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Side by Side Diff: ash/wm/lock_layout_manager_unittest.cc

Issue 2445583002: Relocate display_manager from ash to ui (Closed)
Patch Set: fix windows build Created 4 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/wm/window_state.h" 5 #include "ash/common/wm/window_state.h"
6 #include "ash/display/display_manager.h"
7 #include "ash/public/cpp/shell_window_ids.h" 6 #include "ash/public/cpp/shell_window_ids.h"
8 #include "ash/root_window_controller.h" 7 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h" 8 #include "ash/screen_util.h"
10 #include "ash/shell.h" 9 #include "ash/shell.h"
11 #include "ash/test/ash_test_base.h" 10 #include "ash/test/ash_test_base.h"
12 #include "ash/wm/window_state_aura.h" 11 #include "ash/wm/window_state_aura.h"
13 #include "base/command_line.h" 12 #include "base/command_line.h"
14 #include "ui/aura/client/aura_constants.h" 13 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/window.h" 14 #include "ui/aura/window.h"
15 #include "ui/display/manager/display_manager.h"
16 #include "ui/display/screen.h" 16 #include "ui/display/screen.h"
17 #include "ui/keyboard/keyboard_controller.h" 17 #include "ui/keyboard/keyboard_controller.h"
18 #include "ui/keyboard/keyboard_switches.h" 18 #include "ui/keyboard/keyboard_switches.h"
19 #include "ui/keyboard/keyboard_ui.h" 19 #include "ui/keyboard/keyboard_ui.h"
20 #include "ui/keyboard/keyboard_util.h" 20 #include "ui/keyboard/keyboard_util.h"
21 #include "ui/views/widget/widget.h" 21 #include "ui/views/widget/widget.h"
22 #include "ui/views/widget/widget_delegate.h" 22 #include "ui/views/widget/widget_delegate.h"
23 23
24 namespace ash { 24 namespace ash {
25 namespace test { 25 namespace test {
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205 205
206 // When keyboard is hidden make sure that rotating the screen gives 100% of 206 // When keyboard is hidden make sure that rotating the screen gives 100% of
207 // screen size to window. 207 // screen size to window.
208 // Repro steps for http://crbug.com/401667: 208 // Repro steps for http://crbug.com/401667:
209 // 1. Set up login screen defaults: VK override disabled 209 // 1. Set up login screen defaults: VK override disabled
210 // 2. Show/hide keyboard, make sure that no stale keyboard bounds are cached. 210 // 2. Show/hide keyboard, make sure that no stale keyboard bounds are cached.
211 keyboard::SetKeyboardOverscrollOverride( 211 keyboard::SetKeyboardOverscrollOverride(
212 keyboard::KEYBOARD_OVERSCROLL_OVERRIDE_DISABLED); 212 keyboard::KEYBOARD_OVERSCROLL_OVERRIDE_DISABLED);
213 ShowKeyboard(true); 213 ShowKeyboard(true);
214 ShowKeyboard(false); 214 ShowKeyboard(false);
215 ash::DisplayManager* display_manager = 215 display_manager()->SetDisplayRotation(
216 Shell::GetInstance()->display_manager(); 216 primary_display.id(), display::Display::ROTATE_90,
217 display_manager->SetDisplayRotation(primary_display.id(), 217 display::Display::ROTATION_SOURCE_ACTIVE);
218 display::Display::ROTATE_90,
219 display::Display::ROTATION_SOURCE_ACTIVE);
220 primary_display = display::Screen::GetScreen()->GetPrimaryDisplay(); 218 primary_display = display::Screen::GetScreen()->GetPrimaryDisplay();
221 screen_bounds = primary_display.bounds(); 219 screen_bounds = primary_display.bounds();
222 EXPECT_EQ(screen_bounds.ToString(), window->GetBoundsInScreen().ToString()); 220 EXPECT_EQ(screen_bounds.ToString(), window->GetBoundsInScreen().ToString());
223 display_manager->SetDisplayRotation(primary_display.id(), 221 display_manager()->SetDisplayRotation(
224 display::Display::ROTATE_0, 222 primary_display.id(), display::Display::ROTATE_0,
225 display::Display::ROTATION_SOURCE_ACTIVE); 223 display::Display::ROTATION_SOURCE_ACTIVE);
226 224
227 // When virtual keyboard overscroll is disabled keyboard bounds do 225 // When virtual keyboard overscroll is disabled keyboard bounds do
228 // affect window bounds. 226 // affect window bounds.
229 keyboard::SetKeyboardOverscrollOverride( 227 keyboard::SetKeyboardOverscrollOverride(
230 keyboard::KEYBOARD_OVERSCROLL_OVERRIDE_DISABLED); 228 keyboard::KEYBOARD_OVERSCROLL_OVERRIDE_DISABLED);
231 ShowKeyboard(true); 229 ShowKeyboard(true);
232 keyboard::KeyboardController* keyboard = 230 keyboard::KeyboardController* keyboard =
233 keyboard::KeyboardController::GetInstance(); 231 keyboard::KeyboardController::GetInstance();
234 primary_display = display::Screen::GetScreen()->GetPrimaryDisplay(); 232 primary_display = display::Screen::GetScreen()->GetPrimaryDisplay();
235 screen_bounds = primary_display.bounds(); 233 screen_bounds = primary_display.bounds();
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290 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window.get()); 288 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window.get());
291 window->SetBounds(work_area); 289 window->SetBounds(work_area);
292 // Usually work_area takes Shelf into account but that doesn't affect 290 // Usually work_area takes Shelf into account but that doesn't affect
293 // LockScreen container windows. 291 // LockScreen container windows.
294 EXPECT_NE(work_area.ToString(), window->GetBoundsInScreen().ToString()); 292 EXPECT_NE(work_area.ToString(), window->GetBoundsInScreen().ToString());
295 EXPECT_EQ(screen_bounds.ToString(), window->GetBoundsInScreen().ToString()); 293 EXPECT_EQ(screen_bounds.ToString(), window->GetBoundsInScreen().ToString());
296 } 294 }
297 295
298 } // namespace test 296 } // namespace test
299 } // namespace ash 297 } // namespace ash
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