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Side by Side Diff: third_party/WebKit/Source/core/dom/DOMMatrix.cpp

Issue 2444733002: [GeometryInterface] Add rotate*(), rotateFromVector*() function. (Closed)
Patch Set: update test file. Created 4 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/dom/DOMMatrix.h" 5 #include "core/dom/DOMMatrix.h"
6 6
7 namespace blink { 7 namespace blink {
8 8
9 DOMMatrix* DOMMatrix::create(ExceptionState& exceptionState) { 9 DOMMatrix* DOMMatrix::create(ExceptionState& exceptionState) {
10 return new DOMMatrix(TransformationMatrix()); 10 return new DOMMatrix(TransformationMatrix());
(...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 return this; 176 return this;
177 } 177 }
178 178
179 DOMMatrix* DOMMatrix::scale3dSelf(double scale, 179 DOMMatrix* DOMMatrix::scale3dSelf(double scale,
180 double ox, 180 double ox,
181 double oy, 181 double oy,
182 double oz) { 182 double oz) {
183 return scaleSelf(scale, scale, scale, ox, oy, oz); 183 return scaleSelf(scale, scale, scale, ox, oy, oz);
184 } 184 }
185 185
186 DOMMatrix* DOMMatrix::rotateSelf(double rotX) {
187 return rotateSelf(0, 0, rotX);
188 }
189
190 DOMMatrix* DOMMatrix::rotateSelf(double rotX, double rotY) {
191 return rotateSelf(rotX, rotY, 0);
192 }
193
194 DOMMatrix* DOMMatrix::rotateSelf(double rotX, double rotY, double rotZ) {
195 if (rotZ)
196 m_matrix->rotate3d(0, 0, 1, rotZ);
197
198 if (rotY) {
199 m_matrix->rotate3d(0, 1, 0, rotY);
200 m_is2D = false;
201 }
202
203 if (rotX) {
204 m_matrix->rotate3d(1, 0, 0, rotX);
205 m_is2D = false;
206 }
207
208 return this;
209 }
210
211 DOMMatrix* DOMMatrix::rotateFromVectorSelf(double x, double y) {
212 m_matrix->rotate(rad2deg(atan2(y, x)));
213 return this;
214 }
215
186 DOMMatrix* DOMMatrix::rotateAxisAngleSelf(double x, 216 DOMMatrix* DOMMatrix::rotateAxisAngleSelf(double x,
187 double y, 217 double y,
188 double z, 218 double z,
189 double angle) { 219 double angle) {
190 m_matrix->rotate3d(x, y, z, angle); 220 m_matrix->rotate3d(x, y, z, angle);
191 221
192 if (x != 0 || y != 0) 222 if (x != 0 || y != 0)
193 m_is2D = false; 223 m_is2D = false;
194 224
195 return this; 225 return this;
(...skipping 13 matching lines...) Expand all
209 if (m_matrix->isInvertible()) { 239 if (m_matrix->isInvertible()) {
210 m_matrix = TransformationMatrix::create(m_matrix->inverse()); 240 m_matrix = TransformationMatrix::create(m_matrix->inverse());
211 } else { 241 } else {
212 setNAN(); 242 setNAN();
213 setIs2D(false); 243 setIs2D(false);
214 } 244 }
215 return this; 245 return this;
216 } 246 }
217 247
218 } // namespace blink 248 } // namespace blink
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