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Side by Side Diff: ash/wm/immersive_fullscreen_controller_unittest.cc

Issue 2445583002: Relocate display_manager from ash to ui (Closed)
Patch Set: fix windows build Created 4 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shared/immersive_fullscreen_controller.h" 5 #include "ash/shared/immersive_fullscreen_controller.h"
6 6
7 #include "ash/common/shelf/wm_shelf.h" 7 #include "ash/common/shelf/wm_shelf.h"
8 #include "ash/common/wm/window_state.h" 8 #include "ash/common/wm/window_state.h"
9 #include "ash/display/display_manager.h"
10 #include "ash/display/mouse_cursor_event_filter.h" 9 #include "ash/display/mouse_cursor_event_filter.h"
11 #include "ash/public/cpp/shelf_types.h" 10 #include "ash/public/cpp/shelf_types.h"
12 #include "ash/root_window_controller.h" 11 #include "ash/root_window_controller.h"
13 #include "ash/shared/immersive_fullscreen_controller_delegate.h" 12 #include "ash/shared/immersive_fullscreen_controller_delegate.h"
14 #include "ash/shell.h" 13 #include "ash/shell.h"
15 #include "ash/test/ash_test_base.h" 14 #include "ash/test/ash_test_base.h"
16 #include "ash/test/display_manager_test_api.h"
17 #include "ash/test/immersive_fullscreen_controller_test_api.h" 15 #include "ash/test/immersive_fullscreen_controller_test_api.h"
18 #include "ash/wm/window_state_aura.h" 16 #include "ash/wm/window_state_aura.h"
19 #include "ui/aura/client/aura_constants.h" 17 #include "ui/aura/client/aura_constants.h"
20 #include "ui/aura/client/cursor_client.h" 18 #include "ui/aura/client/cursor_client.h"
21 #include "ui/aura/env.h" 19 #include "ui/aura/env.h"
22 #include "ui/aura/test/test_window_delegate.h" 20 #include "ui/aura/test/test_window_delegate.h"
23 #include "ui/aura/window.h" 21 #include "ui/aura/window.h"
24 #include "ui/aura/window_event_dispatcher.h" 22 #include "ui/aura/window_event_dispatcher.h"
25 #include "ui/display/manager/display_layout.h" 23 #include "ui/display/manager/display_layout.h"
24 #include "ui/display/manager/display_manager.h"
25 #include "ui/display/test/display_manager_test_api.h"
26 #include "ui/events/event_utils.h" 26 #include "ui/events/event_utils.h"
27 #include "ui/events/test/event_generator.h" 27 #include "ui/events/test/event_generator.h"
28 #include "ui/events/test/test_event_handler.h" 28 #include "ui/events/test/test_event_handler.h"
29 #include "ui/gfx/animation/slide_animation.h" 29 #include "ui/gfx/animation/slide_animation.h"
30 #include "ui/views/bubble/bubble_dialog_delegate.h" 30 #include "ui/views/bubble/bubble_dialog_delegate.h"
31 #include "ui/views/controls/native/native_view_host.h" 31 #include "ui/views/controls/native/native_view_host.h"
32 #include "ui/views/view.h" 32 #include "ui/views/view.h"
33 #include "ui/views/widget/widget.h" 33 #include "ui/views/widget/widget.h"
34 34
35 namespace ash { 35 namespace ash {
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495 // Test mouse event processing for top-of-screen reveal triggering when the user 495 // Test mouse event processing for top-of-screen reveal triggering when the user
496 // has a vertical display layout (primary display above/below secondary display) 496 // has a vertical display layout (primary display above/below secondary display)
497 // and the immersive fullscreen window is on the bottom display. 497 // and the immersive fullscreen window is on the bottom display.
498 TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) { 498 TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) {
499 if (!SupportsMultipleDisplays()) 499 if (!SupportsMultipleDisplays())
500 return; 500 return;
501 501
502 // Set up initial state. 502 // Set up initial state.
503 UpdateDisplay("800x600,800x600"); 503 UpdateDisplay("800x600,800x600");
504 ash::Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays( 504 ash::Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
505 test::CreateDisplayLayout(display_manager(), 505 display::test::CreateDisplayLayout(display_manager(),
506 display::DisplayPlacement::TOP, 0)); 506 display::DisplayPlacement::TOP, 0));
507 507
508 SetEnabled(true); 508 SetEnabled(true);
509 ASSERT_TRUE(controller()->IsEnabled()); 509 ASSERT_TRUE(controller()->IsEnabled());
510 ASSERT_FALSE(controller()->IsRevealed()); 510 ASSERT_FALSE(controller()->IsRevealed());
511 511
512 aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows(); 512 aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows();
513 ASSERT_EQ(root_windows[0], 513 ASSERT_EQ(root_windows[0],
514 top_container()->GetWidget()->GetNativeWindow()->GetRootWindow()); 514 top_container()->GetWidget()->GetNativeWindow()->GetRootWindow());
515 515
516 gfx::Rect primary_root_window_bounds_in_screen = 516 gfx::Rect primary_root_window_bounds_in_screen =
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1049 SetEnabled(true); 1049 SetEnabled(true);
1050 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); 1050 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
1051 1051
1052 // Disabling immersive fullscreen maintains the user's auto-hide selection. 1052 // Disabling immersive fullscreen maintains the user's auto-hide selection.
1053 SetEnabled(false); 1053 SetEnabled(false);
1054 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); 1054 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
1055 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); 1055 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
1056 } 1056 }
1057 1057
1058 } // namespase ash 1058 } // namespase ash
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