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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/blimp/layer_tree_host_remote.h" | 5 #include "cc/blimp/layer_tree_host_remote.h" |
| 6 | 6 |
| 7 #include "base/atomic_sequence_num.h" | 7 #include "base/atomic_sequence_num.h" |
| 8 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
| 9 #include "base/memory/ptr_util.h" | 9 #include "base/memory/ptr_util.h" |
| 10 #include "cc/animation/animation_host.h" | 10 #include "cc/animation/animation_host.h" |
| 11 #include "cc/blimp/compositor_proto_state.h" | 11 #include "cc/blimp/compositor_proto_state.h" |
| 12 #include "cc/blimp/engine_picture_cache.h" | 12 #include "cc/blimp/engine_picture_cache.h" |
| 13 #include "cc/blimp/picture_data_conversions.h" | 13 #include "cc/blimp/picture_data_conversions.h" |
| 14 #include "cc/blimp/remote_compositor_bridge.h" | 14 #include "cc/blimp/remote_compositor_bridge.h" |
| 15 #include "cc/output/begin_frame_args.h" | 15 #include "cc/output/begin_frame_args.h" |
| 16 #include "cc/output/compositor_frame_sink.h" | 16 #include "cc/output/compositor_frame_sink.h" |
| 17 #include "cc/proto/compositor_message.pb.h" | 17 #include "cc/proto/compositor_message.pb.h" |
| 18 #include "cc/proto/gfx_conversions.h" | |
| 18 #include "cc/proto/layer_tree_host.pb.h" | 19 #include "cc/proto/layer_tree_host.pb.h" |
| 19 #include "cc/trees/layer_tree.h" | 20 #include "cc/trees/layer_tree.h" |
| 20 #include "cc/trees/layer_tree_host_client.h" | 21 #include "cc/trees/layer_tree_host_client.h" |
| 21 #include "cc/trees/layer_tree_host_common.h" | 22 #include "cc/trees/layer_tree_host_common.h" |
| 22 #include "cc/trees/task_runner_provider.h" | 23 #include "cc/trees/task_runner_provider.h" |
| 23 #include "ui/gfx/geometry/scroll_offset.h" | 24 #include "ui/gfx/geometry/scroll_offset.h" |
| 24 | 25 |
| 25 namespace cc { | 26 namespace cc { |
| 26 namespace { | 27 namespace { |
| 27 // We use a 16ms default frame interval because the rate at which the engine | 28 // We use a 16ms default frame interval because the rate at which the engine |
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| 190 // used here. | 191 // used here. |
| 191 // TODO(khushalsagar): The caller could be waiting for an Ack for this redraw. | 192 // TODO(khushalsagar): The caller could be waiting for an Ack for this redraw. |
| 192 // We need a better solution for this. See crbug.com/651141. | 193 // We need a better solution for this. See crbug.com/651141. |
| 193 NOTIMPLEMENTED(); | 194 NOTIMPLEMENTED(); |
| 194 } | 195 } |
| 195 | 196 |
| 196 void LayerTreeHostRemote::SetNextCommitForcesRedraw() { | 197 void LayerTreeHostRemote::SetNextCommitForcesRedraw() { |
| 197 // Ideally the engine shouldn't need to care about draw requests at all. The | 198 // Ideally the engine shouldn't need to care about draw requests at all. The |
| 198 // compositor that produces CompositorFrames is on the client and draw | 199 // compositor that produces CompositorFrames is on the client and draw |
| 199 // requests should be made directly to it on the client itself. | 200 // requests should be made directly to it on the client itself. |
| 200 NOTREACHED(); | 201 NOTIMPLEMENTED(); |
| 201 } | 202 } |
| 202 | 203 |
| 203 void LayerTreeHostRemote::NotifyInputThrottledUntilCommit() { | 204 void LayerTreeHostRemote::NotifyInputThrottledUntilCommit() { |
| 204 // This notification is used in the case where the renderer handles an input | 205 // This notification is used in the case where the renderer handles an input |
| 205 // event, and needs to send an Ack to the browser when the resulting main | 206 // event, and needs to send an Ack to the browser when the resulting main |
| 206 // frame is committed. If the compositor is taking too long on the pending | 207 // frame is committed. If the compositor is taking too long on the pending |
| 207 // tree, the commit processing will be delayed blocking all input as a result. | 208 // tree, the commit processing will be delayed blocking all input as a result. |
| 208 // So this is used to have the compositor activate the pending tree faster, so | 209 // So this is used to have the compositor activate the pending tree faster, so |
| 209 // the pending commit can be processed. | 210 // the pending commit can be processed. |
| 210 // In remote mode, we don't send such notifications to the client because the | 211 // In remote mode, we don't send such notifications to the client because the |
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| 407 // right after the update is processed by the bridge. | 408 // right after the update is processed by the bridge. |
| 408 // TODO(khushalsagar): We can not really know what these callbacks end up | 409 // TODO(khushalsagar): We can not really know what these callbacks end up |
| 409 // being used for. Consider migrating clients to understand/cope with the fact | 410 // being used for. Consider migrating clients to understand/cope with the fact |
| 410 // that there is no actual compositing happening here. | 411 // that there is no actual compositing happening here. |
| 411 task_runner_provider_->MainThreadTaskRunner()->PostTask( | 412 task_runner_provider_->MainThreadTaskRunner()->PostTask( |
| 412 FROM_HERE, | 413 FROM_HERE, |
| 413 base::Bind(&LayerTreeHostRemote::DispatchDrawAndSubmitCallbacks, | 414 base::Bind(&LayerTreeHostRemote::DispatchDrawAndSubmitCallbacks, |
| 414 weak_factory_.GetWeakPtr())); | 415 weak_factory_.GetWeakPtr())); |
| 415 } | 416 } |
| 416 | 417 |
| 417 bool LayerTreeHostRemote::ApplyScrollAndScaleUpdateFromClient( | 418 void LayerTreeHostRemote::ApplyStateUpdateFromClient( |
| 418 const ScrollOffsetMap& client_scroll_map, | 419 const proto::ClientStateUpdate& client_state_update) { |
| 419 float client_page_scale) { | |
| 420 DCHECK(!synchronizing_client_updates_); | 420 DCHECK(!synchronizing_client_updates_); |
| 421 | |
| 422 base::AutoReset<bool> synchronizing_updates(&synchronizing_client_updates_, | 421 base::AutoReset<bool> synchronizing_updates(&synchronizing_client_updates_, |
| 423 true); | 422 true); |
| 424 bool layer_sync_successful = true; | |
| 425 | 423 |
| 426 gfx::Vector2dF inner_viewport_scroll_delta; | 424 gfx::Vector2d inner_viewport_delta; |
|
aelias_OOO_until_Jul13
2016/10/28 03:40:20
gfx::Vector2dF
Khushal
2016/10/31 21:02:01
Done.
| |
| 427 Layer* inner_viewport_scroll_layer = | 425 for (int i = 0; i < client_state_update.scroll_updates_size(); ++i) { |
| 428 layer_tree_->inner_viewport_scroll_layer(); | 426 const proto::ScrollUpdate& scroll_update = |
| 429 for (const auto& client_scroll : client_scroll_map) { | 427 client_state_update.scroll_updates(i); |
| 430 Layer* layer = layer_tree_->LayerById(client_scroll.first); | 428 int layer_id = scroll_update.layer_id(); |
| 431 const gfx::ScrollOffset& scroll_offset = client_scroll.second; | 429 Layer* layer = layer_tree_->LayerById(layer_id); |
| 430 gfx::Vector2d scroll_delta = ProtoToVector2d(scroll_update.scroll_delta()); | |
|
aelias_OOO_until_Jul13
2016/10/28 03:40:20
gfx::Vector2dF
Khushal
2016/10/31 21:02:01
Done.
| |
| 432 | 431 |
| 433 // Note the inner viewport scroll delta to report separately. | 432 if (!layer) |
| 434 if (layer == inner_viewport_scroll_layer) { | 433 continue; |
| 435 inner_viewport_scroll_delta = | 434 |
| 436 scroll_offset.DeltaFrom(layer->scroll_offset()); | 435 if (layer == layer_tree_->inner_viewport_scroll_layer()) { |
| 436 inner_viewport_delta = scroll_delta; | |
| 437 } else { | |
| 438 layer->SetScrollOffsetFromImplSide( | |
| 439 gfx::ScrollOffsetWithDelta(layer->scroll_offset(), scroll_delta)); | |
| 440 SetNeedsUpdateLayers(); | |
| 437 } | 441 } |
| 442 } | |
| 438 | 443 |
| 439 if (layer) | 444 if (!inner_viewport_delta.IsZero()) { |
| 440 layer->SetScrollOffsetFromImplSide(scroll_offset); | 445 layer_tree_->inner_viewport_scroll_layer()->SetScrollOffsetFromImplSide( |
| 441 else | 446 gfx::ScrollOffsetWithDelta( |
| 442 layer_sync_successful = false; | 447 layer_tree_->inner_viewport_scroll_layer()->scroll_offset(), |
| 448 inner_viewport_delta)); | |
| 443 } | 449 } |
| 444 | 450 |
| 445 float page_scale_delta = 1.0f; | 451 float page_scale_delta = 1.0f; |
| 446 if (client_page_scale != layer_tree_->page_scale_factor()) { | 452 if (client_state_update.has_page_scale_delta()) { |
| 447 page_scale_delta = client_page_scale / layer_tree_->page_scale_factor(); | 453 page_scale_delta = client_state_update.page_scale_delta(); |
| 448 layer_tree_->SetPageScaleFromImplSide(client_page_scale); | 454 layer_tree_->SetPageScaleFromImplSide(layer_tree_->page_scale_factor() * |
| 455 page_scale_delta); | |
| 449 } | 456 } |
| 450 | 457 |
| 451 if (!inner_viewport_scroll_delta.IsZero() || page_scale_delta != 1.0f) { | 458 if (!inner_viewport_delta.IsZero() || page_scale_delta != 1.0f) { |
| 452 client_->ApplyViewportDeltas(inner_viewport_scroll_delta, gfx::Vector2dF(), | 459 client_->ApplyViewportDeltas(inner_viewport_delta, gfx::Vector2dF(), |
| 453 gfx::Vector2dF(), page_scale_delta, 1.0f); | 460 gfx::Vector2dF(), page_scale_delta, 0.0f); |
| 461 SetNeedsUpdateLayers(); | |
| 454 } | 462 } |
| 455 | |
| 456 return layer_sync_successful; | |
| 457 } | 463 } |
| 458 | 464 |
| 459 void LayerTreeHostRemote::MainFrameComplete() { | 465 void LayerTreeHostRemote::MainFrameComplete() { |
| 460 DCHECK_EQ(current_pipeline_stage_, FramePipelineStage::COMMIT); | 466 DCHECK_EQ(current_pipeline_stage_, FramePipelineStage::COMMIT); |
| 461 | 467 |
| 462 current_pipeline_stage_ = FramePipelineStage::NONE; | 468 current_pipeline_stage_ = FramePipelineStage::NONE; |
| 463 max_pipeline_stage_for_current_frame_ = FramePipelineStage::NONE; | 469 max_pipeline_stage_for_current_frame_ = FramePipelineStage::NONE; |
| 464 source_frame_number_++; | 470 source_frame_number_++; |
| 465 | 471 |
| 466 client_->DidCommit(); | 472 client_->DidCommit(); |
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| 492 layer_tree_host_proto->mutable_layer_updates(), inputs_only); | 498 layer_tree_host_proto->mutable_layer_updates(), inputs_only); |
| 493 layer_tree_->LayersThatShouldPushProperties().clear(); | 499 layer_tree_->LayersThatShouldPushProperties().clear(); |
| 494 | 500 |
| 495 std::vector<PictureData> pictures = | 501 std::vector<PictureData> pictures = |
| 496 engine_picture_cache_->CalculateCacheUpdateAndFlush(); | 502 engine_picture_cache_->CalculateCacheUpdateAndFlush(); |
| 497 proto::PictureDataVectorToSkPicturesProto( | 503 proto::PictureDataVectorToSkPicturesProto( |
| 498 pictures, layer_tree_host_proto->mutable_pictures()); | 504 pictures, layer_tree_host_proto->mutable_pictures()); |
| 499 } | 505 } |
| 500 | 506 |
| 501 } // namespace cc | 507 } // namespace cc |
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