OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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39 * @constructor | 39 * @constructor |
40 * @param {number} x | 40 * @param {number} x |
41 * @param {number} y | 41 * @param {number} y |
42 * @param {number} z | 42 * @param {number} z |
43 */ | 43 */ |
44 WebInspector.Geometry.Vector = function(x, y, z) | 44 WebInspector.Geometry.Vector = function(x, y, z) |
45 { | 45 { |
46 this.x = x; | 46 this.x = x; |
47 this.y = y; | 47 this.y = y; |
48 this.z = z; | 48 this.z = z; |
49 } | 49 }; |
50 | 50 |
51 WebInspector.Geometry.Vector.prototype = { | 51 WebInspector.Geometry.Vector.prototype = { |
52 /** | 52 /** |
53 * @return {number} | 53 * @return {number} |
54 */ | 54 */ |
55 length: function() | 55 length: function() |
56 { | 56 { |
57 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); | 57 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); |
58 }, | 58 }, |
59 | 59 |
60 normalize: function() | 60 normalize: function() |
61 { | 61 { |
62 var length = this.length(); | 62 var length = this.length(); |
63 if (length <= WebInspector.Geometry._Eps) | 63 if (length <= WebInspector.Geometry._Eps) |
64 return; | 64 return; |
65 | 65 |
66 this.x /= length; | 66 this.x /= length; |
67 this.y /= length; | 67 this.y /= length; |
68 this.z /= length; | 68 this.z /= length; |
69 } | 69 } |
70 } | 70 }; |
71 | 71 |
72 /** | 72 /** |
73 * @constructor | 73 * @constructor |
74 * @param {number} x | 74 * @param {number} x |
75 * @param {number} y | 75 * @param {number} y |
76 */ | 76 */ |
77 WebInspector.Geometry.Point = function(x, y) { | 77 WebInspector.Geometry.Point = function(x, y) { |
78 this.x = x; | 78 this.x = x; |
79 this.y = y; | 79 this.y = y; |
80 } | 80 }; |
81 | 81 |
82 WebInspector.Geometry.Point.prototype = { | 82 WebInspector.Geometry.Point.prototype = { |
83 /** | 83 /** |
84 * @param {!WebInspector.Geometry.Point} p | 84 * @param {!WebInspector.Geometry.Point} p |
85 * @return {number} | 85 * @return {number} |
86 */ | 86 */ |
87 distanceTo: function(p) | 87 distanceTo: function(p) |
88 { | 88 { |
89 return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); | 89 return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); |
90 }, | 90 }, |
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110 }, | 110 }, |
111 | 111 |
112 /** | 112 /** |
113 * @override | 113 * @override |
114 * @return {string} | 114 * @return {string} |
115 */ | 115 */ |
116 toString: function() | 116 toString: function() |
117 { | 117 { |
118 return Math.round(this.x * 100) / 100 + ", " + Math.round(this.y * 100)
/ 100; | 118 return Math.round(this.x * 100) / 100 + ", " + Math.round(this.y * 100)
/ 100; |
119 } | 119 } |
120 } | 120 }; |
121 | 121 |
122 /** | 122 /** |
123 * @constructor | 123 * @constructor |
124 * @param {!WebInspector.Geometry.Point} point1 | 124 * @param {!WebInspector.Geometry.Point} point1 |
125 * @param {!WebInspector.Geometry.Point} point2 | 125 * @param {!WebInspector.Geometry.Point} point2 |
126 */ | 126 */ |
127 WebInspector.Geometry.CubicBezier = function(point1, point2) | 127 WebInspector.Geometry.CubicBezier = function(point1, point2) |
128 { | 128 { |
129 this.controlPoints = [point1, point2]; | 129 this.controlPoints = [point1, point2]; |
130 } | 130 }; |
131 | 131 |
132 /** @type {!RegExp} */ | 132 /** @type {!RegExp} */ |
133 WebInspector.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ea
se-in-out|ease-in|ease-out|ease)\b)/g; | 133 WebInspector.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ea
se-in-out|ease-in|ease-out|ease)\b)/g; |
134 | 134 |
135 WebInspector.Geometry.CubicBezier.KeywordValues = { | 135 WebInspector.Geometry.CubicBezier.KeywordValues = { |
136 "linear": "cubic-bezier(0, 0, 1, 1)", | 136 "linear": "cubic-bezier(0, 0, 1, 1)", |
137 "ease": "cubic-bezier(0.25, 0.1, 0.25, 1)", | 137 "ease": "cubic-bezier(0.25, 0.1, 0.25, 1)", |
138 "ease-in": "cubic-bezier(0.42, 0, 1, 1)", | 138 "ease-in": "cubic-bezier(0.42, 0, 1, 1)", |
139 "ease-in-out": "cubic-bezier(0.42, 0, 0.58, 1)", | 139 "ease-in-out": "cubic-bezier(0.42, 0, 0.58, 1)", |
140 "ease-out": "cubic-bezier(0, 0, 0.58, 1)" | 140 "ease-out": "cubic-bezier(0, 0, 0.58, 1)" |
141 } | 141 }; |
142 | 142 |
143 /** | 143 /** |
144 * @param {string} text | 144 * @param {string} text |
145 * @return {?WebInspector.Geometry.CubicBezier} | 145 * @return {?WebInspector.Geometry.CubicBezier} |
146 */ | 146 */ |
147 WebInspector.Geometry.CubicBezier.parse = function(text) | 147 WebInspector.Geometry.CubicBezier.parse = function(text) |
148 { | 148 { |
149 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; | 149 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; |
150 var value = text.toLowerCase().replace(/\s+/g, ""); | 150 var value = text.toLowerCase().replace(/\s+/g, ""); |
151 if (Object.keys(keywordValues).indexOf(value) !== -1) | 151 if (Object.keys(keywordValues).indexOf(value) !== -1) |
152 return WebInspector.Geometry.CubicBezier.parse(keywordValues[value]); | 152 return WebInspector.Geometry.CubicBezier.parse(keywordValues[value]); |
153 var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; | 153 var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; |
154 var match = value.match(bezierRegex); | 154 var match = value.match(bezierRegex); |
155 if (match) { | 155 if (match) { |
156 var control1 = new WebInspector.Geometry.Point(parseFloat(match[1]), par
seFloat(match[2])); | 156 var control1 = new WebInspector.Geometry.Point(parseFloat(match[1]), par
seFloat(match[2])); |
157 var control2 = new WebInspector.Geometry.Point(parseFloat(match[3]), par
seFloat(match[4])); | 157 var control2 = new WebInspector.Geometry.Point(parseFloat(match[3]), par
seFloat(match[4])); |
158 return new WebInspector.Geometry.CubicBezier(control1, control2); | 158 return new WebInspector.Geometry.CubicBezier(control1, control2); |
159 } | 159 } |
160 return null; | 160 return null; |
161 } | 161 }; |
162 | 162 |
163 | 163 |
164 WebInspector.Geometry.CubicBezier.prototype = { | 164 WebInspector.Geometry.CubicBezier.prototype = { |
165 /** | 165 /** |
166 * @param {number} t | 166 * @param {number} t |
167 * @return {!WebInspector.Geometry.Point} | 167 * @return {!WebInspector.Geometry.Point} |
168 */ | 168 */ |
169 evaluateAt: function(t) | 169 evaluateAt: function(t) |
170 { | 170 { |
171 /** | 171 /** |
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189 asCSSText: function() | 189 asCSSText: function() |
190 { | 190 { |
191 var raw = "cubic-bezier(" + this.controlPoints.join(", ") + ")"; | 191 var raw = "cubic-bezier(" + this.controlPoints.join(", ") + ")"; |
192 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; | 192 var keywordValues = WebInspector.Geometry.CubicBezier.KeywordValues; |
193 for (var keyword in keywordValues) { | 193 for (var keyword in keywordValues) { |
194 if (raw === keywordValues[keyword]) | 194 if (raw === keywordValues[keyword]) |
195 return keyword; | 195 return keyword; |
196 } | 196 } |
197 return raw; | 197 return raw; |
198 } | 198 } |
199 } | 199 }; |
200 | 200 |
201 /** | 201 /** |
202 * @constructor | 202 * @constructor |
203 * @param {number} alpha | 203 * @param {number} alpha |
204 * @param {number} beta | 204 * @param {number} beta |
205 * @param {number} gamma | 205 * @param {number} gamma |
206 */ | 206 */ |
207 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma) | 207 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma) |
208 { | 208 { |
209 this.alpha = alpha; | 209 this.alpha = alpha; |
210 this.beta = beta; | 210 this.beta = beta; |
211 this.gamma = gamma; | 211 this.gamma = gamma; |
212 } | 212 }; |
213 | 213 |
214 /** | 214 /** |
215 * @param {!CSSMatrix} rotationMatrix | 215 * @param {!CSSMatrix} rotationMatrix |
216 * @return {!WebInspector.Geometry.EulerAngles} | 216 * @return {!WebInspector.Geometry.EulerAngles} |
217 */ | 217 */ |
218 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix) | 218 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix) |
219 { | 219 { |
220 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); | 220 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); |
221 var gamma = Math.atan2(-rotationMatrix.m13, Math.sqrt(rotationMatrix.m11 * r
otationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12)); | 221 var gamma = Math.atan2(-rotationMatrix.m13, Math.sqrt(rotationMatrix.m11 * r
otationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12)); |
222 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); | 222 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); |
223 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry.radiansTo
Degrees(alpha), WebInspector.Geometry.radiansToDegrees(beta), WebInspector.Geome
try.radiansToDegrees(gamma)); | 223 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry.radiansTo
Degrees(alpha), WebInspector.Geometry.radiansToDegrees(beta), WebInspector.Geome
try.radiansToDegrees(gamma)); |
224 } | 224 }; |
225 | 225 |
226 WebInspector.Geometry.EulerAngles.prototype = { | 226 WebInspector.Geometry.EulerAngles.prototype = { |
227 /** | 227 /** |
228 * @return {string} | 228 * @return {string} |
229 */ | 229 */ |
230 toRotate3DString: function() | 230 toRotate3DString: function() |
231 { | 231 { |
232 var gammaAxisY = -Math.sin(WebInspector.Geometry.degreesToRadians(this.b
eta)); | 232 var gammaAxisY = -Math.sin(WebInspector.Geometry.degreesToRadians(this.b
eta)); |
233 var gammaAxisZ = Math.cos(WebInspector.Geometry.degreesToRadians(this.be
ta)); | 233 var gammaAxisZ = Math.cos(WebInspector.Geometry.degreesToRadians(this.be
ta)); |
234 var axis = { | 234 var axis = { |
235 alpha: [0, 1, 0], | 235 alpha: [0, 1, 0], |
236 beta: [-1, 0, 0], | 236 beta: [-1, 0, 0], |
237 gamma: [0, gammaAxisY, gammaAxisZ] | 237 gamma: [0, gammaAxisY, gammaAxisZ] |
238 }; | 238 }; |
239 return "rotate3d(" + axis.alpha.join(",") + "," + this.alpha + "deg) " | 239 return "rotate3d(" + axis.alpha.join(",") + "," + this.alpha + "deg) " |
240 + "rotate3d(" + axis.beta.join(",") + "," + this.beta + "deg) " | 240 + "rotate3d(" + axis.beta.join(",") + "," + this.beta + "deg) " |
241 + "rotate3d(" + axis.gamma.join(",") + "," + this.gamma + "deg)"; | 241 + "rotate3d(" + axis.gamma.join(",") + "," + this.gamma + "deg)"; |
242 } | 242 } |
243 } | 243 }; |
244 | 244 |
245 /** | 245 /** |
246 * @param {!WebInspector.Geometry.Vector} u | 246 * @param {!WebInspector.Geometry.Vector} u |
247 * @param {!WebInspector.Geometry.Vector} v | 247 * @param {!WebInspector.Geometry.Vector} v |
248 * @return {number} | 248 * @return {number} |
249 */ | 249 */ |
250 WebInspector.Geometry.scalarProduct = function(u, v) | 250 WebInspector.Geometry.scalarProduct = function(u, v) |
251 { | 251 { |
252 return u.x * v.x + u.y * v.y + u.z * v.z; | 252 return u.x * v.x + u.y * v.y + u.z * v.z; |
253 } | 253 }; |
254 | 254 |
255 /** | 255 /** |
256 * @param {!WebInspector.Geometry.Vector} u | 256 * @param {!WebInspector.Geometry.Vector} u |
257 * @param {!WebInspector.Geometry.Vector} v | 257 * @param {!WebInspector.Geometry.Vector} v |
258 * @return {!WebInspector.Geometry.Vector} | 258 * @return {!WebInspector.Geometry.Vector} |
259 */ | 259 */ |
260 WebInspector.Geometry.crossProduct = function(u, v) | 260 WebInspector.Geometry.crossProduct = function(u, v) |
261 { | 261 { |
262 var x = u.y * v.z - u.z * v.y; | 262 var x = u.y * v.z - u.z * v.y; |
263 var y = u.z * v.x - u.x * v.z; | 263 var y = u.z * v.x - u.x * v.z; |
264 var z = u.x * v.y - u.y * v.x; | 264 var z = u.x * v.y - u.y * v.x; |
265 return new WebInspector.Geometry.Vector(x, y, z); | 265 return new WebInspector.Geometry.Vector(x, y, z); |
266 } | 266 }; |
267 | 267 |
268 /** | 268 /** |
269 * @param {!WebInspector.Geometry.Vector} u | 269 * @param {!WebInspector.Geometry.Vector} u |
270 * @param {!WebInspector.Geometry.Vector} v | 270 * @param {!WebInspector.Geometry.Vector} v |
271 * @return {!WebInspector.Geometry.Vector} | 271 * @return {!WebInspector.Geometry.Vector} |
272 */ | 272 */ |
273 WebInspector.Geometry.subtract = function(u, v) | 273 WebInspector.Geometry.subtract = function(u, v) |
274 { | 274 { |
275 var x = u.x - v.x; | 275 var x = u.x - v.x; |
276 var y = u.y - v.y; | 276 var y = u.y - v.y; |
277 var z = u.z - v.z; | 277 var z = u.z - v.z; |
278 return new WebInspector.Geometry.Vector(x, y, z); | 278 return new WebInspector.Geometry.Vector(x, y, z); |
279 } | 279 }; |
280 | 280 |
281 /** | 281 /** |
282 * @param {!WebInspector.Geometry.Vector} v | 282 * @param {!WebInspector.Geometry.Vector} v |
283 * @param {!CSSMatrix} m | 283 * @param {!CSSMatrix} m |
284 * @return {!WebInspector.Geometry.Vector} | 284 * @return {!WebInspector.Geometry.Vector} |
285 */ | 285 */ |
286 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) | 286 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) |
287 { | 287 { |
288 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; | 288 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; |
289 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; | 289 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; |
290 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; | 290 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; |
291 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; | 291 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; |
292 return new WebInspector.Geometry.Vector(x, y, z); | 292 return new WebInspector.Geometry.Vector(x, y, z); |
293 } | 293 }; |
294 | 294 |
295 /** | 295 /** |
296 * @param {!WebInspector.Geometry.Vector} u | 296 * @param {!WebInspector.Geometry.Vector} u |
297 * @param {!WebInspector.Geometry.Vector} v | 297 * @param {!WebInspector.Geometry.Vector} v |
298 * @return {number} | 298 * @return {number} |
299 */ | 299 */ |
300 WebInspector.Geometry.calculateAngle = function(u, v) | 300 WebInspector.Geometry.calculateAngle = function(u, v) |
301 { | 301 { |
302 var uLength = u.length(); | 302 var uLength = u.length(); |
303 var vLength = v.length(); | 303 var vLength = v.length(); |
304 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometr
y._Eps) | 304 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometr
y._Eps) |
305 return 0; | 305 return 0; |
306 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; | 306 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; |
307 if (Math.abs(cos) > 1) | 307 if (Math.abs(cos) > 1) |
308 return 0; | 308 return 0; |
309 return WebInspector.Geometry.radiansToDegrees(Math.acos(cos)); | 309 return WebInspector.Geometry.radiansToDegrees(Math.acos(cos)); |
310 } | 310 }; |
311 | 311 |
312 /** | 312 /** |
313 * @param {number} deg | 313 * @param {number} deg |
314 * @return {number} | 314 * @return {number} |
315 */ | 315 */ |
316 WebInspector.Geometry.degreesToRadians = function(deg) | 316 WebInspector.Geometry.degreesToRadians = function(deg) |
317 { | 317 { |
318 return deg * Math.PI / 180; | 318 return deg * Math.PI / 180; |
319 } | 319 }; |
320 | 320 |
321 /** | 321 /** |
322 * @param {number} rad | 322 * @param {number} rad |
323 * @return {number} | 323 * @return {number} |
324 */ | 324 */ |
325 WebInspector.Geometry.radiansToDegrees = function(rad) | 325 WebInspector.Geometry.radiansToDegrees = function(rad) |
326 { | 326 { |
327 return rad * 180 / Math.PI; | 327 return rad * 180 / Math.PI; |
328 } | 328 }; |
329 | 329 |
330 /** | 330 /** |
331 * @param {!CSSMatrix} matrix | 331 * @param {!CSSMatrix} matrix |
332 * @param {!Array.<number>} points | 332 * @param {!Array.<number>} points |
333 * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateB
ounds | 333 * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateB
ounds |
334 * @return {!{minX: number, maxX: number, minY: number, maxY: number}} | 334 * @return {!{minX: number, maxX: number, minY: number, maxY: number}} |
335 */ | 335 */ |
336 WebInspector.Geometry.boundsForTransformedPoints = function(matrix, points, aggr
egateBounds) | 336 WebInspector.Geometry.boundsForTransformedPoints = function(matrix, points, aggr
egateBounds) |
337 { | 337 { |
338 if (!aggregateBounds) | 338 if (!aggregateBounds) |
339 aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY
: -Infinity}; | 339 aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY
: -Infinity}; |
340 if (points.length % 3) | 340 if (points.length % 3) |
341 console.assert("Invalid size of points array"); | 341 console.assert("Invalid size of points array"); |
342 for (var p = 0; p < points.length; p += 3) { | 342 for (var p = 0; p < points.length; p += 3) { |
343 var vector = new WebInspector.Geometry.Vector(points[p], points[p + 1],
points[p + 2]); | 343 var vector = new WebInspector.Geometry.Vector(points[p], points[p + 1],
points[p + 2]); |
344 vector = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(vector
, matrix); | 344 vector = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(vector
, matrix); |
345 aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); | 345 aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); |
346 aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); | 346 aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); |
347 aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); | 347 aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); |
348 aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); | 348 aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); |
349 } | 349 } |
350 return aggregateBounds; | 350 return aggregateBounds; |
351 } | 351 }; |
352 | 352 |
353 /** | 353 /** |
354 * @constructor | 354 * @constructor |
355 * @param {number} width | 355 * @param {number} width |
356 * @param {number} height | 356 * @param {number} height |
357 */ | 357 */ |
358 function Size(width, height) | 358 function Size(width, height) |
359 { | 359 { |
360 this.width = width; | 360 this.width = width; |
361 this.height = height; | 361 this.height = height; |
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424 | 424 |
425 Insets.prototype = { | 425 Insets.prototype = { |
426 /** | 426 /** |
427 * @param {?Insets} insets | 427 * @param {?Insets} insets |
428 * @return {boolean} | 428 * @return {boolean} |
429 */ | 429 */ |
430 isEqual: function(insets) | 430 isEqual: function(insets) |
431 { | 431 { |
432 return !!insets && this.left === insets.left && this.top === insets.top
&& this.right === insets.right && this.bottom === insets.bottom; | 432 return !!insets && this.left === insets.left && this.top === insets.top
&& this.right === insets.right && this.bottom === insets.bottom; |
433 } | 433 } |
434 } | 434 }; |
435 | 435 |
436 | 436 |
437 /** | 437 /** |
438 * @constructor | 438 * @constructor |
439 * @param {number} left | 439 * @param {number} left |
440 * @param {number} top | 440 * @param {number} top |
441 * @param {number} width | 441 * @param {number} width |
442 * @param {number} height | 442 * @param {number} height |
443 */ | 443 */ |
444 WebInspector.Rect = function(left, top, width, height) | 444 WebInspector.Rect = function(left, top, width, height) |
445 { | 445 { |
446 this.left = left; | 446 this.left = left; |
447 this.top = top; | 447 this.top = top; |
448 this.width = width; | 448 this.width = width; |
449 this.height = height; | 449 this.height = height; |
450 } | 450 }; |
451 | 451 |
452 WebInspector.Rect.prototype = { | 452 WebInspector.Rect.prototype = { |
453 /** | 453 /** |
454 * @param {?WebInspector.Rect} rect | 454 * @param {?WebInspector.Rect} rect |
455 * @return {boolean} | 455 * @return {boolean} |
456 */ | 456 */ |
457 isEqual: function(rect) | 457 isEqual: function(rect) |
458 { | 458 { |
459 return !!rect && this.left === rect.left && this.top === rect.top && thi
s.width === rect.width && this.height === rect.height; | 459 return !!rect && this.left === rect.left && this.top === rect.top && thi
s.width === rect.width && this.height === rect.height; |
460 }, | 460 }, |
461 | 461 |
462 /** | 462 /** |
463 * @param {number} scale | 463 * @param {number} scale |
464 * @return {!WebInspector.Rect} | 464 * @return {!WebInspector.Rect} |
465 */ | 465 */ |
466 scale: function(scale) | 466 scale: function(scale) |
467 { | 467 { |
468 return new WebInspector.Rect(this.left * scale, this.top * scale, this.w
idth * scale, this.height * scale); | 468 return new WebInspector.Rect(this.left * scale, this.top * scale, this.w
idth * scale, this.height * scale); |
469 }, | 469 }, |
470 | 470 |
471 /** | 471 /** |
472 * @return {!Size} | 472 * @return {!Size} |
473 */ | 473 */ |
474 size: function() | 474 size: function() |
475 { | 475 { |
476 return new Size(this.width, this.height); | 476 return new Size(this.width, this.height); |
477 } | 477 } |
478 } | 478 }; |
479 | 479 |
480 | 480 |
481 /** | 481 /** |
482 * @constructor | 482 * @constructor |
483 * @param {!Size=} minimum | 483 * @param {!Size=} minimum |
484 * @param {?Size=} preferred | 484 * @param {?Size=} preferred |
485 */ | 485 */ |
486 function Constraints(minimum, preferred) | 486 function Constraints(minimum, preferred) |
487 { | 487 { |
488 /** | 488 /** |
(...skipping 10 matching lines...) Expand all Loading... |
499 throw new Error("Minimum size is greater than preferred."); | 499 throw new Error("Minimum size is greater than preferred."); |
500 } | 500 } |
501 | 501 |
502 /** | 502 /** |
503 * @param {?Constraints} constraints | 503 * @param {?Constraints} constraints |
504 * @return {boolean} | 504 * @return {boolean} |
505 */ | 505 */ |
506 Constraints.prototype.isEqual = function(constraints) | 506 Constraints.prototype.isEqual = function(constraints) |
507 { | 507 { |
508 return !!constraints && this.minimum.isEqual(constraints.minimum) && this.pr
eferred.isEqual(constraints.preferred); | 508 return !!constraints && this.minimum.isEqual(constraints.minimum) && this.pr
eferred.isEqual(constraints.preferred); |
509 } | 509 }; |
510 | 510 |
511 /** | 511 /** |
512 * @param {!Constraints|number} value | 512 * @param {!Constraints|number} value |
513 * @return {!Constraints} | 513 * @return {!Constraints} |
514 */ | 514 */ |
515 Constraints.prototype.widthToMax = function(value) | 515 Constraints.prototype.widthToMax = function(value) |
516 { | 516 { |
517 if (typeof value === "number") | 517 if (typeof value === "number") |
518 return new Constraints(this.minimum.widthToMax(value), this.preferred.wi
dthToMax(value)); | 518 return new Constraints(this.minimum.widthToMax(value), this.preferred.wi
dthToMax(value)); |
519 return new Constraints(this.minimum.widthToMax(value.minimum), this.preferre
d.widthToMax(value.preferred)); | 519 return new Constraints(this.minimum.widthToMax(value.minimum), this.preferre
d.widthToMax(value.preferred)); |
520 } | 520 }; |
521 | 521 |
522 /** | 522 /** |
523 * @param {!Constraints|number} value | 523 * @param {!Constraints|number} value |
524 * @return {!Constraints} | 524 * @return {!Constraints} |
525 */ | 525 */ |
526 Constraints.prototype.addWidth = function(value) | 526 Constraints.prototype.addWidth = function(value) |
527 { | 527 { |
528 if (typeof value === "number") | 528 if (typeof value === "number") |
529 return new Constraints(this.minimum.addWidth(value), this.preferred.addW
idth(value)); | 529 return new Constraints(this.minimum.addWidth(value), this.preferred.addW
idth(value)); |
530 return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.
addWidth(value.preferred)); | 530 return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.
addWidth(value.preferred)); |
531 } | 531 }; |
532 | 532 |
533 /** | 533 /** |
534 * @param {!Constraints|number} value | 534 * @param {!Constraints|number} value |
535 * @return {!Constraints} | 535 * @return {!Constraints} |
536 */ | 536 */ |
537 Constraints.prototype.heightToMax = function(value) | 537 Constraints.prototype.heightToMax = function(value) |
538 { | 538 { |
539 if (typeof value === "number") | 539 if (typeof value === "number") |
540 return new Constraints(this.minimum.heightToMax(value), this.preferred.h
eightToMax(value)); | 540 return new Constraints(this.minimum.heightToMax(value), this.preferred.h
eightToMax(value)); |
541 return new Constraints(this.minimum.heightToMax(value.minimum), this.preferr
ed.heightToMax(value.preferred)); | 541 return new Constraints(this.minimum.heightToMax(value.minimum), this.preferr
ed.heightToMax(value.preferred)); |
542 } | 542 }; |
543 | 543 |
544 /** | 544 /** |
545 * @param {!Constraints|number} value | 545 * @param {!Constraints|number} value |
546 * @return {!Constraints} | 546 * @return {!Constraints} |
547 */ | 547 */ |
548 Constraints.prototype.addHeight = function(value) | 548 Constraints.prototype.addHeight = function(value) |
549 { | 549 { |
550 if (typeof value === "number") | 550 if (typeof value === "number") |
551 return new Constraints(this.minimum.addHeight(value), this.preferred.add
Height(value)); | 551 return new Constraints(this.minimum.addHeight(value), this.preferred.add
Height(value)); |
552 return new Constraints(this.minimum.addHeight(value.minimum), this.preferred
.addHeight(value.preferred)); | 552 return new Constraints(this.minimum.addHeight(value.minimum), this.preferred
.addHeight(value.preferred)); |
553 } | 553 }; |
OLD | NEW |