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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/ast/ast.h" | 5 #include "src/ast/ast.h" |
| 6 | 6 |
| 7 #include <cmath> // For isfinite. | 7 #include <cmath> // For isfinite. |
| 8 | 8 |
| 9 #include "src/ast/compile-time-value.h" | 9 #include "src/ast/compile-time-value.h" |
| 10 #include "src/ast/prettyprinter.h" | 10 #include "src/ast/prettyprinter.h" |
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| 483 entry->value = property; | 483 entry->value = property; |
| 484 } | 484 } |
| 485 } | 485 } |
| 486 | 486 |
| 487 | 487 |
| 488 bool ObjectLiteral::IsBoilerplateProperty(ObjectLiteral::Property* property) { | 488 bool ObjectLiteral::IsBoilerplateProperty(ObjectLiteral::Property* property) { |
| 489 return property != NULL && | 489 return property != NULL && |
| 490 property->kind() != ObjectLiteral::Property::PROTOTYPE; | 490 property->kind() != ObjectLiteral::Property::PROTOTYPE; |
| 491 } | 491 } |
| 492 | 492 |
| 493 | |
| 494 void ObjectLiteral::BuildConstantProperties(Isolate* isolate) { | 493 void ObjectLiteral::BuildConstantProperties(Isolate* isolate) { |
| 495 if (!constant_properties_.is_null()) return; | 494 if (!constant_properties_.is_null()) return; |
| 496 | 495 |
| 497 // Allocate a fixed array to hold all the constant properties. | 496 // Allocate a fixed array to hold all the constant properties. |
| 498 Handle<FixedArray> constant_properties = isolate->factory()->NewFixedArray( | 497 Handle<FixedArray> constant_properties = isolate->factory()->NewFixedArray( |
| 499 boilerplate_properties_ * 2, TENURED); | 498 boilerplate_properties_ * 2, TENURED); |
| 500 | 499 |
| 501 int position = 0; | 500 int position = 0; |
| 502 // Accumulate the value in local variables and store it at the end. | 501 // Accumulate the value in local variables and store it at the end. |
| 503 bool is_simple = true; | 502 bool is_simple = true; |
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| 943 // static | 942 // static |
| 944 bool Literal::Match(void* literal1, void* literal2) { | 943 bool Literal::Match(void* literal1, void* literal2) { |
| 945 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 944 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); |
| 946 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 945 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); |
| 947 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || | 946 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || |
| 948 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 947 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); |
| 949 } | 948 } |
| 950 | 949 |
| 951 } // namespace internal | 950 } // namespace internal |
| 952 } // namespace v8 | 951 } // namespace v8 |
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