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Issue 2445333002: Ensure slow properties for simple {__proto__:null} literals. (Closed)
Patch Set: updated bytecode expectations Created 3 years, 9 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/ast/ast.h" 5 #include "src/ast/ast.h"
6 6
7 #include <cmath> // For isfinite. 7 #include <cmath> // For isfinite.
8 8
9 #include "src/ast/compile-time-value.h" 9 #include "src/ast/compile-time-value.h"
10 #include "src/ast/prettyprinter.h" 10 #include "src/ast/prettyprinter.h"
(...skipping 472 matching lines...) Expand 10 before | Expand all | Expand 10 after
483 property->SetSlot(spec->AddStoreICSlot(language_mode)); 483 property->SetSlot(spec->AddStoreICSlot(language_mode));
484 } 484 }
485 break; 485 break;
486 } 486 }
487 } 487 }
488 488
489 for (; property_index < properties()->length(); property_index++) { 489 for (; property_index < properties()->length(); property_index++) {
490 ObjectLiteral::Property* property = properties()->at(property_index); 490 ObjectLiteral::Property* property = properties()->at(property_index);
491 491
492 Expression* value = property->value(); 492 Expression* value = property->value();
493 if (property->kind() != ObjectLiteral::Property::PROTOTYPE) { 493 if (!property->IsPrototype()) {
494 if (FunctionLiteral::NeedsHomeObject(value)) { 494 if (FunctionLiteral::NeedsHomeObject(value)) {
495 property->SetSlot(spec->AddStoreICSlot(language_mode)); 495 property->SetSlot(spec->AddStoreICSlot(language_mode));
496 } 496 }
497 } 497 }
498 property->SetStoreDataPropertySlot( 498 property->SetStoreDataPropertySlot(
499 spec->AddStoreDataPropertyInLiteralICSlot()); 499 spec->AddStoreDataPropertyInLiteralICSlot());
500 } 500 }
501 } 501 }
502 502
503 503
504 void ObjectLiteral::CalculateEmitStore(Zone* zone) { 504 void ObjectLiteral::CalculateEmitStore(Zone* zone) {
505 const auto GETTER = ObjectLiteral::Property::GETTER; 505 const auto GETTER = ObjectLiteral::Property::GETTER;
506 const auto SETTER = ObjectLiteral::Property::SETTER; 506 const auto SETTER = ObjectLiteral::Property::SETTER;
507 507
508 ZoneAllocationPolicy allocator(zone); 508 ZoneAllocationPolicy allocator(zone);
509 509
510 CustomMatcherZoneHashMap table( 510 CustomMatcherZoneHashMap table(
511 Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, allocator); 511 Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, allocator);
512 for (int i = properties()->length() - 1; i >= 0; i--) { 512 for (int i = properties()->length() - 1; i >= 0; i--) {
513 ObjectLiteral::Property* property = properties()->at(i); 513 ObjectLiteral::Property* property = properties()->at(i);
514 if (property->is_computed_name()) continue; 514 if (property->is_computed_name()) continue;
515 if (property->kind() == ObjectLiteral::Property::PROTOTYPE) continue; 515 if (property->IsPrototype()) continue;
516 Literal* literal = property->key()->AsLiteral(); 516 Literal* literal = property->key()->AsLiteral();
517 DCHECK(!literal->IsNullLiteral()); 517 DCHECK(!literal->IsNullLiteral());
518 518
519 // If there is an existing entry do not emit a store unless the previous 519 // If there is an existing entry do not emit a store unless the previous
520 // entry was also an accessor. 520 // entry was also an accessor.
521 uint32_t hash = literal->Hash(); 521 uint32_t hash = literal->Hash();
522 ZoneHashMap::Entry* entry = table.LookupOrInsert(literal, hash, allocator); 522 ZoneHashMap::Entry* entry = table.LookupOrInsert(literal, hash, allocator);
523 if (entry->value != NULL) { 523 if (entry->value != NULL) {
524 auto previous_kind = 524 auto previous_kind =
525 static_cast<ObjectLiteral::Property*>(entry->value)->kind(); 525 static_cast<ObjectLiteral::Property*>(entry->value)->kind();
526 if (!((property->kind() == GETTER && previous_kind == SETTER) || 526 if (!((property->kind() == GETTER && previous_kind == SETTER) ||
527 (property->kind() == SETTER && previous_kind == GETTER))) { 527 (property->kind() == SETTER && previous_kind == GETTER))) {
528 property->set_emit_store(false); 528 property->set_emit_store(false);
529 } 529 }
530 } 530 }
531 entry->value = property; 531 entry->value = property;
532 } 532 }
533 } 533 }
534 534
535 535
536 bool ObjectLiteral::IsBoilerplateProperty(ObjectLiteral::Property* property) { 536 bool ObjectLiteral::IsBoilerplateProperty(ObjectLiteral::Property* property) {
537 return property != NULL && 537 return property != NULL && !property->IsPrototype();
538 property->kind() != ObjectLiteral::Property::PROTOTYPE;
539 } 538 }
540 539
541 void ObjectLiteral::InitDepthAndFlags() { 540 void ObjectLiteral::InitDepthAndFlags() {
542 if (depth_ > 0) return; 541 if (depth_ > 0) return;
543 542
544 int position = 0; 543 int position = 0;
545 // Accumulate the value in local variables and store it at the end. 544 // Accumulate the value in local variables and store it at the end.
546 bool is_simple = true; 545 bool is_simple = true;
547 int depth_acc = 1; 546 int depth_acc = 1;
548 uint32_t max_element_index = 0; 547 uint32_t max_element_index = 0;
549 uint32_t elements = 0; 548 uint32_t elements = 0;
550 for (int i = 0; i < properties()->length(); i++) { 549 for (int i = 0; i < properties()->length(); i++) {
551 ObjectLiteral::Property* property = properties()->at(i); 550 ObjectLiteral::Property* property = properties()->at(i);
552 if (!IsBoilerplateProperty(property)) { 551 if (!IsBoilerplateProperty(property)) {
552 // __proto__:null at the first position has no side-effects and is set
adamk 2017/03/13 18:10:44 Why do you say "first position"? The placement of
553 // directly on the boilerplate.
554 if (property->IsNullPrototype()) continue;
553 is_simple = false; 555 is_simple = false;
554 continue; 556 continue;
555 } 557 }
556 558
557 if (static_cast<uint32_t>(position) == boilerplate_properties_ * 2) { 559 if (static_cast<uint32_t>(position) == boilerplate_properties_ * 2) {
558 DCHECK(property->is_computed_name()); 560 DCHECK(property->is_computed_name());
559 is_simple = false; 561 is_simple = false;
560 break; 562 break;
561 } 563 }
562 DCHECK(!property->is_computed_name()); 564 DCHECK(!property->is_computed_name());
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1114 #ifdef DEBUG 1116 #ifdef DEBUG
1115 return is_jsruntime() ? NameForNativeContextIntrinsicIndex(context_index_) 1117 return is_jsruntime() ? NameForNativeContextIntrinsicIndex(context_index_)
1116 : function_->name; 1118 : function_->name;
1117 #else 1119 #else
1118 return is_jsruntime() ? "(context function)" : function_->name; 1120 return is_jsruntime() ? "(context function)" : function_->name;
1119 #endif // DEBUG 1121 #endif // DEBUG
1120 } 1122 }
1121 1123
1122 } // namespace internal 1124 } // namespace internal
1123 } // namespace v8 1125 } // namespace v8
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