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Side by Side Diff: LayoutTests/fast/canvas/image-object-in-canvas.html

Issue 24438004: Rename testRunner.dumpAsText(true) to testRunner.dumpAsTextWithPixelResults() (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: more tests Created 7 years, 2 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd"> 2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html> 3 <html>
4 <head> 4 <head>
5 <script> 5 <script>
6 function debug(str) { 6 function debug(str) {
7 var c = document.getElementById('console') 7 var c = document.getElementById('console')
8 c.appendChild(document.createTextNode(str + '\n')); 8 c.appendChild(document.createTextNode(str + '\n'));
9 } 9 }
10 10
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35 c4.translate(- i.width / 2, - i.height / 2); 35 c4.translate(- i.width / 2, - i.height / 2);
36 c4.fillRect(0, 0, i.width, i.height); 36 c4.fillRect(0, 0, i.width, i.height);
37 37
38 if (window.testRunner) { 38 if (window.testRunner) {
39 testRunner.notifyDone(); 39 testRunner.notifyDone();
40 } 40 }
41 } 41 }
42 42
43 function runTests() { 43 function runTests() {
44 if (window.testRunner) { 44 if (window.testRunner) {
45 » testRunner.dumpAsText(true); 45 » testRunner.dumpAsTextWithPixelResults();
46 testRunner.waitUntilDone(); 46 testRunner.waitUntilDone();
47 } 47 }
48 48
49 i = new Image(); 49 i = new Image();
50 i.onload = imageLoaded; 50 i.onload = imageLoaded;
51 i.src = 'resources/apple.gif'; 51 i.src = 'resources/apple.gif';
52 } 52 }
53 53
54 </script> 54 </script>
55 </head> 55 </head>
56 <body onload="runTests();"> 56 <body onload="runTests();">
57 <p>This tests that the Image JavaScript object works as expected when used in a canvas. If the test is successful, the Apple logo should appear scaled, normal a nd finally tiled in a circle.</p> 57 <p>This tests that the Image JavaScript object works as expected when used in a canvas. If the test is successful, the Apple logo should appear scaled, normal a nd finally tiled in a circle.</p>
58 <div><canvas id="canvas1" width="150" height="150"></canvas>Using drawImage.</di v> 58 <div><canvas id="canvas1" width="150" height="150"></canvas>Using drawImage.</di v>
59 <div><canvas id="canvas2" width="150" height="150"></canvas>Using drawImageFromR ect.</div> 59 <div><canvas id="canvas2" width="150" height="150"></canvas>Using drawImageFromR ect.</div>
60 <div><canvas id="canvas3" width="150" height="150"></canvas>Using ImagePattern.< /div> 60 <div><canvas id="canvas3" width="150" height="150"></canvas>Using ImagePattern.< /div>
61 <div><canvas id="canvas4" width="150" height="150"></canvas>Using ImagePattern a nd rotation.</div> 61 <div><canvas id="canvas4" width="150" height="150"></canvas>Using ImagePattern a nd rotation.</div>
62 62
63 <pre id="console"> 63 <pre id="console">
64 </pre> 64 </pre>
65 </body> 65 </body>
66 </html> 66 </html>
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