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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
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59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); | 59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
60 DOMMatrix* translate(double tx, double ty, double tz = 0); | 60 DOMMatrix* translate(double tx, double ty, double tz = 0); |
61 DOMMatrix* scale(double sx = 1); | 61 DOMMatrix* scale(double sx = 1); |
62 DOMMatrix* scale(double sx, | 62 DOMMatrix* scale(double sx, |
63 double sy, | 63 double sy, |
64 double sz = 1, | 64 double sz = 1, |
65 double ox = 0, | 65 double ox = 0, |
66 double oy = 0, | 66 double oy = 0, |
67 double oz = 0); | 67 double oz = 0); |
68 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); | 68 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); |
| 69 DOMMatrix* rotate(double rotX); |
| 70 DOMMatrix* rotate(double rotX, double rotY); |
| 71 DOMMatrix* rotate(double rotX, double rotY, double rotZ); |
| 72 DOMMatrix* rotateFromVector(double x, double y); |
69 DOMMatrix* rotateAxisAngle(double x = 0, | 73 DOMMatrix* rotateAxisAngle(double x = 0, |
70 double y = 0, | 74 double y = 0, |
71 double z = 0, | 75 double z = 0, |
72 double angle = 0); | 76 double angle = 0); |
73 DOMMatrix* skewX(double sx); | 77 DOMMatrix* skewX(double sx); |
74 DOMMatrix* skewY(double sy); | 78 DOMMatrix* skewY(double sy); |
75 DOMMatrix* flipX(); | 79 DOMMatrix* flipX(); |
76 DOMMatrix* flipY(); | 80 DOMMatrix* flipY(); |
77 DOMMatrix* inverse(); | 81 DOMMatrix* inverse(); |
78 | 82 |
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112 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr | 116 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr |
113 // to allocate TransformationMatrix on PartitionAlloc. | 117 // to allocate TransformationMatrix on PartitionAlloc. |
114 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 118 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
115 std::unique_ptr<TransformationMatrix> m_matrix; | 119 std::unique_ptr<TransformationMatrix> m_matrix; |
116 bool m_is2D; | 120 bool m_is2D; |
117 }; | 121 }; |
118 | 122 |
119 } // namespace blink | 123 } // namespace blink |
120 | 124 |
121 #endif | 125 #endif |
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