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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/ast/ast.h" | 5 #include "src/ast/ast.h" |
6 | 6 |
7 #include <cmath> // For isfinite. | 7 #include <cmath> // For isfinite. |
8 | 8 |
9 #include "src/ast/compile-time-value.h" | 9 #include "src/ast/compile-time-value.h" |
10 #include "src/ast/prettyprinter.h" | 10 #include "src/ast/prettyprinter.h" |
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488 property->SetSlot(spec->AddStoreICSlot(language_mode)); | 488 property->SetSlot(spec->AddStoreICSlot(language_mode)); |
489 } | 489 } |
490 break; | 490 break; |
491 } | 491 } |
492 } | 492 } |
493 | 493 |
494 for (; property_index < properties()->length(); property_index++) { | 494 for (; property_index < properties()->length(); property_index++) { |
495 ObjectLiteral::Property* property = properties()->at(property_index); | 495 ObjectLiteral::Property* property = properties()->at(property_index); |
496 | 496 |
497 Expression* value = property->value(); | 497 Expression* value = property->value(); |
498 if (property->kind() != ObjectLiteral::Property::PROTOTYPE) { | 498 if (!property->IsPrototype()) { |
499 if (FunctionLiteral::NeedsHomeObject(value)) { | 499 if (FunctionLiteral::NeedsHomeObject(value)) { |
500 property->SetSlot(spec->AddStoreICSlot(language_mode)); | 500 property->SetSlot(spec->AddStoreICSlot(language_mode)); |
501 } | 501 } |
502 } | 502 } |
503 property->SetStoreDataPropertySlot( | 503 property->SetStoreDataPropertySlot( |
504 spec->AddStoreDataPropertyInLiteralICSlot()); | 504 spec->AddStoreDataPropertyInLiteralICSlot()); |
505 } | 505 } |
506 } | 506 } |
507 | 507 |
508 | 508 |
509 void ObjectLiteral::CalculateEmitStore(Zone* zone) { | 509 void ObjectLiteral::CalculateEmitStore(Zone* zone) { |
510 const auto GETTER = ObjectLiteral::Property::GETTER; | 510 const auto GETTER = ObjectLiteral::Property::GETTER; |
511 const auto SETTER = ObjectLiteral::Property::SETTER; | 511 const auto SETTER = ObjectLiteral::Property::SETTER; |
512 | 512 |
513 ZoneAllocationPolicy allocator(zone); | 513 ZoneAllocationPolicy allocator(zone); |
514 | 514 |
515 CustomMatcherZoneHashMap table( | 515 CustomMatcherZoneHashMap table( |
516 Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, allocator); | 516 Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, allocator); |
517 for (int i = properties()->length() - 1; i >= 0; i--) { | 517 for (int i = properties()->length() - 1; i >= 0; i--) { |
518 ObjectLiteral::Property* property = properties()->at(i); | 518 ObjectLiteral::Property* property = properties()->at(i); |
519 if (property->is_computed_name()) continue; | 519 if (property->is_computed_name()) continue; |
520 if (property->kind() == ObjectLiteral::Property::PROTOTYPE) continue; | 520 if (property->IsPrototype()) continue; |
521 Literal* literal = property->key()->AsLiteral(); | 521 Literal* literal = property->key()->AsLiteral(); |
522 DCHECK(!literal->IsNullLiteral()); | 522 DCHECK(!literal->IsNullLiteral()); |
523 | 523 |
524 // If there is an existing entry do not emit a store unless the previous | 524 // If there is an existing entry do not emit a store unless the previous |
525 // entry was also an accessor. | 525 // entry was also an accessor. |
526 uint32_t hash = literal->Hash(); | 526 uint32_t hash = literal->Hash(); |
527 ZoneHashMap::Entry* entry = table.LookupOrInsert(literal, hash, allocator); | 527 ZoneHashMap::Entry* entry = table.LookupOrInsert(literal, hash, allocator); |
528 if (entry->value != NULL) { | 528 if (entry->value != NULL) { |
529 auto previous_kind = | 529 auto previous_kind = |
530 static_cast<ObjectLiteral::Property*>(entry->value)->kind(); | 530 static_cast<ObjectLiteral::Property*>(entry->value)->kind(); |
531 if (!((property->kind() == GETTER && previous_kind == SETTER) || | 531 if (!((property->kind() == GETTER && previous_kind == SETTER) || |
532 (property->kind() == SETTER && previous_kind == GETTER))) { | 532 (property->kind() == SETTER && previous_kind == GETTER))) { |
533 property->set_emit_store(false); | 533 property->set_emit_store(false); |
534 } | 534 } |
535 } | 535 } |
536 entry->value = property; | 536 entry->value = property; |
537 } | 537 } |
538 } | 538 } |
539 | 539 |
540 | 540 |
541 bool ObjectLiteral::IsBoilerplateProperty(ObjectLiteral::Property* property) { | 541 bool ObjectLiteral::IsBoilerplateProperty(ObjectLiteral::Property* property) { |
542 return property != NULL && | 542 return property != NULL && !property->IsPrototype(); |
543 property->kind() != ObjectLiteral::Property::PROTOTYPE; | |
544 } | 543 } |
545 | 544 |
546 void ObjectLiteral::InitDepthAndFlags() { | 545 void ObjectLiteral::InitDepthAndFlags() { |
547 if (depth_ > 0) return; | 546 if (depth_ > 0) return; |
548 | 547 uint32_t position = 0; |
549 int position = 0; | |
550 // Accumulate the value in local variables and store it at the end. | 548 // Accumulate the value in local variables and store it at the end. |
551 bool is_simple = true; | 549 bool is_simple = true; |
552 int depth_acc = 1; | 550 int depth_acc = 1; |
553 uint32_t max_element_index = 0; | 551 uint32_t max_element_index = 0; |
554 uint32_t elements = 0; | 552 uint32_t elements = 0; |
555 for (int i = 0; i < properties()->length(); i++) { | 553 for (int i = 0; i < properties()->length(); i++) { |
556 ObjectLiteral::Property* property = properties()->at(i); | 554 ObjectLiteral::Property* property = properties()->at(i); |
557 if (!IsBoilerplateProperty(property)) { | 555 if (!IsBoilerplateProperty(property)) { |
Toon Verwaest
2017/03/20 14:47:11
This is actually just property->IsPrototype(). The
Camillo Bruni
2017/04/26 11:54:46
done.
| |
556 // __proto__:null has no side-effects and is set directly on the | |
557 // boilerplate. | |
558 if (property->IsNullPrototype()) { | |
559 set_has_null_protoype(true); | |
560 continue; | |
561 } | |
562 DCHECK(!has_null_prototype()); | |
558 is_simple = false; | 563 is_simple = false; |
559 continue; | 564 continue; |
560 } | 565 } |
561 | 566 // Only check for __proto__:null after the first computed property name. |
562 if (static_cast<uint32_t>(position) == boilerplate_properties_ * 2) { | 567 if (position > boilerplate_properties_) { |
Toon Verwaest
2017/03/20 14:47:11
What about simply doing a loop:
if (position == b
Camillo Bruni
2017/04/26 11:54:46
Added separate helper method.
I will still iterate
| |
568 continue; | |
569 } else if (position == boilerplate_properties_) { | |
563 DCHECK(property->is_computed_name()); | 570 DCHECK(property->is_computed_name()); |
564 is_simple = false; | 571 is_simple = false; |
565 break; | 572 position++; |
573 continue; | |
566 } | 574 } |
567 DCHECK(!property->is_computed_name()); | 575 DCHECK(!property->is_computed_name()); |
568 | 576 |
569 MaterializedLiteral* m_literal = property->value()->AsMaterializedLiteral(); | 577 MaterializedLiteral* m_literal = property->value()->AsMaterializedLiteral(); |
570 if (m_literal != NULL) { | 578 if (m_literal != NULL) { |
571 m_literal->InitDepthAndFlags(); | 579 m_literal->InitDepthAndFlags(); |
572 if (m_literal->depth() >= depth_acc) depth_acc = m_literal->depth() + 1; | 580 if (m_literal->depth() >= depth_acc) depth_acc = m_literal->depth() + 1; |
573 } | 581 } |
574 | 582 |
575 const AstValue* key = property->key()->AsLiteral()->raw_value(); | 583 const AstValue* key = property->key()->AsLiteral()->raw_value(); |
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594 // literal with fast elements will be a waste of space. | 602 // literal with fast elements will be a waste of space. |
595 uint32_t element_index = 0; | 603 uint32_t element_index = 0; |
596 if (key->IsString() && key->AsString()->AsArrayIndex(&element_index)) { | 604 if (key->IsString() && key->AsString()->AsArrayIndex(&element_index)) { |
597 max_element_index = Max(element_index, max_element_index); | 605 max_element_index = Max(element_index, max_element_index); |
598 elements++; | 606 elements++; |
599 } else if (key->ToUint32(&element_index) && element_index != kMaxUInt32) { | 607 } else if (key->ToUint32(&element_index) && element_index != kMaxUInt32) { |
600 max_element_index = Max(element_index, max_element_index); | 608 max_element_index = Max(element_index, max_element_index); |
601 elements++; | 609 elements++; |
602 } | 610 } |
603 | 611 |
604 // Increment the position for the key and the value. | 612 position++; |
605 position += 2; | |
606 } | 613 } |
607 | 614 |
608 bit_field_ = FastElementsField::update( | 615 set_fast_elements((max_element_index <= 32) || |
609 bit_field_, | 616 ((2 * elements) >= max_element_index)); |
610 (max_element_index <= 32) || ((2 * elements) >= max_element_index)); | 617 set_has_elements(elements > 0); |
611 bit_field_ = HasElementsField::update(bit_field_, elements > 0); | 618 bit_field_ = HasElementsField::update(bit_field_, elements > 0); |
Toon Verwaest
2017/03/20 14:47:11
Leftover code?
Camillo Bruni
2017/04/26 11:54:46
removed.
| |
612 | 619 |
613 set_is_simple(is_simple); | 620 set_is_simple(is_simple); |
614 set_depth(depth_acc); | 621 set_depth(depth_acc); |
615 } | 622 } |
616 | 623 |
617 void ObjectLiteral::BuildConstantProperties(Isolate* isolate) { | 624 void ObjectLiteral::BuildConstantProperties(Isolate* isolate) { |
618 if (!constant_properties_.is_null()) return; | 625 if (!constant_properties_.is_null()) return; |
619 | 626 |
620 int index_keys = 0; | 627 int index_keys = 0; |
621 bool has_seen_proto = false; | 628 bool has_seen_proto = false; |
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1116 #ifdef DEBUG | 1123 #ifdef DEBUG |
1117 return is_jsruntime() ? NameForNativeContextIntrinsicIndex(context_index_) | 1124 return is_jsruntime() ? NameForNativeContextIntrinsicIndex(context_index_) |
1118 : function_->name; | 1125 : function_->name; |
1119 #else | 1126 #else |
1120 return is_jsruntime() ? "(context function)" : function_->name; | 1127 return is_jsruntime() ? "(context function)" : function_->name; |
1121 #endif // DEBUG | 1128 #endif // DEBUG |
1122 } | 1129 } |
1123 | 1130 |
1124 } // namespace internal | 1131 } // namespace internal |
1125 } // namespace v8 | 1132 } // namespace v8 |
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