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Issue 2445583002: Relocate display_manager from ash to ui (Closed)
Patch Set: fix windows build Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "ash/common/material_design/material_design_controller.h" 8 #include "ash/common/material_design/material_design_controller.h"
9 #include "ash/common/shelf/shelf_widget.h" 9 #include "ash/common/shelf/shelf_widget.h"
10 #include "ash/common/shelf/wm_shelf.h" 10 #include "ash/common/shelf/wm_shelf.h"
11 #include "ash/display/display_manager.h"
12 #include "ash/shell.h" 11 #include "ash/shell.h"
13 #include "ash/test/ash_md_test_base.h" 12 #include "ash/test/ash_md_test_base.h"
14 #include "ash/wm/window_properties.h" 13 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_util.h" 14 #include "ash/wm/window_util.h"
16 #include "base/command_line.h" 15 #include "base/command_line.h"
17 #include "ui/aura/window.h" 16 #include "ui/aura/window.h"
18 #include "ui/aura/window_event_dispatcher.h" 17 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/compositor/layer.h" 18 #include "ui/compositor/layer.h"
20 #include "ui/display/display.h" 19 #include "ui/display/display.h"
20 #include "ui/display/manager/display_manager.h"
21 #include "ui/display/screen.h" 21 #include "ui/display/screen.h"
22 #include "ui/gfx/geometry/insets.h" 22 #include "ui/gfx/geometry/insets.h"
23 #include "ui/views/widget/widget.h" 23 #include "ui/views/widget/widget.h"
24 #include "ui/wm/core/shadow.h" 24 #include "ui/wm/core/shadow.h"
25 #include "ui/wm/core/shadow_controller.h" 25 #include "ui/wm/core/shadow_controller.h"
26 #include "ui/wm/core/shadow_types.h" 26 #include "ui/wm/core/shadow_types.h"
27 #include "ui/wm/public/activation_client.h" 27 #include "ui/wm/public/activation_client.h"
28 28
29 namespace ash { 29 namespace ash {
30 30
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75 75
76 // Sanity check if the workarea's inset hight is same as 76 // Sanity check if the workarea's inset hight is same as
77 // the shelf's height. 77 // the shelf's height.
78 WmShelf* shelf = GetPrimaryShelf(); 78 WmShelf* shelf = GetPrimaryShelf();
79 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(), 79 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(),
80 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); 80 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
81 } 81 }
82 #endif // defined(OS_CHROMEOS) 82 #endif // defined(OS_CHROMEOS)
83 83
84 } // namespace ash 84 } // namespace ash
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