Index: ash/wm/drag_window_resizer_unittest.cc |
diff --git a/ash/wm/drag_window_resizer_unittest.cc b/ash/wm/drag_window_resizer_unittest.cc |
index add6dd89e10fb83007b7ac6aba03181a78b107bb..d9584b435e05432fffb3998b37bd05e4a3cebf86 100644 |
--- a/ash/wm/drag_window_resizer_unittest.cc |
+++ b/ash/wm/drag_window_resizer_unittest.cc |
@@ -8,14 +8,12 @@ |
#include "ash/common/material_design/material_design_controller.h" |
#include "ash/common/shelf/shelf_layout_manager.h" |
#include "ash/common/wm/window_positioning_utils.h" |
-#include "ash/display/display_manager.h" |
#include "ash/display/mouse_cursor_event_filter.h" |
#include "ash/public/cpp/shell_window_ids.h" |
#include "ash/root_window_controller.h" |
#include "ash/shell.h" |
#include "ash/test/ash_md_test_base.h" |
#include "ash/test/cursor_manager_test_api.h" |
-#include "ash/test/display_manager_test_api.h" |
#include "ash/wm/drag_window_controller.h" |
#include "ash/wm/window_util.h" |
#include "base/strings/string_number_conversions.h" |
@@ -29,6 +27,7 @@ |
#include "ui/compositor/layer_tree_owner.h" |
#include "ui/display/manager/display_layout.h" |
#include "ui/display/manager/display_layout_builder.h" |
+#include "ui/display/manager/display_manager.h" |
#include "ui/gfx/geometry/insets.h" |
#include "ui/views/widget/widget.h" |
#include "ui/wm/core/window_util.h" |
@@ -471,8 +470,7 @@ TEST_P(DragWindowResizerTest, DragWindowControllerAcrossThreeDisplays) { |
aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
// Layout so that all three displays touch each other. |
- DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
- display::DisplayIdList list = display_manager->GetCurrentDisplayIdList(); |
+ display::DisplayIdList list = display_manager()->GetCurrentDisplayIdList(); |
ASSERT_EQ(3u, list.size()); |
ASSERT_EQ(display::Screen::GetScreen()->GetPrimaryDisplay().id(), list[0]); |
display::DisplayLayoutBuilder builder(list[0]); |
@@ -480,18 +478,18 @@ TEST_P(DragWindowResizerTest, DragWindowControllerAcrossThreeDisplays) { |
display::DisplayPlacement::RIGHT, 0); |
builder.AddDisplayPlacement(list[2], list[0], |
display::DisplayPlacement::BOTTOM, 0); |
- display_manager->SetLayoutForCurrentDisplays(builder.Build()); |
+ display_manager()->SetLayoutForCurrentDisplays(builder.Build()); |
// Sanity check. |
ASSERT_EQ(gfx::Rect(0, 000, 400, 600), |
- display_manager->GetDisplayForId(list[0]).bounds()); |
+ display_manager()->GetDisplayForId(list[0]).bounds()); |
ASSERT_EQ(gfx::Rect(400, 0, 400, 600), |
- display_manager->GetDisplayForId(list[1]).bounds()); |
+ display_manager()->GetDisplayForId(list[1]).bounds()); |
ASSERT_EQ(gfx::Rect(0, 600, 800, 600), |
- display_manager->GetDisplayForId(list[2]).bounds()); |
+ display_manager()->GetDisplayForId(list[2]).bounds()); |
// Create a window on 2nd display. |
window_->SetBoundsInScreen(gfx::Rect(400, 0, 100, 100), |
- display_manager->GetDisplayForId(list[1])); |
+ display_manager()->GetDisplayForId(list[1])); |
ASSERT_EQ(root_windows[1], window_->GetRootWindow()); |
// Hold the center of the window so that the window doesn't stick to the edge |