterf(target, pname, param); | 909 Enter3D enter(context_id, true); |
| 910 if (enter.succeeded()) { |
| 911 ToGles2Impl(&enter)->TexParameterf(target, pname, param); |
| 912 } |
561 } | 913 } |
562 | 914 |
563 void TexParameterfv( | 915 void TexParameterfv( |
564 PP_Resource context_id, GLenum target, GLenum pname, | 916 PP_Resource context_id, GLenum target, GLenum pname, |
565 const GLfloat* params) { | 917 const GLfloat* params) { |
566 GetGLES(context_id)->TexParameterfv(target, pname, params); | 918 Enter3D enter(context_id, true); |
| 919 if (enter.succeeded()) { |
| 920 ToGles2Impl(&enter)->TexParameterfv(target, pname, params); |
| 921 } |
567 } | 922 } |
568 | 923 |
569 void TexParameteri( | 924 void TexParameteri( |
570 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { | 925 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { |
571 GetGLES(context_id)->TexParameteri(target, pname, param); | 926 Enter3D enter(context_id, true); |
| 927 if (enter.succeeded()) { |
| 928 ToGles2Impl(&enter)->TexParameteri(target, pname, param); |
| 929 } |
572 } | 930 } |
573 | 931 |
574 void TexParameteriv( | 932 void TexParameteriv( |
575 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { | 933 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { |
576 GetGLES(context_id)->TexParameteriv(target, pname, params); | 934 Enter3D enter(context_id, true); |
| 935 if (enter.succeeded()) { |
| 936 ToGles2Impl(&enter)->TexParameteriv(target, pname, params); |
| 937 } |
577 } | 938 } |
578 | 939 |
579 void TexSubImage2D( | 940 void TexSubImage2D( |
580 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 941 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
581 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | 942 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
582 const void* pixels) { | 943 const void* pixels) { |
583 GetGLES( | 944 Enter3D enter(context_id, true); |
584 context_id)->TexSubImage2D( | 945 if (enter.succeeded()) { |
585 target, level, xoffset, yoffset, width, height, format, type, | 946 ToGles2Impl( |
586 pixels); | 947 &enter)->TexSubImage2D( |
| 948 target, level, xoffset, yoffset, width, height, format, type, |
| 949 pixels); |
| 950 } |
587 } | 951 } |
588 | 952 |
589 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { | 953 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
590 GetGLES(context_id)->Uniform1f(location, x); | 954 Enter3D enter(context_id, true); |
| 955 if (enter.succeeded()) { |
| 956 ToGles2Impl(&enter)->Uniform1f(location, x); |
| 957 } |
591 } | 958 } |
592 | 959 |
593 void Uniform1fv( | 960 void Uniform1fv( |
594 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 961 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
595 GetGLES(context_id)->Uniform1fv(location, count, v); | 962 Enter3D enter(context_id, true); |
| 963 if (enter.succeeded()) { |
| 964 ToGles2Impl(&enter)->Uniform1fv(location, count, v); |
| 965 } |
596 } | 966 } |
597 | 967 |
598 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { | 968 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
599 GetGLES(context_id)->Uniform1i(location, x); | 969 Enter3D enter(context_id, true); |
| 970 if (enter.succeeded()) { |
| 971 ToGles2Impl(&enter)->Uniform1i(location, x); |
| 972 } |
600 } | 973 } |
601 | 974 |
602 void Uniform1iv( | 975 void Uniform1iv( |
603 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 976 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
604 GetGLES(context_id)->Uniform1iv(location, count, v); | 977 Enter3D enter(context_id, true); |
| 978 if (enter.succeeded()) { |
| 979 ToGles2Impl(&enter)->Uniform1iv(location, count, v); |
| 980 } |
605 } | 981 } |
606 | 982 |
607 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { | 983 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
608 GetGLES(context_id)->Uniform2f(location, x, y); | 984 Enter3D enter(context_id, true); |
| 985 if (enter.succeeded()) { |
| 986 ToGles2Impl(&enter)->Uniform2f(location, x, y); |
| 987 } |
609 } | 988 } |
610 | 989 |
611 void Uniform2fv( | 990 void Uniform2fv( |
612 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 991 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
613 GetGLES(context_id)->Uniform2fv(location, count, v); | 992 Enter3D enter(context_id, true); |
| 993 if (enter.succeeded()) { |
| 994 ToGles2Impl(&enter)->Uniform2fv(location, count, v); |
| 995 } |
614 } | 996 } |
615 | 997 |
616 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { | 998 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
617 GetGLES(context_id)->Uniform2i(location, x, y); | 999 Enter3D enter(context_id, true); |
| 1000 if (enter.succeeded()) { |
| 1001 ToGles2Impl(&enter)->Uniform2i(location, x, y); |
| 1002 } |
618 } | 1003 } |
619 | 1004 |
620 void Uniform2iv( | 1005 void Uniform2iv( |
621 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 1006 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
622 GetGLES(context_id)->Uniform2iv(location, count, v); | 1007 Enter3D enter(context_id, true); |
| 1008 if (enter.succeeded()) { |
| 1009 ToGles2Impl(&enter)->Uniform2iv(location, count, v); |
| 1010 } |
623 } | 1011 } |
624 | 1012 |
625 void Uniform3f( | 1013 void Uniform3f( |
626 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { | 1014 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
627 GetGLES(context_id)->Uniform3f(location, x, y, z); | 1015 Enter3D enter(context_id, true); |
| 1016 if (enter.succeeded()) { |
| 1017 ToGles2Impl(&enter)->Uniform3f(location, x, y, z); |
| 1018 } |
628 } | 1019 } |
629 | 1020 |
630 void Uniform3fv( | 1021 void Uniform3fv( |
631 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 1022 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
632 GetGLES(context_id)->Uniform3fv(location, count, v); | 1023 Enter3D enter(context_id, true); |
| 1024 if (enter.succeeded()) { |
| 1025 ToGles2Impl(&enter)->Uniform3fv(location, count, v); |
| 1026 } |
633 } | 1027 } |
634 | 1028 |
635 void Uniform3i( | 1029 void Uniform3i( |
636 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { | 1030 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { |
637 GetGLES(context_id)->Uniform3i(location, x, y, z); | 1031 Enter3D enter(context_id, true); |
| 1032 if (enter.succeeded()) { |
| 1033 ToGles2Impl(&enter)->Uniform3i(location, x, y, z); |
| 1034 } |
638 } | 1035 } |
639 | 1036 |
640 void Uniform3iv( | 1037 void Uniform3iv( |
641 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 1038 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
642 GetGLES(context_id)->Uniform3iv(location, count, v); | 1039 Enter3D enter(context_id, true); |
| 1040 if (enter.succeeded()) { |
| 1041 ToGles2Impl(&enter)->Uniform3iv(location, count, v); |
| 1042 } |
643 } | 1043 } |
644 | 1044 |
645 void Uniform4f( | 1045 void Uniform4f( |
646 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, | 1046 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, |
647 GLfloat w) { | 1047 GLfloat w) { |
648 GetGLES(context_id)->Uniform4f(location, x, y, z, w); | 1048 Enter3D enter(context_id, true); |
| 1049 if (enter.succeeded()) { |
| 1050 ToGles2Impl(&enter)->Uniform4f(location, x, y, z, w); |
| 1051 } |
649 } | 1052 } |
650 | 1053 |
651 void Uniform4fv( | 1054 void Uniform4fv( |
652 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 1055 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
653 GetGLES(context_id)->Uniform4fv(location, count, v); | 1056 Enter3D enter(context_id, true); |
| 1057 if (enter.succeeded()) { |
| 1058 ToGles2Impl(&enter)->Uniform4fv(location, count, v); |
| 1059 } |
654 } | 1060 } |
655 | 1061 |
656 void Uniform4i( | 1062 void Uniform4i( |
657 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, | 1063 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, |
658 GLint w) { | 1064 GLint w) { |
659 GetGLES(context_id)->Uniform4i(location, x, y, z, w); | 1065 Enter3D enter(context_id, true); |
| 1066 if (enter.succeeded()) { |
| 1067 ToGles2Impl(&enter)->Uniform4i(location, x, y, z, w); |
| 1068 } |
660 } | 1069 } |
661 | 1070 |
662 void Uniform4iv( | 1071 void Uniform4iv( |
663 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 1072 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
664 GetGLES(context_id)->Uniform4iv(location, count, v); | 1073 Enter3D enter(context_id, true); |
| 1074 if (enter.succeeded()) { |
| 1075 ToGles2Impl(&enter)->Uniform4iv(location, count, v); |
| 1076 } |
665 } | 1077 } |
666 | 1078 |
667 void UniformMatrix2fv( | 1079 void UniformMatrix2fv( |
668 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | 1080 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
669 const GLfloat* value) { | 1081 const GLfloat* value) { |
670 GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); | 1082 Enter3D enter(context_id, true); |
| 1083 if (enter.succeeded()) { |
| 1084 ToGles2Impl(&enter)->UniformMatrix2fv(location, count, transpose, value); |
| 1085 } |
671 } | 1086 } |
672 | 1087 |
673 void UniformMatrix3fv( | 1088 void UniformMatrix3fv( |
674 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | 1089 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
675 const GLfloat* value) { | 1090 const GLfloat* value) { |
676 GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); | 1091 Enter3D enter(context_id, true); |
| 1092 if (enter.succeeded()) { |
| 1093 ToGles2Impl(&enter)->UniformMatrix3fv(location, count, transpose, value); |
| 1094 } |
677 } | 1095 } |
678 | 1096 |
679 void UniformMatrix4fv( | 1097 void UniformMatrix4fv( |
680 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | 1098 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
681 const GLfloat* value) { | 1099 const GLfloat* value) { |
682 GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); | 1100 Enter3D enter(context_id, true); |
| 1101 if (enter.succeeded()) { |
| 1102 ToGles2Impl(&enter)->UniformMatrix4fv(location, count, transpose, value); |
| 1103 } |
683 } | 1104 } |
684 | 1105 |
685 void UseProgram(PP_Resource context_id, GLuint program) { | 1106 void UseProgram(PP_Resource context_id, GLuint program) { |
686 GetGLES(context_id)->UseProgram(program); | 1107 Enter3D enter(context_id, true); |
| 1108 if (enter.succeeded()) { |
| 1109 ToGles2Impl(&enter)->UseProgram(program); |
| 1110 } |
687 } | 1111 } |
688 | 1112 |
689 void ValidateProgram(PP_Resource context_id, GLuint program) { | 1113 void ValidateProgram(PP_Resource context_id, GLuint program) { |
690 GetGLES(context_id)->ValidateProgram(program); | 1114 Enter3D enter(context_id, true); |
| 1115 if (enter.succeeded()) { |
| 1116 ToGles2Impl(&enter)->ValidateProgram(program); |
| 1117 } |
691 } | 1118 } |
692 | 1119 |
693 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { | 1120 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
694 GetGLES(context_id)->VertexAttrib1f(indx, x); | 1121 Enter3D enter(context_id, true); |
| 1122 if (enter.succeeded()) { |
| 1123 ToGles2Impl(&enter)->VertexAttrib1f(indx, x); |
| 1124 } |
695 } | 1125 } |
696 | 1126 |
697 void VertexAttrib1fv( | 1127 void VertexAttrib1fv( |
698 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 1128 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
699 GetGLES(context_id)->VertexAttrib1fv(indx, values); | 1129 Enter3D enter(context_id, true); |
| 1130 if (enter.succeeded()) { |
| 1131 ToGles2Impl(&enter)->VertexAttrib1fv(indx, values); |
| 1132 } |
700 } | 1133 } |
701 | 1134 |
702 void VertexAttrib2f( | 1135 void VertexAttrib2f( |
703 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { | 1136 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
704 GetGLES(context_id)->VertexAttrib2f(indx, x, y); | 1137 Enter3D enter(context_id, true); |
| 1138 if (enter.succeeded()) { |
| 1139 ToGles2Impl(&enter)->VertexAttrib2f(indx, x, y); |
| 1140 } |
705 } | 1141 } |
706 | 1142 |
707 void VertexAttrib2fv( | 1143 void VertexAttrib2fv( |
708 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 1144 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
709 GetGLES(context_id)->VertexAttrib2fv(indx, values); | 1145 Enter3D enter(context_id, true); |
| 1146 if (enter.succeeded()) { |
| 1147 ToGles2Impl(&enter)->VertexAttrib2fv(indx, values); |
| 1148 } |
710 } | 1149 } |
711 | 1150 |
712 void VertexAttrib3f( | 1151 void VertexAttrib3f( |
713 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | 1152 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
714 GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); | 1153 Enter3D enter(context_id, true); |
| 1154 if (enter.succeeded()) { |
| 1155 ToGles2Impl(&enter)->VertexAttrib3f(indx, x, y, z); |
| 1156 } |
715 } | 1157 } |
716 | 1158 |
717 void VertexAttrib3fv( | 1159 void VertexAttrib3fv( |
718 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 1160 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
719 GetGLES(context_id)->VertexAttrib3fv(indx, values); | 1161 Enter3D enter(context_id, true); |
| 1162 if (enter.succeeded()) { |
| 1163 ToGles2Impl(&enter)->VertexAttrib3fv(indx, values); |
| 1164 } |
720 } | 1165 } |
721 | 1166 |
722 void VertexAttrib4f( | 1167 void VertexAttrib4f( |
723 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, | 1168 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
724 GLfloat w) { | 1169 GLfloat w) { |
725 GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); | 1170 Enter3D enter(context_id, true); |
| 1171 if (enter.succeeded()) { |
| 1172 ToGles2Impl(&enter)->VertexAttrib4f(indx, x, y, z, w); |
| 1173 } |
726 } | 1174 } |
727 | 1175 |
728 void VertexAttrib4fv( | 1176 void VertexAttrib4fv( |
729 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 1177 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
730 GetGLES(context_id)->VertexAttrib4fv(indx, values); | 1178 Enter3D enter(context_id, true); |
| 1179 if (enter.succeeded()) { |
| 1180 ToGles2Impl(&enter)->VertexAttrib4fv(indx, values); |
| 1181 } |
731 } | 1182 } |
732 | 1183 |
733 void VertexAttribPointer( | 1184 void VertexAttribPointer( |
734 PP_Resource context_id, GLuint indx, GLint size, GLenum type, | 1185 PP_Resource context_id, GLuint indx, GLint size, GLenum type, |
735 GLboolean normalized, GLsizei stride, const void* ptr) { | 1186 GLboolean normalized, GLsizei stride, const void* ptr) { |
736 GetGLES( | 1187 Enter3D enter(context_id, true); |
737 context_id)->VertexAttribPointer( | 1188 if (enter.succeeded()) { |
738 indx, size, type, normalized, stride, ptr); | 1189 ToGles2Impl( |
| 1190 &enter)->VertexAttribPointer( |
| 1191 indx, size, type, normalized, stride, ptr); |
| 1192 } |
739 } | 1193 } |
740 | 1194 |
741 void Viewport( | 1195 void Viewport( |
742 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | 1196 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
743 GetGLES(context_id)->Viewport(x, y, width, height); | 1197 Enter3D enter(context_id, true); |
| 1198 if (enter.succeeded()) { |
| 1199 ToGles2Impl(&enter)->Viewport(x, y, width, height); |
| 1200 } |
744 } | 1201 } |
745 | 1202 |
746 void BlitFramebufferEXT( | 1203 void BlitFramebufferEXT( |
747 PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | 1204 PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
748 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, | 1205 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, |
749 GLenum filter) { | 1206 GLenum filter) { |
750 GetGLES( | 1207 Enter3D enter(context_id, true); |
751 context_id)->BlitFramebufferEXT( | 1208 if (enter.succeeded()) { |
752 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, | 1209 ToGles2Impl( |
753 filter); | 1210 &enter)->BlitFramebufferEXT( |
| 1211 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| 1212 filter); |
| 1213 } |
754 } | 1214 } |
755 | 1215 |
756 void RenderbufferStorageMultisampleEXT( | 1216 void RenderbufferStorageMultisampleEXT( |
757 PP_Resource context_id, GLenum target, GLsizei samples, | 1217 PP_Resource context_id, GLenum target, GLsizei samples, |
758 GLenum internalformat, GLsizei width, GLsizei height) { | 1218 GLenum internalformat, GLsizei width, GLsizei height) { |
759 GetGLES( | 1219 Enter3D enter(context_id, true); |
760 context_id)->RenderbufferStorageMultisampleEXT( | 1220 if (enter.succeeded()) { |
761 target, samples, internalformat, width, height); | 1221 ToGles2Impl( |
| 1222 &enter)->RenderbufferStorageMultisampleEXT( |
| 1223 target, samples, internalformat, width, height); |
| 1224 } |
762 } | 1225 } |
763 | 1226 |
764 void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) { | 1227 void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) { |
765 GetGLES(context_id)->GenQueriesEXT(n, queries); | 1228 Enter3D enter(context_id, true); |
| 1229 if (enter.succeeded()) { |
| 1230 ToGles2Impl(&enter)->GenQueriesEXT(n, queries); |
| 1231 } |
766 } | 1232 } |
767 | 1233 |
768 void DeleteQueriesEXT( | 1234 void DeleteQueriesEXT( |
769 PP_Resource context_id, GLsizei n, const GLuint* queries) { | 1235 PP_Resource context_id, GLsizei n, const GLuint* queries) { |
770 GetGLES(context_id)->DeleteQueriesEXT(n, queries); | 1236 Enter3D enter(context_id, true); |
| 1237 if (enter.succeeded()) { |
| 1238 ToGles2Impl(&enter)->DeleteQueriesEXT(n, queries); |
| 1239 } |
771 } | 1240 } |
772 | 1241 |
773 GLboolean IsQueryEXT(PP_Resource context_id, GLuint id) { | 1242 GLboolean IsQueryEXT(PP_Resource context_id, GLuint id) { |
774 return GetGLES(context_id)->IsQueryEXT(id); | 1243 Enter3D enter(context_id, true); |
| 1244 if (enter.succeeded()) { |
| 1245 return ToGles2Impl(&enter)->IsQueryEXT(id); |
| 1246 } else { |
| 1247 return GL_FALSE; |
| 1248 } |
775 } | 1249 } |
776 | 1250 |
777 void BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) { | 1251 void BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) { |
778 GetGLES(context_id)->BeginQueryEXT(target, id); | 1252 Enter3D enter(context_id, true); |
| 1253 if (enter.succeeded()) { |
| 1254 ToGles2Impl(&enter)->BeginQueryEXT(target, id); |
| 1255 } |
779 } | 1256 } |
780 | 1257 |
781 void EndQueryEXT(PP_Resource context_id, GLenum target) { | 1258 void EndQueryEXT(PP_Resource context_id, GLenum target) { |
782 GetGLES(context_id)->EndQueryEXT(target); | 1259 Enter3D enter(context_id, true); |
| 1260 if (enter.succeeded()) { |
| 1261 ToGles2Impl(&enter)->EndQueryEXT(target); |
| 1262 } |
783 } | 1263 } |
784 | 1264 |
785 void GetQueryivEXT( | 1265 void GetQueryivEXT( |
786 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 1266 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
787 GetGLES(context_id)->GetQueryivEXT(target, pname, params); | 1267 Enter3D enter(context_id, true); |
| 1268 if (enter.succeeded()) { |
| 1269 ToGles2Impl(&enter)->GetQueryivEXT(target, pname, params); |
| 1270 } |
788 } | 1271 } |
789 | 1272 |
790 void GetQueryObjectuivEXT( | 1273 void GetQueryObjectuivEXT( |
791 PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) { | 1274 PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) { |
792 GetGLES(context_id)->GetQueryObjectuivEXT(id, pname, params); | 1275 Enter3D enter(context_id, true); |
| 1276 if (enter.succeeded()) { |
| 1277 ToGles2Impl(&enter)->GetQueryObjectuivEXT(id, pname, params); |
| 1278 } |
793 } | 1279 } |
794 | 1280 |
795 GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) { | 1281 GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) { |
796 return GetGLES(context_id)->EnableFeatureCHROMIUM(feature); | 1282 Enter3D enter(context_id, true); |
| 1283 if (enter.succeeded()) { |
| 1284 return ToGles2Impl(&enter)->EnableFeatureCHROMIUM(feature); |
| 1285 } else { |
| 1286 return GL_FALSE; |
| 1287 } |
797 } | 1288 } |
798 | 1289 |
799 void* MapBufferSubDataCHROMIUM( | 1290 void* MapBufferSubDataCHROMIUM( |
800 PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size, | 1291 PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size, |
801 GLenum access) { | 1292 GLenum access) { |
802 return GetGLES( | 1293 Enter3D enter(context_id, true); |
803 context_id)->MapBufferSubDataCHROMIUM(target, offset, size, access); | 1294 if (enter.succeeded()) { |
| 1295 return ToGles2Impl( |
| 1296 &enter)->MapBufferSubDataCHROMIUM(target, offset, size, access); |
| 1297 } else { |
| 1298 return NULL; |
| 1299 } |
804 } | 1300 } |
805 | 1301 |
806 void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { | 1302 void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { |
807 GetGLES(context_id)->UnmapBufferSubDataCHROMIUM(mem); | 1303 Enter3D enter(context_id, true); |
| 1304 if (enter.succeeded()) { |
| 1305 ToGles2Impl(&enter)->UnmapBufferSubDataCHROMIUM(mem); |
| 1306 } |
808 } | 1307 } |
809 | 1308 |
810 void* MapTexSubImage2DCHROMIUM( | 1309 void* MapTexSubImage2DCHROMIUM( |
811 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 1310 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
812 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | 1311 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
813 GLenum access) { | 1312 GLenum access) { |
814 return GetGLES( | 1313 Enter3D enter(context_id, true); |
815 context_id)->MapTexSubImage2DCHROMIUM( | 1314 if (enter.succeeded()) { |
816 target, level, xoffset, yoffset, width, height, format, type, | 1315 return ToGles2Impl( |
817 access); | 1316 &enter)->MapTexSubImage2DCHROMIUM( |
| 1317 target, level, xoffset, yoffset, width, height, format, type, |
| 1318 access); |
| 1319 } else { |
| 1320 return NULL; |
| 1321 } |
818 } | 1322 } |
819 | 1323 |
820 void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) { | 1324 void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) { |
821 GetGLES(context_id)->UnmapTexSubImage2DCHROMIUM(mem); | 1325 Enter3D enter(context_id, true); |
| 1326 if (enter.succeeded()) { |
| 1327 ToGles2Impl(&enter)->UnmapTexSubImage2DCHROMIUM(mem); |
| 1328 } |
822 } | 1329 } |
823 | 1330 |
824 void DrawArraysInstancedANGLE( | 1331 void DrawArraysInstancedANGLE( |
825 PP_Resource context_id, GLenum mode, GLint first, GLsizei count, | 1332 PP_Resource context_id, GLenum mode, GLint first, GLsizei count, |
826 GLsizei primcount) { | 1333 GLsizei primcount) { |
827 GetGLES(context_id)->DrawArraysInstancedANGLE(mode, first, count, primcount); | 1334 Enter3D enter(context_id, true); |
| 1335 if (enter.succeeded()) { |
| 1336 ToGles2Impl( |
| 1337 &enter)->DrawArraysInstancedANGLE(mode, first, count, primcount); |
| 1338 } |
828 } | 1339 } |
829 | 1340 |
830 void DrawElementsInstancedANGLE( | 1341 void DrawElementsInstancedANGLE( |
831 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, | 1342 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
832 const void* indices, GLsizei primcount) { | 1343 const void* indices, GLsizei primcount) { |
833 GetGLES( | 1344 Enter3D enter(context_id, true); |
834 context_id)->DrawElementsInstancedANGLE( | 1345 if (enter.succeeded()) { |
835 mode, count, type, indices, primcount); | 1346 ToGles2Impl( |
| 1347 &enter)->DrawElementsInstancedANGLE( |
| 1348 mode, count, type, indices, primcount); |
| 1349 } |
836 } | 1350 } |
837 | 1351 |
838 void VertexAttribDivisorANGLE( | 1352 void VertexAttribDivisorANGLE( |
839 PP_Resource context_id, GLuint index, GLuint divisor) { | 1353 PP_Resource context_id, GLuint index, GLuint divisor) { |
840 GetGLES(context_id)->VertexAttribDivisorANGLE(index, divisor); | 1354 Enter3D enter(context_id, true); |
| 1355 if (enter.succeeded()) { |
| 1356 ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor); |
| 1357 } |
841 } | 1358 } |
842 | 1359 |
843 } // namespace | 1360 } // namespace |
844 const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() { | 1361 const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() { |
845 static const struct PPB_OpenGLES2 ppb_opengles2 = { | 1362 static const struct PPB_OpenGLES2 ppb_opengles2 = { |
846 &ActiveTexture, | 1363 &ActiveTexture, |
847 &AttachShader, | 1364 &AttachShader, |
848 &BindAttribLocation, | 1365 &BindAttribLocation, |
849 &BindBuffer, | 1366 &BindBuffer, |
850 &BindFramebuffer, | 1367 &BindFramebuffer, |
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1029 &DeleteQueriesEXT, | 1546 &DeleteQueriesEXT, |
1030 &IsQueryEXT, | 1547 &IsQueryEXT, |
1031 &BeginQueryEXT, | 1548 &BeginQueryEXT, |
1032 &EndQueryEXT, | 1549 &EndQueryEXT, |
1033 &GetQueryivEXT, | 1550 &GetQueryivEXT, |
1034 &GetQueryObjectuivEXT | 1551 &GetQueryObjectuivEXT |
1035 }; | 1552 }; |
1036 return &ppb_opengles2; | 1553 return &ppb_opengles2; |
1037 } | 1554 } |
1038 } // namespace ppapi | 1555 } // namespace ppapi |
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