Chromium Code Reviews| Index: src/sksl/sksl.include |
| diff --git a/src/sksl/sksl.include b/src/sksl/sksl.include |
| index 6dc1ff8cf2a2a550177856883427bd565ed9372a..ab8ad92fe5603319c6067ef08f9ddc6a69d6b9bf 100644 |
| --- a/src/sksl/sksl.include |
| +++ b/src/sksl/sksl.include |
| @@ -22,88 +22,88 @@ $genType log($genType x); |
| $genType exp2($genType x); |
| $genType log2($genType x); |
| $genType sqrt($genType x); |
| -$genDType sqrt($genDType x); |
| +//$genDType sqrt($genDType x); |
|
dogben
2016/10/25 13:56:50
nit: Commenting things out seems a little messy.
|
| $genType inversesqrt($genType x); |
| -$genDType inversesqrt($genDType x); |
| +//$genDType inversesqrt($genDType x); |
| $genType abs($genType x); |
| $genIType abs($genIType x); |
| -$genDType abs($genDType x); |
| +//$genDType abs($genDType x); |
| $genType sign($genType x); |
| $genIType sign($genIType x); |
| -$genDType sign($genDType x); |
| +//$genDType sign($genDType x); |
| $genType floor($genType x); |
| -$genDType floor($genDType x); |
| +//$genDType floor($genDType x); |
| $genType trunc($genType x); |
| -$genDType trunc($genDType x); |
| +//$genDType trunc($genDType x); |
| $genType round($genType x); |
| -$genDType round($genDType x); |
| +//$genDType round($genDType x); |
| $genType roundEven($genType x); |
| -$genDType roundEven($genDType x); |
| +//$genDType roundEven($genDType x); |
| $genType ceil($genType x); |
| -$genDType ceil($genDType x); |
| +//$genDType ceil($genDType x); |
| $genType fract($genType x); |
| -$genDType fract($genDType x); |
| +//$genDType fract($genDType x); |
| $genType mod($genType x, float y); |
| $genType mod($genType x, $genType y); |
| -$genDType mod($genDType x, double y); |
| -$genDType mod($genDType x, $genDType y); |
| +//$genDType mod($genDType x, double y); |
| +//$genDType mod($genDType x, $genDType y); |
| $genType modf($genType x, out $genType i); |
| -$genDType modf($genDType x, out $genDType i); |
| +//$genDType modf($genDType x, out $genDType i); |
| $genType min($genType x, $genType y); |
| $genType min($genType x, float y); |
| -$genDType min($genDType x, $genDType y); |
| -$genDType min($genDType x, double y); |
| +//$genDType min($genDType x, $genDType y); |
| +//$genDType min($genDType x, double y); |
| $genIType min($genIType x, $genIType y); |
| $genIType min($genIType x, int y); |
| -$genUType min($genUType x, $genUType y); |
| -$genUType min($genUType x, uint y); |
| +//$genUType min($genUType x, $genUType y); |
| +//$genUType min($genUType x, uint y); |
| $genType max($genType x, $genType y); |
| $genType max($genType x, float y); |
| -$genDType max($genDType x, $genDType y); |
| -$genDType max($genDType x, double y); |
| +//$genDType max($genDType x, $genDType y); |
| +//$genDType max($genDType x, double y); |
| $genIType max($genIType x, $genIType y); |
| $genIType max($genIType x, int y); |
| -$genUType max($genUType x, $genUType y); |
| -$genUType max($genUType x, uint y); |
| +//$genUType max($genUType x, $genUType y); |
| +//$genUType max($genUType x, uint y); |
| $genType clamp($genType x, $genType minVal, $genType maxVal); |
| $genType clamp($genType x, float minVal, float maxVal); |
| -$genDType clamp($genDType x, $genDType minVal, $genDType maxVal); |
| -$genDType clamp($genDType x, double minVal, double maxVal); |
| +//$genDType clamp($genDType x, $genDType minVal, $genDType maxVal); |
| +//$genDType clamp($genDType x, double minVal, double maxVal); |
| $genIType clamp($genIType x, $genIType minVal, $genIType maxVal); |
| $genIType clamp($genIType x, int minVal, int maxVal); |
| -$genUType clamp($genUType x, $genUType minVal, $genUType maxVal); |
| -$genUType clamp($genUType x, uint minVal, uint maxVal); |
| +//$genUType clamp($genUType x, $genUType minVal, $genUType maxVal); |
| +//$genUType clamp($genUType x, uint minVal, uint maxVal); |
| $genType mix($genType x, $genType y, $genType a); |
| $genType mix($genType x, $genType y, float a); |
| -$genDType mix($genDType x, $genDType y, $genDType a); |
| -$genDType mix($genDType x, $genDType y, double a); |
| +//$genDType mix($genDType x, $genDType y, $genDType a); |
| +//$genDType mix($genDType x, $genDType y, double a); |
| $genType mix($genType x, $genType y, $genBType a); |
| -$genDType mix($genDType x, $genDType y, $genBType a); |
| +//$genDType mix($genDType x, $genDType y, $genBType a); |
| $genIType mix($genIType x, $genIType y, $genBType a); |
| -$genUType mix($genUType x, $genUType y, $genBType a); |
| +//$genUType mix($genUType x, $genUType y, $genBType a); |
| $genBType mix($genBType x, $genBType y, $genBType a); |
| $genType step($genType edge, $genType x); |
| $genType step(float edge, $genType x); |
| -$genDType step($genDType edge, $genDType x); |
| -$genDType step(double edge, $genDType x); |
| +//$genDType step($genDType edge, $genDType x); |
| +//$genDType step(double edge, $genDType x); |
| $genType smoothstep($genType edge0, $genType edge1, $genType x); |
| $genType smoothstep(float edge0, float edge1, $genType x); |
| -$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); |
| -$genDType smoothstep(double edge0, double edge1, $genDType x); |
| +//$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); |
| +//$genDType smoothstep(double edge0, double edge1, $genDType x); |
| $genBType isnan($genType x); |
| $genBType isnan($genDType x); |
| $genBType isinf($genType x); |
| $genBType isinf($genDType x); |
| $genIType floatBitsToInt($genType value); |
| -$genUType floatBitsToUint($genType value); |
| +//$genUType floatBitsToUint($genType value); |
| $genType intBitsToFloat($genIType value); |
| $genType uintBitsToFloat($genUType value); |
| $genType fma($genType a, $genType b, $genType c); |
| -$genDType fma($genDType a, $genDType b, $genDType c); |
| +//$genDType fma($genDType a, $genDType b, $genDType c); |
| $genType frexp($genType x, out $genIType exp); |
| -$genDType frexp($genDType x, out $genIType exp); |
| +//$genDType frexp($genDType x, out $genIType exp); |
| $genType ldexp($genType x, in $genIType exp); |
| -$genDType ldexp($genDType x, in $genIType exp); |
| +//$genDType ldexp($genDType x, in $genIType exp); |
| uint packUnorm2x16(vec2 v); |
| uint packSnorm2x16(vec2 v); |
| uint packUnorm4x8(vec4 v); |
| @@ -112,27 +112,27 @@ vec2 unpackUnorm2x16(uint p); |
| vec2 unpackSnorm2x16(uint p); |
| vec4 unpackUnorm4x8(uint p); |
| vec4 unpackSnorm4x8(uint p); |
| -double packDouble2x32(uvec2 v); |
| +//double packDouble2x32(uvec2 v); |
| uvec2 unpackDouble2x32(double v); |
| uint packHalf2x16(vec2 v); |
| vec2 unpackHalf2x16(uint v); |
| float length($genType x); |
| -double length($genDType x); |
| +//double length($genDType x); |
| float distance($genType p0, $genType p1); |
| -double distance($genDType p0, $genDType p1); |
| +//double distance($genDType p0, $genDType p1); |
| float dot($genType x, $genType y); |
| -double dot($genDType x, $genDType y); |
| +//double dot($genDType x, $genDType y); |
| vec3 cross(vec3 x, vec3 y); |
| -dvec3 cross(dvec3 x, dvec3 y); |
| +//dvec3 cross(dvec3 x, dvec3 y); |
| $genType normalize($genType x); |
| -$genDType normalize($genDType x); |
| +//$genDType normalize($genDType x); |
| vec4 ftransform(); |
| $genType faceforward($genType N, $genType I, $genType Nref); |
| -$genDType faceforward($genDType N, $genDType I, $genDType Nref); |
| +//$genDType faceforward($genDType N, $genDType I, $genDType Nref); |
| $genType reflect($genType I, $genType N); |
| -$genDType reflect($genDType I, $genDType N); |
| +//$genDType reflect($genDType I, $genDType N); |
| $genType refract($genType I, $genType N, float eta); |
| -$genDType refract($genDType I, $genDType N, float eta); |
| +//$genDType refract($genDType I, $genDType N, float eta); |
| $mat matrixCompMult($mat x, $mat y); |
| mat2 outerProduct(vec2 c, vec2 r); |
| mat3 outerProduct(vec3 c, vec3 r); |
| @@ -181,16 +181,18 @@ $bvec notEqual($bvec x, $bvec y); |
| bool any($bvec x); |
| bool all($bvec x); |
| $bvec not($bvec x); |
| -$genUType uaddCarry($genUType x, $genUType y, out $genUType carry); |
| -$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow); |
| + |
| +/* |
| +//$genUType uaddCarry($genUType x, $genUType y, out $genUType carry); |
| +//$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow); |
| void umulExtended($genUType x, $genUType y, out $genUType msb, out $genUType lsb); |
| void imulExtended($genIType x, $genIType y, out $genIType msb, out $genIType lsb); |
| $genIType bitfieldExtract($genIType value, int offset, int bits); |
| -$genUType bitfieldExtract($genUType value, int offset, int bits); |
| +//$genUType bitfieldExtract($genUType value, int offset, int bits); |
| $genIType bitfieldInsert($genIType base, $genIType insert, int offset, int bits); |
| -$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits); |
| +//$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits); |
| $genIType bitfieldReverse($genIType value); |
| -$genUType bitfieldReverse($genUType value); |
| +//$genUType bitfieldReverse($genUType value); |
| $genIType bitCount($genIType value); |
| $genIType bitCount($genUType value); |
| $genIType findLSB($genIType value); |
| @@ -206,7 +208,9 @@ ivec2 textureSize(sampler2DShadow sampler, int lod); |
| ivec2 textureSize(samplerCubeShadow sampler, int lod); |
| ivec3 textureSize($gsamplerCubeArray sampler, int lod); |
| ivec3 textureSize(samplerCubeArrayShadow sampler, int lod); |
| +*/ |
| ivec2 textureSize($gsampler2DRect sampler); |
| +/* |
| ivec2 textureSize(sampler2DRectShadow sampler); |
| ivec2 textureSize($gsampler1DArray sampler, int lod); |
| ivec3 textureSize($gsampler2DArray sampler, int lod); |
| @@ -241,11 +245,15 @@ int textureQueryLevels(samplerCubeShadow sampler); |
| int textureQueryLevels(sampler1DArrayShadow sampler); |
| int textureQueryLevels(sampler2DArrayShadow sampler); |
| int textureQueryLevels(samplerCubeArrayShadow sampler); |
| +*/ |
| + |
| $gvec4 texture($gsampler1D sampler, float P); |
| $gvec4 texture($gsampler1D sampler, float P, float bias); |
| $gvec4 texture($gsampler2D sampler, vec2 P); |
| vec4 texture(samplerExternalOES sampler, vec2 P, float bias); |
| vec4 texture(samplerExternalOES sampler, vec2 P); |
| + |
| +/* |
| $gvec4 texture($gsampler2D sampler, vec2 P, float bias); |
| $gvec4 texture($gsampler3D sampler, vec3 P); |
| $gvec4 texture($gsampler3D sampler, vec3 P, float bias); |
| @@ -266,10 +274,14 @@ $gvec4 texture($gsamplerCubeArray sampler, vec4 P, float bias); |
| float texture(sampler1DArrayShadow sampler, vec3 P); |
| float texture(sampler1DArrayShadow sampler, vec3 P, float bias); |
| float texture(sampler2DArrayShadow sampler, vec4 P); |
| +*/ |
| + |
| $gvec4 texture($gsampler2DRect sampler, vec2 P); |
| + |
| +/* |
| float texture(sampler2DRectShadow sampler, vec3 P); |
| float texture($gsamplerCubeArrayShadow sampler, vec4 P, float compare); |
| - |
| +*/ |
| ) |
| // split into multiple chunks, as MSVC++ complains if a single string is too long |
| @@ -284,6 +296,7 @@ $gvec4 textureProj($gsampler2D sampler, vec3 P); |
| $gvec4 textureProj($gsampler2D sampler, vec3 P, float bias); |
| $gvec4 textureProj($gsampler2D sampler, vec4 P); |
| $gvec4 textureProj($gsampler2D sampler, vec4 P, float bias); |
| +/* |
| $gvec4 textureProj($gsampler3D sampler, vec4 P); |
| $gvec4 textureProj($gsampler3D sampler, vec4 P, float bias); |
| float textureProj(sampler1DShadow sampler, vec4 P); |
| @@ -445,7 +458,6 @@ $gvec4 textureGatherOffset($gsampler2DRect sampler, vec2 P, ivec2 offset, int co |
| vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offset); |
| vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset); |
| vec4 textureGatherOffset(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offset); |
| -/* |
| $gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4]); |
| $gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4], int comp); |
| $gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4]); |
| @@ -458,6 +470,7 @@ vec4 textureGatherOffsets(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 |
| */ |
| vec4 texture1D(sampler1D sampler, float coord); |
| vec4 texture1D(sampler1D sampler, float coord, float bias); |
| +/* |
| vec4 texture1DProj(sampler1D sampler, vec2 coord); |
| vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); |
| vec4 texture1DProj(sampler1D sampler, vec4 coord); |
| @@ -465,9 +478,11 @@ vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias); |
| vec4 texture1DLod(sampler1D sampler, float coord, float lod); |
| vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); |
| vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); |
| +*/ |
| vec4 texture2D(sampler2D sampler, vec2 coord); |
| vec4 texture2D(samplerExternalOES sampler, vec2 coord); |
| vec4 texture2D(sampler2D sampler, vec2 coord, float bias); |
| +/* |
| vec4 texture2DProj(sampler2D sampler, vec3 coord); |
| vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); |
| vec4 texture2DProj(sampler2D sampler, vec4 coord); |
| @@ -496,7 +511,6 @@ vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod); |
| vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod); |
| vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); |
| vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); |
| -/* |
| uint atomicCounterIncrement(atomic_uint c); |
| uint atomicCounter(atomic_uint c); |
| uint atomicAdd(inout uint mem, uint data); |
| @@ -520,6 +534,8 @@ int atomicCompSwap(inout int mem, int compare, int data); |
| $genType dFdx($genType p); |
| $genType dFdy($genType p); |
| + |
| +/* |
| $genType fwidth($genType p); |
| $genType fwidthCoarse($genType p); |
| $genType fwidthFine($genType p); |
| @@ -542,6 +558,7 @@ void memoryBarrierBuffer(); |
| void memoryBarrierShared(); |
| void memoryBarrierImage(); |
| void groupMemoryBarrier(); |
| +*/ |
| ) |