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Issue 2443613002: Rename classes related to top controls (Closed)
Patch Set: fix test Created 4 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_in_process.h" 5 #include "cc/trees/layer_tree_host_in_process.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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880 // controls from clamping the layout viewport both on the compositor and 880 // controls from clamping the layout viewport both on the compositor and
881 // on the main thread. 881 // on the main thread.
882 ApplyViewportDeltas(info); 882 ApplyViewportDeltas(info);
883 } 883 }
884 884
885 const base::WeakPtr<InputHandler>& LayerTreeHostInProcess::GetInputHandler() 885 const base::WeakPtr<InputHandler>& LayerTreeHostInProcess::GetInputHandler()
886 const { 886 const {
887 return input_handler_weak_ptr_; 887 return input_handler_weak_ptr_;
888 } 888 }
889 889
890 void LayerTreeHostInProcess::UpdateTopControlsState( 890 void LayerTreeHostInProcess::UpdateBrowserControlsState(
891 TopControlsState constraints, 891 BrowserControlsState constraints,
892 TopControlsState current, 892 BrowserControlsState current,
893 bool animate) { 893 bool animate) {
894 // Top controls are only used in threaded or remote mode. 894 // Browser controls are only used in threaded or remote mode.
895 DCHECK(IsThreaded() || IsRemoteServer()); 895 DCHECK(IsThreaded() || IsRemoteServer());
896 proxy_->UpdateTopControlsState(constraints, current, animate); 896 proxy_->UpdateBrowserControlsState(constraints, current, animate);
897 } 897 }
898 898
899 void LayerTreeHostInProcess::AnimateLayers(base::TimeTicks monotonic_time) { 899 void LayerTreeHostInProcess::AnimateLayers(base::TimeTicks monotonic_time) {
900 AnimationHost* animation_host = layer_tree_->animation_host(); 900 AnimationHost* animation_host = layer_tree_->animation_host();
901 std::unique_ptr<AnimationEvents> events = animation_host->CreateEvents(); 901 std::unique_ptr<AnimationEvents> events = animation_host->CreateEvents();
902 902
903 if (animation_host->AnimateLayers(monotonic_time)) 903 if (animation_host->AnimateLayers(monotonic_time))
904 animation_host->UpdateAnimationState(true, events.get()); 904 animation_host->UpdateAnimationState(true, events.get());
905 905
906 if (!events->events_.empty()) 906 if (!events->events_.empty())
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1029 1029
1030 debug_state_.FromProtobuf(proto.debug_state()); 1030 debug_state_.FromProtobuf(proto.debug_state());
1031 has_gpu_rasterization_trigger_ = proto.has_gpu_rasterization_trigger(); 1031 has_gpu_rasterization_trigger_ = proto.has_gpu_rasterization_trigger();
1032 content_is_suitable_for_gpu_rasterization_ = 1032 content_is_suitable_for_gpu_rasterization_ =
1033 proto.content_is_suitable_for_gpu_rasterization(); 1033 proto.content_is_suitable_for_gpu_rasterization();
1034 id_ = proto.id(); 1034 id_ = proto.id();
1035 next_commit_forces_redraw_ = proto.next_commit_forces_redraw(); 1035 next_commit_forces_redraw_ = proto.next_commit_forces_redraw();
1036 } 1036 }
1037 1037
1038 } // namespace cc 1038 } // namespace cc
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