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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef SkBenchmark_DEFINED | 8 #ifndef SkBenchmark_DEFINED |
| 9 #define SkBenchmark_DEFINED | 9 #define SkBenchmark_DEFINED |
| 10 | 10 |
| 11 #include "SkRefCnt.h" | 11 #include "SkRefCnt.h" |
| 12 #include "SkPoint.h" | 12 #include "SkPoint.h" |
| 13 #include "SkString.h" |
| 13 #include "SkTRegistry.h" | 14 #include "SkTRegistry.h" |
| 14 | 15 |
| 15 #define DEF_BENCH(code) \ | 16 #define DEF_BENCH(code) \ |
| 16 static SkBenchmark* SK_MACRO_APPEND_LINE(F_)() { code; } \ | 17 static SkBenchmark* SK_MACRO_APPEND_LINE(F_)() { code; } \ |
| 17 static BenchRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_)); | 18 static BenchRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_)); |
| 18 | 19 |
| 19 /* | 20 /* |
| 20 * With the above macros, you can register benches as follows (at the bottom | 21 * With the above macros, you can register benches as follows (at the bottom |
| 21 * of your .cpp) | 22 * of your .cpp) |
| 22 * | 23 * |
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| 99 | 100 |
| 100 // The bench framework calls this to control the runtime of a bench. | 101 // The bench framework calls this to control the runtime of a bench. |
| 101 void setLoops(int loops) { | 102 void setLoops(int loops) { |
| 102 fLoops = loops; | 103 fLoops = loops; |
| 103 } | 104 } |
| 104 | 105 |
| 105 // Each bench should do its main work in a loop like this: | 106 // Each bench should do its main work in a loop like this: |
| 106 // for (int i = 0; i < this->getLoops(); i++) { <work here> } | 107 // for (int i = 0; i < this->getLoops(); i++) { <work here> } |
| 107 int getLoops() const { return fLoops; } | 108 int getLoops() const { return fLoops; } |
| 108 | 109 |
| 110 static void SetResourcePath(const char* resPath) { gResourcePath.set(resPath
); } |
| 111 |
| 112 static SkString& GetResourcePath() { return gResourcePath; } |
| 113 |
| 109 protected: | 114 protected: |
| 110 virtual void setupPaint(SkPaint* paint); | 115 virtual void setupPaint(SkPaint* paint); |
| 111 | 116 |
| 112 virtual const char* onGetName() = 0; | 117 virtual const char* onGetName() = 0; |
| 113 virtual void onPreDraw() {} | 118 virtual void onPreDraw() {} |
| 114 virtual void onDraw(SkCanvas*) = 0; | 119 virtual void onDraw(SkCanvas*) = 0; |
| 115 virtual void onPostDraw() {} | 120 virtual void onPostDraw() {} |
| 116 | 121 |
| 117 virtual SkIPoint onGetSize(); | 122 virtual SkIPoint onGetSize(); |
| 118 /// Defaults to true. | 123 /// Defaults to true. |
| 119 bool fIsRendering; | 124 bool fIsRendering; |
| 120 | 125 |
| 121 private: | 126 private: |
| 122 int fForceAlpha; | 127 int fForceAlpha; |
| 123 bool fForceAA; | 128 bool fForceAA; |
| 124 bool fForceFilter; | 129 bool fForceFilter; |
| 125 SkTriState::State fDither; | 130 SkTriState::State fDither; |
| 126 uint32_t fOrMask, fClearMask; | 131 uint32_t fOrMask, fClearMask; |
| 127 int fLoops; | 132 int fLoops; |
| 133 static SkString gResourcePath; |
| 128 | 134 |
| 129 typedef SkRefCnt INHERITED; | 135 typedef SkRefCnt INHERITED; |
| 130 }; | 136 }; |
| 131 | 137 |
| 132 typedef SkTRegistry<SkBenchmark*(*)()> BenchRegistry; | 138 typedef SkTRegistry<SkBenchmark*(*)()> BenchRegistry; |
| 133 | 139 |
| 134 #endif | 140 #endif |
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