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Side by Side Diff: LayoutTests/css3/images/optimize-contrast-canvas.html

Issue 24438004: Rename testRunner.dumpAsText(true) to testRunner.dumpAsTextWithPixelResults() (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: more tests Created 7 years, 2 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <style> 2 <style>
3 canvas { 3 canvas {
4 display: block; 4 display: block;
5 position: fixed; 5 position: fixed;
6 left: 0px; 6 left: 0px;
7 top: 0px; 7 top: 0px;
8 right: 0px; 8 right: 0px;
9 bottom: 0px; 9 bottom: 0px;
10 border: none; 10 border: none;
11 width: 100px; 11 width: 100px;
12 height: 100px; 12 height: 100px;
13 margin: 0px; 13 margin: 0px;
14 padding: 0px; 14 padding: 0px;
15 image-rendering: -webkit-optimize-contrast; 15 image-rendering: -webkit-optimize-contrast;
16 } 16 }
17 </style> 17 </style>
18 <body> 18 <body>
19 <!-- The resulting image should be 100x100, consisting of 4 50x50 blocks of solid color, with no blurring of edges --> 19 <!-- The resulting image should be 100x100, consisting of 4 50x50 blocks of solid color, with no blurring of edges -->
20 <canvas width="2" height="2"></canvas> 20 <canvas width="2" height="2"></canvas>
21 </body> 21 </body>
22 <script> 22 <script>
23 if (window.testRunner) 23 if (window.testRunner)
24 testRunner.dumpAsText(true); 24 testRunner.dumpAsTextWithPixelResults();
25 25
26 var canvas; 26 var canvas;
27 var imageHandle; 27 var imageHandle;
28 canvas = document.getElementsByTagName("canvas")[0].getContext("2d"); 28 canvas = document.getElementsByTagName("canvas")[0].getContext("2d");
29 canvas.width = 2; 29 canvas.width = 2;
30 canvas.height = 2; 30 canvas.height = 2;
31 imageHandle = canvas.createImageData(2, 2); 31 imageHandle = canvas.createImageData(2, 2);
32 32
33 var index = 0; 33 var index = 0;
34 var length = imageHandle.data.length; 34 var length = imageHandle.data.length;
(...skipping 13 matching lines...) Expand all
48 imageHandle.data[index++] = 255; 48 imageHandle.data[index++] = 255;
49 imageHandle.data[index++] = 255; 49 imageHandle.data[index++] = 255;
50 50
51 imageHandle.data[index++] = 0; 51 imageHandle.data[index++] = 0;
52 imageHandle.data[index++] = 0; 52 imageHandle.data[index++] = 0;
53 imageHandle.data[index++] = 0; 53 imageHandle.data[index++] = 0;
54 imageHandle.data[index++] = 255; 54 imageHandle.data[index++] = 255;
55 55
56 canvas.putImageData(imageHandle, 0, 0); 56 canvas.putImageData(imageHandle, 0, 0);
57 </script> 57 </script>
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