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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_INTERPRETER_BYTECODE_GENERATOR_H_ | 5 #ifndef V8_INTERPRETER_BYTECODE_GENERATOR_H_ |
6 #define V8_INTERPRETER_BYTECODE_GENERATOR_H_ | 6 #define V8_INTERPRETER_BYTECODE_GENERATOR_H_ |
7 | 7 |
8 #include "src/ast/ast.h" | 8 #include "src/ast/ast.h" |
9 #include "src/interpreter/bytecode-array-builder.h" | 9 #include "src/interpreter/bytecode-array-builder.h" |
10 #include "src/interpreter/bytecode-label.h" | 10 #include "src/interpreter/bytecode-label.h" |
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88 // |opt_receiver_out| register will have the receiver stored to it | 88 // |opt_receiver_out| register will have the receiver stored to it |
89 // if it's a valid register. The loaded value is placed in the | 89 // if it's a valid register. The loaded value is placed in the |
90 // accumulator. | 90 // accumulator. |
91 void VisitNamedSuperPropertyLoad(Property* property, | 91 void VisitNamedSuperPropertyLoad(Property* property, |
92 Register opt_receiver_out); | 92 Register opt_receiver_out); |
93 | 93 |
94 void VisitPropertyLoad(Register obj, Property* expr); | 94 void VisitPropertyLoad(Register obj, Property* expr); |
95 void VisitPropertyLoadForAccumulator(Register obj, Property* expr); | 95 void VisitPropertyLoadForAccumulator(Register obj, Property* expr); |
96 | 96 |
97 void BuildVariableLoad(Variable* variable, FeedbackVectorSlot slot, | 97 void BuildVariableLoad(Variable* variable, FeedbackVectorSlot slot, |
98 bool needs_hole_check, | 98 HoleCheckMode hole_check_mode, |
99 TypeofMode typeof_mode = NOT_INSIDE_TYPEOF); | 99 TypeofMode typeof_mode = NOT_INSIDE_TYPEOF); |
100 void BuildVariableLoadForAccumulatorValue( | 100 void BuildVariableLoadForAccumulatorValue( |
101 Variable* variable, FeedbackVectorSlot slot, bool needs_hole_check, | 101 Variable* variable, FeedbackVectorSlot slot, |
| 102 HoleCheckMode hole_check_mode, |
102 TypeofMode typeof_mode = NOT_INSIDE_TYPEOF); | 103 TypeofMode typeof_mode = NOT_INSIDE_TYPEOF); |
103 void BuildVariableAssignment(Variable* variable, Token::Value op, | 104 void BuildVariableAssignment(Variable* variable, Token::Value op, |
104 FeedbackVectorSlot slot, bool needs_hole_check); | 105 FeedbackVectorSlot slot, |
| 106 HoleCheckMode hole_check_mode); |
105 | 107 |
106 void BuildReturn(); | 108 void BuildReturn(); |
107 void BuildReThrow(); | 109 void BuildReThrow(); |
108 void BuildAbort(BailoutReason bailout_reason); | 110 void BuildAbort(BailoutReason bailout_reason); |
109 void BuildThrowIfHole(Handle<String> name); | 111 void BuildThrowIfHole(Handle<String> name); |
110 void BuildThrowIfNotHole(Handle<String> name); | 112 void BuildThrowIfNotHole(Handle<String> name); |
111 void BuildThrowReferenceError(Handle<String> name); | 113 void BuildThrowReferenceError(Handle<String> name); |
112 void BuildHoleCheckForVariableAssignment(Variable* variable, Token::Value op); | 114 void BuildHoleCheckForVariableAssignment(Variable* variable, Token::Value op); |
113 | 115 |
114 // Build jump to targets[value], where | 116 // Build jump to targets[value], where |
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214 | 216 |
215 Handle<Name> home_object_symbol_; | 217 Handle<Name> home_object_symbol_; |
216 Handle<Name> prototype_string_; | 218 Handle<Name> prototype_string_; |
217 }; | 219 }; |
218 | 220 |
219 } // namespace interpreter | 221 } // namespace interpreter |
220 } // namespace internal | 222 } // namespace internal |
221 } // namespace v8 | 223 } // namespace v8 |
222 | 224 |
223 #endif // V8_INTERPRETER_BYTECODE_GENERATOR_H_ | 225 #endif // V8_INTERPRETER_BYTECODE_GENERATOR_H_ |
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