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Unified Diff: ui/views/controls/scroll_view_unittest.cc

Issue 2442223002: Views: Give ScrollViewTest a test harness. (Closed)
Patch Set: respond to comments Created 4 years, 2 months ago
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Index: ui/views/controls/scroll_view_unittest.cc
diff --git a/ui/views/controls/scroll_view_unittest.cc b/ui/views/controls/scroll_view_unittest.cc
index a5421892f11666483897485caeac4c7a49bd6ea5..9a9b002ff84e39b2c01d718c9a8c14c90ba13f7b 100644
--- a/ui/views/controls/scroll_view_unittest.cc
+++ b/ui/views/controls/scroll_view_unittest.cc
@@ -132,6 +132,45 @@ ui::MouseEvent TestLeftMouseAt(const gfx::Point& location, ui::EventType type) {
using test::ScrollViewTestApi;
+// Simple test harness for testing a ScrollView directly.
+class ScrollViewTest : public testing::Test {
+ public:
+ ScrollViewTest() {}
+
+ View* InstallContents() {
+ const gfx::Rect default_outer_bounds(0, 0, 100, 100);
+ View* contents = new View;
+ scroll_view_.SetContents(contents);
+ scroll_view_.SetBoundsRect(default_outer_bounds);
+ return contents;
+ }
+
+ protected:
+#if defined(OS_MACOSX)
+ void SetOverlayScrollersEnabled(bool enabled) {
+ // Ensure the old scroller override is destroyed before creating a new one.
+ // Otherwise, the swizzlers are interleaved and restore incorrect methods.
+ scroller_style_.reset();
+ scroller_style_ =
+ base::MakeUnique<ui::test::ScopedPreferredScrollerStyle>(enabled);
+ }
+
+ private:
+ // Disable overlay scrollers by default. This needs to be set before
+ // |scroll_view_| is initialized, otherwise scrollers will try to animate to
+ // change modes, which requires a MessageLoop to exist. Tests should only
+ // modify this via SetOverlayScrollersEnabled().
+ std::unique_ptr<ui::test::ScopedPreferredScrollerStyle> scroller_style_ =
+ base::MakeUnique<ui::test::ScopedPreferredScrollerStyle>(false);
+
+ protected:
+#endif
+ ScrollView scroll_view_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ScrollViewTest);
+};
+
// Test harness that includes a Widget to help test ui::Event handling.
class WidgetScrollViewTest : public test::WidgetTest,
public ui::CompositorObserver {
@@ -233,25 +272,19 @@ const int WidgetScrollViewTest::kDefaultHeight;
const int WidgetScrollViewTest::kDefaultWidth;
// Verifies the viewport is sized to fit the available space.
-TEST(ScrollViewTest, ViewportSizedToFit) {
- ScrollView scroll_view;
- View* contents = new View;
- scroll_view.SetContents(contents);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- scroll_view.Layout();
+TEST_F(ScrollViewTest, ViewportSizedToFit) {
+ View* contents = InstallContents();
+ scroll_view_.Layout();
EXPECT_EQ("0,0 100x100", contents->parent()->bounds().ToString());
}
// Verifies the viewport and content is sized to fit the available space for
// bounded scroll view.
-TEST(ScrollViewTest, BoundedViewportSizedToFit) {
- ScrollView scroll_view;
- View* contents = new View;
- scroll_view.SetContents(contents);
- scroll_view.ClipHeightTo(100, 200);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- scroll_view.SetBorder(Border::CreateSolidBorder(2, 0));
- scroll_view.Layout();
+TEST_F(ScrollViewTest, BoundedViewportSizedToFit) {
+ View* contents = InstallContents();
+ scroll_view_.ClipHeightTo(100, 200);
+ scroll_view_.SetBorder(Border::CreateSolidBorder(2, 0));
+ scroll_view_.Layout();
EXPECT_EQ("2,2 96x96", contents->parent()->bounds().ToString());
// Make sure the width of |contents| is set properly not to overflow the
@@ -261,128 +294,121 @@ TEST(ScrollViewTest, BoundedViewportSizedToFit) {
// Verifies the scrollbars are added as necessary.
// If on Mac, test the non-overlay scrollbars.
-TEST(ScrollViewTest, ScrollBars) {
-#if defined(OS_MACOSX)
- ui::test::ScopedPreferredScrollerStyle scroller_style_override(false);
-#endif
-
- ScrollView scroll_view;
- View* contents = new View;
- scroll_view.SetContents(contents);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
+TEST_F(ScrollViewTest, ScrollBars) {
+ View* contents = InstallContents();
// Size the contents such that vertical scrollbar is needed.
contents->SetBounds(0, 0, 50, 400);
- scroll_view.Layout();
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), contents->parent()->width());
+ scroll_view_.Layout();
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(),
+ contents->parent()->width());
EXPECT_EQ(100, contents->parent()->height());
- CheckScrollbarVisibility(scroll_view, VERTICAL, true);
- CheckScrollbarVisibility(scroll_view, HORIZONTAL, false);
- EXPECT_TRUE(!scroll_view.horizontal_scroll_bar() ||
- !scroll_view.horizontal_scroll_bar()->visible());
- ASSERT_TRUE(scroll_view.vertical_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.vertical_scroll_bar()->visible());
+ CheckScrollbarVisibility(scroll_view_, VERTICAL, true);
+ CheckScrollbarVisibility(scroll_view_, HORIZONTAL, false);
+ EXPECT_TRUE(!scroll_view_.horizontal_scroll_bar() ||
+ !scroll_view_.horizontal_scroll_bar()->visible());
+ ASSERT_TRUE(scroll_view_.vertical_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.vertical_scroll_bar()->visible());
// Size the contents such that horizontal scrollbar is needed.
contents->SetBounds(0, 0, 400, 50);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(100, contents->parent()->width());
- EXPECT_EQ(100 - scroll_view.GetScrollBarHeight(),
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarHeight(),
contents->parent()->height());
- CheckScrollbarVisibility(scroll_view, VERTICAL, false);
- CheckScrollbarVisibility(scroll_view, HORIZONTAL, true);
+ CheckScrollbarVisibility(scroll_view_, VERTICAL, false);
+ CheckScrollbarVisibility(scroll_view_, HORIZONTAL, true);
// Both horizontal and vertical.
contents->SetBounds(0, 0, 300, 400);
- scroll_view.Layout();
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), contents->parent()->width());
- EXPECT_EQ(100 - scroll_view.GetScrollBarHeight(),
+ scroll_view_.Layout();
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(),
+ contents->parent()->width());
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarHeight(),
contents->parent()->height());
- CheckScrollbarVisibility(scroll_view, VERTICAL, true);
- CheckScrollbarVisibility(scroll_view, HORIZONTAL, true);
+ CheckScrollbarVisibility(scroll_view_, VERTICAL, true);
+ CheckScrollbarVisibility(scroll_view_, HORIZONTAL, true);
// Add a border, test vertical scrollbar.
const int kTopPadding = 1;
const int kLeftPadding = 2;
const int kBottomPadding = 3;
const int kRightPadding = 4;
- scroll_view.SetBorder(Border::CreateEmptyBorder(
+ scroll_view_.SetBorder(Border::CreateEmptyBorder(
kTopPadding, kLeftPadding, kBottomPadding, kRightPadding));
contents->SetBounds(0, 0, 50, 400);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(
- 100 - scroll_view.GetScrollBarWidth() - kLeftPadding - kRightPadding,
+ 100 - scroll_view_.GetScrollBarWidth() - kLeftPadding - kRightPadding,
contents->parent()->width());
EXPECT_EQ(100 - kTopPadding - kBottomPadding, contents->parent()->height());
- EXPECT_TRUE(!scroll_view.horizontal_scroll_bar() ||
- !scroll_view.horizontal_scroll_bar()->visible());
- ASSERT_TRUE(scroll_view.vertical_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.vertical_scroll_bar()->visible());
- gfx::Rect bounds = scroll_view.vertical_scroll_bar()->bounds();
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth() - kRightPadding, bounds.x());
+ EXPECT_TRUE(!scroll_view_.horizontal_scroll_bar() ||
+ !scroll_view_.horizontal_scroll_bar()->visible());
+ ASSERT_TRUE(scroll_view_.vertical_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.vertical_scroll_bar()->visible());
+ gfx::Rect bounds = scroll_view_.vertical_scroll_bar()->bounds();
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth() - kRightPadding, bounds.x());
EXPECT_EQ(100 - kRightPadding, bounds.right());
EXPECT_EQ(kTopPadding, bounds.y());
EXPECT_EQ(100 - kBottomPadding, bounds.bottom());
// Horizontal with border.
contents->SetBounds(0, 0, 400, 50);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(100 - kLeftPadding - kRightPadding, contents->parent()->width());
EXPECT_EQ(
- 100 - scroll_view.GetScrollBarHeight() - kTopPadding - kBottomPadding,
+ 100 - scroll_view_.GetScrollBarHeight() - kTopPadding - kBottomPadding,
contents->parent()->height());
- ASSERT_TRUE(scroll_view.horizontal_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.horizontal_scroll_bar()->visible());
- EXPECT_TRUE(!scroll_view.vertical_scroll_bar() ||
- !scroll_view.vertical_scroll_bar()->visible());
- bounds = scroll_view.horizontal_scroll_bar()->bounds();
+ ASSERT_TRUE(scroll_view_.horizontal_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.horizontal_scroll_bar()->visible());
+ EXPECT_TRUE(!scroll_view_.vertical_scroll_bar() ||
+ !scroll_view_.vertical_scroll_bar()->visible());
+ bounds = scroll_view_.horizontal_scroll_bar()->bounds();
EXPECT_EQ(kLeftPadding, bounds.x());
EXPECT_EQ(100 - kRightPadding, bounds.right());
- EXPECT_EQ(100 - kBottomPadding - scroll_view.GetScrollBarHeight(),
+ EXPECT_EQ(100 - kBottomPadding - scroll_view_.GetScrollBarHeight(),
bounds.y());
EXPECT_EQ(100 - kBottomPadding, bounds.bottom());
// Both horizontal and vertical with border.
contents->SetBounds(0, 0, 300, 400);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(
- 100 - scroll_view.GetScrollBarWidth() - kLeftPadding - kRightPadding,
+ 100 - scroll_view_.GetScrollBarWidth() - kLeftPadding - kRightPadding,
contents->parent()->width());
EXPECT_EQ(
- 100 - scroll_view.GetScrollBarHeight() - kTopPadding - kBottomPadding,
+ 100 - scroll_view_.GetScrollBarHeight() - kTopPadding - kBottomPadding,
contents->parent()->height());
- bounds = scroll_view.horizontal_scroll_bar()->bounds();
+ bounds = scroll_view_.horizontal_scroll_bar()->bounds();
// Check horiz.
- ASSERT_TRUE(scroll_view.horizontal_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.horizontal_scroll_bar()->visible());
- bounds = scroll_view.horizontal_scroll_bar()->bounds();
+ ASSERT_TRUE(scroll_view_.horizontal_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.horizontal_scroll_bar()->visible());
+ bounds = scroll_view_.horizontal_scroll_bar()->bounds();
EXPECT_EQ(kLeftPadding, bounds.x());
- EXPECT_EQ(100 - kRightPadding - scroll_view.GetScrollBarWidth(),
+ EXPECT_EQ(100 - kRightPadding - scroll_view_.GetScrollBarWidth(),
bounds.right());
- EXPECT_EQ(100 - kBottomPadding - scroll_view.GetScrollBarHeight(),
+ EXPECT_EQ(100 - kBottomPadding - scroll_view_.GetScrollBarHeight(),
bounds.y());
EXPECT_EQ(100 - kBottomPadding, bounds.bottom());
// Check vert.
- ASSERT_TRUE(scroll_view.vertical_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.vertical_scroll_bar()->visible());
- bounds = scroll_view.vertical_scroll_bar()->bounds();
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth() - kRightPadding, bounds.x());
+ ASSERT_TRUE(scroll_view_.vertical_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.vertical_scroll_bar()->visible());
+ bounds = scroll_view_.vertical_scroll_bar()->bounds();
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth() - kRightPadding, bounds.x());
EXPECT_EQ(100 - kRightPadding, bounds.right());
EXPECT_EQ(kTopPadding, bounds.y());
- EXPECT_EQ(100 - kBottomPadding - scroll_view.GetScrollBarHeight(),
+ EXPECT_EQ(100 - kBottomPadding - scroll_view_.GetScrollBarHeight(),
bounds.bottom());
}
// Assertions around adding a header.
-TEST(ScrollViewTest, Header) {
- ScrollView scroll_view;
- View* contents = new View;
+TEST_F(ScrollViewTest, Header) {
CustomView* header = new CustomView;
- scroll_view.SetHeader(header);
+ scroll_view_.SetHeader(header);
View* header_parent = header->parent();
- scroll_view.SetContents(contents);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- scroll_view.Layout();
+ View* contents = InstallContents();
+
+ scroll_view_.Layout();
// |header|s preferred size is empty, which should result in all space going
// to contents.
EXPECT_EQ("0,0 100x0", header->parent()->bounds().ToString());
@@ -409,7 +435,7 @@ TEST(ScrollViewTest, Header) {
EXPECT_EQ("0,0 0x0", contents->bounds().ToString());
// Remove the header.
- scroll_view.SetHeader(NULL);
+ scroll_view_.SetHeader(NULL);
// SetHeader(NULL) deletes header.
header = NULL;
EXPECT_EQ("0,0 100x0", header_parent->bounds().ToString());
@@ -417,114 +443,108 @@ TEST(ScrollViewTest, Header) {
}
// Verifies the scrollbars are added as necessary when a header is present.
-TEST(ScrollViewTest, ScrollBarsWithHeader) {
- ScrollView scroll_view;
- View* contents = new View;
- scroll_view.SetContents(contents);
+TEST_F(ScrollViewTest, ScrollBarsWithHeader) {
CustomView* header = new CustomView;
- scroll_view.SetHeader(header);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
+ scroll_view_.SetHeader(header);
+ View* contents = InstallContents();
header->SetPreferredSize(gfx::Size(10, 20));
// Size the contents such that vertical scrollbar is needed.
contents->SetBounds(0, 0, 50, 400);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(0, contents->parent()->x());
EXPECT_EQ(20, contents->parent()->y());
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), contents->parent()->width());
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(),
+ contents->parent()->width());
EXPECT_EQ(80, contents->parent()->height());
EXPECT_EQ(0, header->parent()->x());
EXPECT_EQ(0, header->parent()->y());
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), header->parent()->width());
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(), header->parent()->width());
EXPECT_EQ(20, header->parent()->height());
- EXPECT_TRUE(!scroll_view.horizontal_scroll_bar() ||
- !scroll_view.horizontal_scroll_bar()->visible());
- ASSERT_TRUE(scroll_view.vertical_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.vertical_scroll_bar()->visible());
+ EXPECT_TRUE(!scroll_view_.horizontal_scroll_bar() ||
+ !scroll_view_.horizontal_scroll_bar()->visible());
+ ASSERT_TRUE(scroll_view_.vertical_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.vertical_scroll_bar()->visible());
// Make sure the vertical scrollbar overlaps the header.
- EXPECT_EQ(header->y(), scroll_view.vertical_scroll_bar()->y());
+ EXPECT_EQ(header->y(), scroll_view_.vertical_scroll_bar()->y());
EXPECT_EQ(header->y(), contents->y());
// Size the contents such that horizontal scrollbar is needed.
contents->SetBounds(0, 0, 400, 50);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(0, contents->parent()->x());
EXPECT_EQ(20, contents->parent()->y());
EXPECT_EQ(100, contents->parent()->width());
- EXPECT_EQ(100 - scroll_view.GetScrollBarHeight() - 20,
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarHeight() - 20,
contents->parent()->height());
EXPECT_EQ(0, header->parent()->x());
EXPECT_EQ(0, header->parent()->y());
EXPECT_EQ(100, header->parent()->width());
EXPECT_EQ(20, header->parent()->height());
- ASSERT_TRUE(scroll_view.horizontal_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.horizontal_scroll_bar()->visible());
- EXPECT_TRUE(!scroll_view.vertical_scroll_bar() ||
- !scroll_view.vertical_scroll_bar()->visible());
+ ASSERT_TRUE(scroll_view_.horizontal_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.horizontal_scroll_bar()->visible());
+ EXPECT_TRUE(!scroll_view_.vertical_scroll_bar() ||
+ !scroll_view_.vertical_scroll_bar()->visible());
// Both horizontal and vertical.
contents->SetBounds(0, 0, 300, 400);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(0, contents->parent()->x());
EXPECT_EQ(20, contents->parent()->y());
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), contents->parent()->width());
- EXPECT_EQ(100 - scroll_view.GetScrollBarHeight() - 20,
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(),
+ contents->parent()->width());
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarHeight() - 20,
contents->parent()->height());
EXPECT_EQ(0, header->parent()->x());
EXPECT_EQ(0, header->parent()->y());
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), header->parent()->width());
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(), header->parent()->width());
EXPECT_EQ(20, header->parent()->height());
- ASSERT_TRUE(scroll_view.horizontal_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.horizontal_scroll_bar()->visible());
- ASSERT_TRUE(scroll_view.vertical_scroll_bar() != NULL);
- EXPECT_TRUE(scroll_view.vertical_scroll_bar()->visible());
+ ASSERT_TRUE(scroll_view_.horizontal_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.horizontal_scroll_bar()->visible());
+ ASSERT_TRUE(scroll_view_.vertical_scroll_bar() != NULL);
+ EXPECT_TRUE(scroll_view_.vertical_scroll_bar()->visible());
}
// Verifies the header scrolls horizontally with the content.
-TEST(ScrollViewTest, HeaderScrollsWithContent) {
- ScrollView scroll_view;
- ScrollViewTestApi test_api(&scroll_view);
+TEST_F(ScrollViewTest, HeaderScrollsWithContent) {
+ ScrollViewTestApi test_api(&scroll_view_);
CustomView* contents = new CustomView;
- scroll_view.SetContents(contents);
+ scroll_view_.SetContents(contents);
contents->SetPreferredSize(gfx::Size(500, 500));
CustomView* header = new CustomView;
- scroll_view.SetHeader(header);
+ scroll_view_.SetHeader(header);
header->SetPreferredSize(gfx::Size(500, 20));
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
+ scroll_view_.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
EXPECT_EQ("0,0", test_api.IntegralViewOffset().ToString());
EXPECT_EQ("0,0", header->bounds().origin().ToString());
// Scroll the horizontal scrollbar.
- ASSERT_TRUE(scroll_view.horizontal_scroll_bar());
- scroll_view.ScrollToPosition(
- const_cast<ScrollBar*>(scroll_view.horizontal_scroll_bar()), 1);
+ ASSERT_TRUE(scroll_view_.horizontal_scroll_bar());
+ scroll_view_.ScrollToPosition(
+ const_cast<ScrollBar*>(scroll_view_.horizontal_scroll_bar()), 1);
EXPECT_EQ("-1,0", test_api.IntegralViewOffset().ToString());
EXPECT_EQ("-1,0", header->bounds().origin().ToString());
// Scrolling the vertical scrollbar shouldn't effect the header.
- ASSERT_TRUE(scroll_view.vertical_scroll_bar());
- scroll_view.ScrollToPosition(
- const_cast<ScrollBar*>(scroll_view.vertical_scroll_bar()), 1);
+ ASSERT_TRUE(scroll_view_.vertical_scroll_bar());
+ scroll_view_.ScrollToPosition(
+ const_cast<ScrollBar*>(scroll_view_.vertical_scroll_bar()), 1);
EXPECT_EQ("-1,-1", test_api.IntegralViewOffset().ToString());
EXPECT_EQ("-1,0", header->bounds().origin().ToString());
}
// Verifies ScrollRectToVisible() on the child works.
-TEST(ScrollViewTest, ScrollRectToVisible) {
-#if defined(OS_MACOSX)
- ui::test::ScopedPreferredScrollerStyle scroller_style_override(false);
-#endif
- ScrollView scroll_view;
- ScrollViewTestApi test_api(&scroll_view);
+TEST_F(ScrollViewTest, ScrollRectToVisible) {
+ ScrollViewTestApi test_api(&scroll_view_);
CustomView* contents = new CustomView;
- scroll_view.SetContents(contents);
+ scroll_view_.SetContents(contents);
contents->SetPreferredSize(gfx::Size(500, 1000));
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- scroll_view.Layout();
+ scroll_view_.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
+ scroll_view_.Layout();
EXPECT_EQ("0,0", test_api.IntegralViewOffset().ToString());
// Scroll to y=405 height=10, this should make the y position of the content
@@ -545,215 +565,195 @@ TEST(ScrollViewTest, ScrollRectToVisible) {
// Verifies ClipHeightTo() uses the height of the content when it is between the
// minimum and maximum height values.
-TEST(ScrollViewTest, ClipHeightToNormalContentHeight) {
- ScrollView scroll_view;
-
- scroll_view.ClipHeightTo(kMinHeight, kMaxHeight);
+TEST_F(ScrollViewTest, ClipHeightToNormalContentHeight) {
+ scroll_view_.ClipHeightTo(kMinHeight, kMaxHeight);
const int kNormalContentHeight = 75;
- scroll_view.SetContents(
+ scroll_view_.SetContents(
new views::StaticSizedView(gfx::Size(kWidth, kNormalContentHeight)));
EXPECT_EQ(gfx::Size(kWidth, kNormalContentHeight),
- scroll_view.GetPreferredSize());
+ scroll_view_.GetPreferredSize());
- scroll_view.SizeToPreferredSize();
- scroll_view.Layout();
+ scroll_view_.SizeToPreferredSize();
+ scroll_view_.Layout();
EXPECT_EQ(gfx::Size(kWidth, kNormalContentHeight),
- scroll_view.contents()->size());
- EXPECT_EQ(gfx::Size(kWidth, kNormalContentHeight), scroll_view.size());
+ scroll_view_.contents()->size());
+ EXPECT_EQ(gfx::Size(kWidth, kNormalContentHeight), scroll_view_.size());
}
// Verifies ClipHeightTo() uses the minimum height when the content is shorter
// than the minimum height value.
-TEST(ScrollViewTest, ClipHeightToShortContentHeight) {
- ScrollView scroll_view;
-
- scroll_view.ClipHeightTo(kMinHeight, kMaxHeight);
+TEST_F(ScrollViewTest, ClipHeightToShortContentHeight) {
+ scroll_view_.ClipHeightTo(kMinHeight, kMaxHeight);
const int kShortContentHeight = 10;
View* contents =
new views::StaticSizedView(gfx::Size(kWidth, kShortContentHeight));
- scroll_view.SetContents(contents);
+ scroll_view_.SetContents(contents);
- EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view.GetPreferredSize());
+ EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view_.GetPreferredSize());
- scroll_view.SizeToPreferredSize();
- scroll_view.Layout();
+ scroll_view_.SizeToPreferredSize();
+ scroll_view_.Layout();
// Layered scrolling requires the contents to fill the viewport.
if (contents->layer()) {
- EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view.contents()->size());
+ EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view_.contents()->size());
} else {
EXPECT_EQ(gfx::Size(kWidth, kShortContentHeight),
- scroll_view.contents()->size());
+ scroll_view_.contents()->size());
}
- EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view.size());
+ EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view_.size());
}
// Verifies ClipHeightTo() uses the maximum height when the content is longer
// thamn the maximum height value.
-TEST(ScrollViewTest, ClipHeightToTallContentHeight) {
- ScrollView scroll_view;
-
+TEST_F(ScrollViewTest, ClipHeightToTallContentHeight) {
// Use a scrollbar that is disabled by default, so the width of the content is
// not affected.
- scroll_view.SetVerticalScrollBar(new views::OverlayScrollBar(false));
+ scroll_view_.SetVerticalScrollBar(new views::OverlayScrollBar(false));
- scroll_view.ClipHeightTo(kMinHeight, kMaxHeight);
+ scroll_view_.ClipHeightTo(kMinHeight, kMaxHeight);
const int kTallContentHeight = 1000;
- scroll_view.SetContents(
+ scroll_view_.SetContents(
new views::StaticSizedView(gfx::Size(kWidth, kTallContentHeight)));
- EXPECT_EQ(gfx::Size(kWidth, kMaxHeight), scroll_view.GetPreferredSize());
+ EXPECT_EQ(gfx::Size(kWidth, kMaxHeight), scroll_view_.GetPreferredSize());
- scroll_view.SizeToPreferredSize();
- scroll_view.Layout();
+ scroll_view_.SizeToPreferredSize();
+ scroll_view_.Layout();
EXPECT_EQ(gfx::Size(kWidth, kTallContentHeight),
- scroll_view.contents()->size());
- EXPECT_EQ(gfx::Size(kWidth, kMaxHeight), scroll_view.size());
+ scroll_view_.contents()->size());
+ EXPECT_EQ(gfx::Size(kWidth, kMaxHeight), scroll_view_.size());
}
// Verifies that when ClipHeightTo() produces a scrollbar, it reduces the width
// of the inner content of the ScrollView.
-TEST(ScrollViewTest, ClipHeightToScrollbarUsesWidth) {
- ScrollView scroll_view;
-
- scroll_view.ClipHeightTo(kMinHeight, kMaxHeight);
+TEST_F(ScrollViewTest, ClipHeightToScrollbarUsesWidth) {
+ scroll_view_.ClipHeightTo(kMinHeight, kMaxHeight);
// Create a view that will be much taller than it is wide.
- scroll_view.SetContents(new views::ProportionallySizedView(1000));
+ scroll_view_.SetContents(new views::ProportionallySizedView(1000));
// Without any width, it will default to 0,0 but be overridden by min height.
- scroll_view.SizeToPreferredSize();
- EXPECT_EQ(gfx::Size(0, kMinHeight), scroll_view.GetPreferredSize());
+ scroll_view_.SizeToPreferredSize();
+ EXPECT_EQ(gfx::Size(0, kMinHeight), scroll_view_.GetPreferredSize());
- gfx::Size new_size(kWidth, scroll_view.GetHeightForWidth(kWidth));
- scroll_view.SetSize(new_size);
- scroll_view.Layout();
+ gfx::Size new_size(kWidth, scroll_view_.GetHeightForWidth(kWidth));
+ scroll_view_.SetSize(new_size);
+ scroll_view_.Layout();
- int scroll_bar_width = scroll_view.GetScrollBarWidth();
+ int scroll_bar_width = scroll_view_.GetScrollBarWidth();
int expected_width = kWidth - scroll_bar_width;
- EXPECT_EQ(scroll_view.contents()->size().width(), expected_width);
- EXPECT_EQ(scroll_view.contents()->size().height(), 1000 * expected_width);
- EXPECT_EQ(gfx::Size(kWidth, kMaxHeight), scroll_view.size());
+ EXPECT_EQ(scroll_view_.contents()->size().width(), expected_width);
+ EXPECT_EQ(scroll_view_.contents()->size().height(), 1000 * expected_width);
+ EXPECT_EQ(gfx::Size(kWidth, kMaxHeight), scroll_view_.size());
}
-TEST(ScrollViewTest, CornerViewVisibility) {
- ScrollView scroll_view;
- View* contents = new View;
- scroll_view.SetContents(contents);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- View* corner_view = ScrollViewTestApi(&scroll_view).corner_view();
+TEST_F(ScrollViewTest, CornerViewVisibility) {
+ View* contents = InstallContents();
+ View* corner_view = ScrollViewTestApi(&scroll_view_).corner_view();
// Corner view should be visible when both scrollbars are visible.
contents->SetBounds(0, 0, 200, 200);
- scroll_view.Layout();
- EXPECT_EQ(&scroll_view, corner_view->parent());
+ scroll_view_.Layout();
+ EXPECT_EQ(&scroll_view_, corner_view->parent());
EXPECT_TRUE(corner_view->visible());
// Corner view should be aligned to the scrollbars.
- EXPECT_EQ(scroll_view.vertical_scroll_bar()->x(), corner_view->x());
- EXPECT_EQ(scroll_view.horizontal_scroll_bar()->y(), corner_view->y());
- EXPECT_EQ(scroll_view.GetScrollBarWidth(), corner_view->width());
- EXPECT_EQ(scroll_view.GetScrollBarHeight(), corner_view->height());
+ EXPECT_EQ(scroll_view_.vertical_scroll_bar()->x(), corner_view->x());
+ EXPECT_EQ(scroll_view_.horizontal_scroll_bar()->y(), corner_view->y());
+ EXPECT_EQ(scroll_view_.GetScrollBarWidth(), corner_view->width());
+ EXPECT_EQ(scroll_view_.GetScrollBarHeight(), corner_view->height());
// Corner view should be removed when only the vertical scrollbar is visible.
contents->SetBounds(0, 0, 50, 200);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_FALSE(corner_view->parent());
// ... or when only the horizontal scrollbar is visible.
contents->SetBounds(0, 0, 200, 50);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_FALSE(corner_view->parent());
// ... or when no scrollbar is visible.
contents->SetBounds(0, 0, 50, 50);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_FALSE(corner_view->parent());
// Corner view should reappear when both scrollbars reappear.
contents->SetBounds(0, 0, 200, 200);
- scroll_view.Layout();
- EXPECT_EQ(&scroll_view, corner_view->parent());
+ scroll_view_.Layout();
+ EXPECT_EQ(&scroll_view_, corner_view->parent());
EXPECT_TRUE(corner_view->visible());
}
#if defined(OS_MACOSX)
// Tests the overlay scrollbars on Mac. Ensure that they show up properly and
// do not overlap each other.
-TEST(ScrollViewTest, CocoaOverlayScrollBars) {
- std::unique_ptr<ui::test::ScopedPreferredScrollerStyle>
- scroller_style_override;
- scroller_style_override.reset(
- new ui::test::ScopedPreferredScrollerStyle(true));
- ScrollView scroll_view;
- View* contents = new View;
- scroll_view.SetContents(contents);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
+TEST_F(ScrollViewTest, CocoaOverlayScrollBars) {
+ SetOverlayScrollersEnabled(true);
+ View* contents = InstallContents();
// Size the contents such that vertical scrollbar is needed.
// Since it is overlaid, the ViewPort size should match the ScrollView.
contents->SetBounds(0, 0, 50, 400);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(100, contents->parent()->width());
EXPECT_EQ(100, contents->parent()->height());
- EXPECT_EQ(0, scroll_view.GetScrollBarWidth());
- CheckScrollbarVisibility(scroll_view, VERTICAL, true);
- CheckScrollbarVisibility(scroll_view, HORIZONTAL, false);
+ EXPECT_EQ(0, scroll_view_.GetScrollBarWidth());
+ CheckScrollbarVisibility(scroll_view_, VERTICAL, true);
+ CheckScrollbarVisibility(scroll_view_, HORIZONTAL, false);
// Size the contents such that horizontal scrollbar is needed.
contents->SetBounds(0, 0, 400, 50);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(100, contents->parent()->width());
EXPECT_EQ(100, contents->parent()->height());
- EXPECT_EQ(0, scroll_view.GetScrollBarHeight());
- CheckScrollbarVisibility(scroll_view, VERTICAL, false);
- CheckScrollbarVisibility(scroll_view, HORIZONTAL, true);
+ EXPECT_EQ(0, scroll_view_.GetScrollBarHeight());
+ CheckScrollbarVisibility(scroll_view_, VERTICAL, false);
+ CheckScrollbarVisibility(scroll_view_, HORIZONTAL, true);
// Both horizontal and vertical scrollbars.
contents->SetBounds(0, 0, 300, 400);
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(100, contents->parent()->width());
EXPECT_EQ(100, contents->parent()->height());
- EXPECT_EQ(0, scroll_view.GetScrollBarWidth());
- EXPECT_EQ(0, scroll_view.GetScrollBarHeight());
- CheckScrollbarVisibility(scroll_view, VERTICAL, true);
- CheckScrollbarVisibility(scroll_view, HORIZONTAL, true);
+ EXPECT_EQ(0, scroll_view_.GetScrollBarWidth());
+ EXPECT_EQ(0, scroll_view_.GetScrollBarHeight());
+ CheckScrollbarVisibility(scroll_view_, VERTICAL, true);
+ CheckScrollbarVisibility(scroll_view_, HORIZONTAL, true);
// Make sure the horizontal and vertical scrollbars don't overlap each other.
- gfx::Rect vert_bounds = scroll_view.vertical_scroll_bar()->bounds();
- gfx::Rect horiz_bounds = scroll_view.horizontal_scroll_bar()->bounds();
+ gfx::Rect vert_bounds = scroll_view_.vertical_scroll_bar()->bounds();
+ gfx::Rect horiz_bounds = scroll_view_.horizontal_scroll_bar()->bounds();
EXPECT_EQ(vert_bounds.x(), horiz_bounds.right());
EXPECT_EQ(horiz_bounds.y(), vert_bounds.bottom());
// Switch to the non-overlay style and check that the ViewPort is now sized
// to be smaller, and ScrollbarWidth and ScrollbarHeight are non-zero.
- scroller_style_override.reset(
- new ui::test::ScopedPreferredScrollerStyle(false));
- EXPECT_EQ(100 - scroll_view.GetScrollBarWidth(), contents->parent()->width());
- EXPECT_EQ(100 - scroll_view.GetScrollBarHeight(),
+ SetOverlayScrollersEnabled(false);
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarWidth(),
+ contents->parent()->width());
+ EXPECT_EQ(100 - scroll_view_.GetScrollBarHeight(),
contents->parent()->height());
- EXPECT_NE(0, scroll_view.GetScrollBarWidth());
- EXPECT_NE(0, scroll_view.GetScrollBarHeight());
+ EXPECT_NE(0, scroll_view_.GetScrollBarWidth());
+ EXPECT_NE(0, scroll_view_.GetScrollBarHeight());
}
#endif
// Test that increasing the size of the viewport "below" scrolled content causes
// the content to scroll up so that it still fills the viewport.
-TEST(ScrollViewTest, ConstrainScrollToBounds) {
- ScrollView scroll_view;
- ScrollViewTestApi test_api(&scroll_view);
+TEST_F(ScrollViewTest, ConstrainScrollToBounds) {
+ ScrollViewTestApi test_api(&scroll_view_);
- View* contents = new View;
+ View* contents = InstallContents();
contents->SetBoundsRect(gfx::Rect(0, 0, 300, 300));
- scroll_view.SetContents(contents);
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- scroll_view.Layout();
+ scroll_view_.Layout();
EXPECT_EQ(gfx::ScrollOffset(), test_api.CurrentOffset());
@@ -763,15 +763,15 @@ TEST(ScrollViewTest, ConstrainScrollToBounds) {
EXPECT_NE(gfx::ScrollOffset(), fully_scrolled);
// Making the viewport 55 pixels taller should scroll up the same amount.
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 155));
- scroll_view.Layout();
+ scroll_view_.SetBoundsRect(gfx::Rect(0, 0, 100, 155));
+ scroll_view_.Layout();
EXPECT_EQ(fully_scrolled.y() - 55, test_api.CurrentOffset().y());
EXPECT_EQ(fully_scrolled.x(), test_api.CurrentOffset().x());
// And 77 pixels wider should scroll left. Also make it short again: the y-
// offset from the last change should remain.
- scroll_view.SetBoundsRect(gfx::Rect(0, 0, 177, 100));
- scroll_view.Layout();
+ scroll_view_.SetBoundsRect(gfx::Rect(0, 0, 177, 100));
+ scroll_view_.Layout();
EXPECT_EQ(fully_scrolled.y() - 55, test_api.CurrentOffset().y());
EXPECT_EQ(fully_scrolled.x() - 77, test_api.CurrentOffset().x());
}
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