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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef V8_WASM_JS_H_ | 5 #ifndef V8_WASM_JS_H_ | 
| 6 #define V8_WASM_JS_H_ | 6 #define V8_WASM_JS_H_ | 
| 7 | 7 | 
| 8 #include "src/allocation.h" | 8 #include "src/allocation.h" | 
| 9 #include "src/base/hashmap.h" | 9 #include "src/base/hashmap.h" | 
| 10 | 10 | 
| (...skipping 10 matching lines...) Expand all  Loading... | 
| 21   V8_EXPORT_PRIVATE static void InstallWasmMapsIfNeeded( | 21   V8_EXPORT_PRIVATE static void InstallWasmMapsIfNeeded( | 
| 22       Isolate* isolate, Handle<Context> context); | 22       Isolate* isolate, Handle<Context> context); | 
| 23   static void InstallWasmConstructors(Isolate* isolate, | 23   static void InstallWasmConstructors(Isolate* isolate, | 
| 24                                       Handle<JSGlobalObject> global, | 24                                       Handle<JSGlobalObject> global, | 
| 25                                       Handle<Context> context); | 25                                       Handle<Context> context); | 
| 26 | 26 | 
| 27   static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate, | 27   static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate, | 
| 28                                                  Handle<JSArrayBuffer> buffer, | 28                                                  Handle<JSArrayBuffer> buffer, | 
| 29                                                  bool has_maximum, int maximum); | 29                                                  bool has_maximum, int maximum); | 
| 30 | 30 | 
|  | 31   static Handle<JSObject> CreateWasmTableObject(Isolate* isolate, | 
|  | 32                                                 uint32_t initial, | 
|  | 33                                                 bool has_maximum, | 
|  | 34                                                 uint32_t maximum, | 
|  | 35                                                 Handle<FixedArray>* array); | 
|  | 36 | 
| 31   static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); | 37   static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); | 
| 32 | 38 | 
| 33   static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate, | 39   static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate, | 
| 34                                                         Handle<Object> value); | 40                                                         Handle<Object> value); | 
| 35 | 41 | 
| 36   static void SetWasmMemoryArrayBuffer(Isolate* isolate, Handle<Object> value, | 42   static void SetWasmMemoryArrayBuffer(Isolate* isolate, Handle<Object> value, | 
| 37                                        Handle<JSArrayBuffer> buffer); | 43                                        Handle<JSArrayBuffer> buffer); | 
| 38 | 44 | 
| 39   static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, | 45   static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, | 
| 40                                            Handle<Object> value); | 46                                            Handle<Object> value); | 
| 41 | 47 | 
| 42   static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, | 48   static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, | 
| 43                                     Handle<JSObject> instance); | 49                                     Handle<JSObject> instance); | 
| 44 }; | 50 }; | 
| 45 | 51 | 
| 46 }  // namespace internal | 52 }  // namespace internal | 
| 47 }  // namespace v8 | 53 }  // namespace v8 | 
| 48 #endif | 54 #endif | 
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