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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_DISPLAY_SCREEN_ASH_H_ | 5 #ifndef ASH_DISPLAY_SCREEN_ASH_H_ |
| 6 #define ASH_DISPLAY_SCREEN_ASH_H_ | 6 #define ASH_DISPLAY_SCREEN_ASH_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "ui/display/screen.h" | 12 #include "ui/display/screen.h" |
| 13 | 13 |
| 14 namespace display { | 14 namespace display { |
| 15 class DisplayManager; |
| 15 class DisplayObserver; | 16 class DisplayObserver; |
| 16 } | 17 } |
| 17 | 18 |
| 18 namespace gfx { | 19 namespace gfx { |
| 19 class Rect; | 20 class Rect; |
| 20 } | 21 } |
| 21 | 22 |
| 22 namespace ash { | 23 namespace ash { |
| 23 class DisplayManager; | |
| 24 | 24 |
| 25 // Aura implementation of display::Screen. Implemented here to avoid circular | 25 // Aura implementation of display::Screen. Implemented here to avoid circular |
| 26 // dependencies. | 26 // dependencies. |
| 27 class ASH_EXPORT ScreenAsh : public display::Screen { | 27 class ASH_EXPORT ScreenAsh : public display::Screen { |
| 28 public: | 28 public: |
| 29 ScreenAsh(); | 29 ScreenAsh(); |
| 30 ~ScreenAsh() override; | 30 ~ScreenAsh() override; |
| 31 | 31 |
| 32 // display::Screen overrides: | 32 // display::Screen overrides: |
| 33 gfx::Point GetCursorScreenPoint() override; | 33 gfx::Point GetCursorScreenPoint() override; |
| 34 bool IsWindowUnderCursor(gfx::NativeWindow window) override; | 34 bool IsWindowUnderCursor(gfx::NativeWindow window) override; |
| 35 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override; | 35 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override; |
| 36 int GetNumDisplays() const override; | 36 int GetNumDisplays() const override; |
| 37 std::vector<display::Display> GetAllDisplays() const override; | 37 std::vector<display::Display> GetAllDisplays() const override; |
| 38 display::Display GetDisplayNearestWindow(gfx::NativeView view) const override; | 38 display::Display GetDisplayNearestWindow(gfx::NativeView view) const override; |
| 39 display::Display GetDisplayNearestPoint( | 39 display::Display GetDisplayNearestPoint( |
| 40 const gfx::Point& point) const override; | 40 const gfx::Point& point) const override; |
| 41 display::Display GetDisplayMatching( | 41 display::Display GetDisplayMatching( |
| 42 const gfx::Rect& match_rect) const override; | 42 const gfx::Rect& match_rect) const override; |
| 43 display::Display GetPrimaryDisplay() const override; | 43 display::Display GetPrimaryDisplay() const override; |
| 44 void AddObserver(display::DisplayObserver* observer) override; | 44 void AddObserver(display::DisplayObserver* observer) override; |
| 45 void RemoveObserver(display::DisplayObserver* observer) override; | 45 void RemoveObserver(display::DisplayObserver* observer) override; |
| 46 | 46 |
| 47 // CreateDisplayManager with a ScreenAsh instance. | 47 // CreateDisplayManager with a ScreenAsh instance. |
| 48 static DisplayManager* CreateDisplayManager(); | 48 static display::DisplayManager* CreateDisplayManager(); |
| 49 | 49 |
| 50 // Create a screen instance to be used during shutdown. | 50 // Create a screen instance to be used during shutdown. |
| 51 static void CreateScreenForShutdown(); | 51 static void CreateScreenForShutdown(); |
| 52 | 52 |
| 53 private: | 53 private: |
| 54 DISALLOW_COPY_AND_ASSIGN(ScreenAsh); | 54 DISALLOW_COPY_AND_ASSIGN(ScreenAsh); |
| 55 }; | 55 }; |
| 56 | 56 |
| 57 } // namespace ash | 57 } // namespace ash |
| 58 | 58 |
| 59 #endif // ASH_DISPLAY_SCREEN_ASH_H_ | 59 #endif // ASH_DISPLAY_SCREEN_ASH_H_ |
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