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Side by Side Diff: ash/common/keyboard/keyboard_ui.h

Issue 2445293002: Make the virtual keyboard show up on the display with input focus. (Closed)
Patch Set: fix one more compilation error on Windows Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_COMMON_KEYBOARD_KEYBOARD_UI_H_ 5 #ifndef ASH_COMMON_KEYBOARD_KEYBOARD_UI_H_
6 #define ASH_COMMON_KEYBOARD_KEYBOARD_UI_H_ 6 #define ASH_COMMON_KEYBOARD_KEYBOARD_UI_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/observer_list.h" 12 #include "base/observer_list.h"
13 13
14 namespace ash { 14 namespace ash {
15 15
16 class KeyboardUIObserver; 16 class KeyboardUIObserver;
17 17
18 // KeyboardUI wraps the appropriate keyboard ui depending upon whether ash is 18 // KeyboardUI wraps the appropriate keyboard ui depending upon whether ash is
19 // running in mus or non-mus. 19 // running in mus or non-mus.
20 class ASH_EXPORT KeyboardUI { 20 class ASH_EXPORT KeyboardUI {
21 public: 21 public:
22 virtual ~KeyboardUI(); 22 virtual ~KeyboardUI();
23 23
24 static std::unique_ptr<KeyboardUI> Create(); 24 static std::unique_ptr<KeyboardUI> Create();
25 25
26 virtual void Show() = 0; 26 virtual void Show() = 0;
27 virtual void ShowInDisplay(const int64_t display_id) = 0;
27 virtual void Hide() = 0; 28 virtual void Hide() = 0;
28 29
29 // Returns true if the keyboard is enabled. 30 // Returns true if the keyboard is enabled.
30 virtual bool IsEnabled() = 0; 31 virtual bool IsEnabled() = 0;
31 32
32 void AddObserver(KeyboardUIObserver* observer); 33 void AddObserver(KeyboardUIObserver* observer);
33 void RemoveObserver(KeyboardUIObserver* observer); 34 void RemoveObserver(KeyboardUIObserver* observer);
34 35
35 // Applist also queries this for bounds. If app list remains in ash then 36 // Applist also queries this for bounds. If app list remains in ash then
36 // we need to plumb bounds through here too. 37 // we need to plumb bounds through here too.
37 38
38 protected: 39 protected:
39 KeyboardUI(); 40 KeyboardUI();
40 41
41 base::ObserverList<KeyboardUIObserver>* observers() { return &observers_; } 42 base::ObserverList<KeyboardUIObserver>* observers() { return &observers_; }
42 43
43 private: 44 private:
44 base::ObserverList<KeyboardUIObserver> observers_; 45 base::ObserverList<KeyboardUIObserver> observers_;
45 }; 46 };
46 47
47 } // namespace ash 48 } // namespace ash
48 49
49 #endif // ASH_COMMON_KEYBOARD_KEYBOARD_UI_H_ 50 #endif // ASH_COMMON_KEYBOARD_KEYBOARD_UI_H_
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