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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" | 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" |
2 "http://www.w3.org/TR/html4/strict.dtd"> | 2 "http://www.w3.org/TR/html4/strict.dtd"> |
3 <html> | 3 <html> |
4 <head> | 4 <head> |
5 <script src="resources/repaint.js"></script> | 5 <script src="resources/repaint.js"></script> |
6 <script> | 6 <script> |
7 if (window.testRunner) | 7 if (window.testRunner) |
8 testRunner.dumpAsText(true); | 8 testRunner.dumpAsTextWithPixelResults(); |
9 | 9 |
10 function repaintTest() | 10 function repaintTest() |
11 { | 11 { |
12 var canvas = document.getElementById('c1'); | 12 var canvas = document.getElementById('c1'); |
13 var offset = document.body.offsetLeft; // Forces layout | 13 var offset = document.body.offsetLeft; // Forces layout |
14 canvas.width = canvas.width; // Should wipe canvas clean | 14 canvas.width = canvas.width; // Should wipe canvas clean |
15 } | 15 } |
16 </script> | 16 </script> |
17 </head> | 17 </head> |
18 <body onload="runRepaintTest();"> | 18 <body onload="runRepaintTest();"> |
(...skipping 12 matching lines...) Expand all Loading... |
31 | 31 |
32 var canvas = document.getElementById('c1'); | 32 var canvas = document.getElementById('c1'); |
33 var ctx = canvas.getContext('2d'); | 33 var ctx = canvas.getContext('2d'); |
34 ctx.fillStyle = '#0f0'; | 34 ctx.fillStyle = '#0f0'; |
35 ctx.fillRect(0, 0, 100, 50); | 35 ctx.fillRect(0, 0, 100, 50); |
36 | 36 |
37 </script> | 37 </script> |
38 | 38 |
39 </body> | 39 </body> |
40 </html> | 40 </html> |
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