| Index: ui/gfx/geometry/insets_unittest.cc
|
| diff --git a/ui/gfx/geometry/insets_unittest.cc b/ui/gfx/geometry/insets_unittest.cc
|
| index a57970fea7ae911a7eab4c04a6522f435c171688..6f607d9173e82dbd36df901ec7667ddb6ad385d7 100644
|
| --- a/ui/gfx/geometry/insets_unittest.cc
|
| +++ b/ui/gfx/geometry/insets_unittest.cc
|
| @@ -6,6 +6,8 @@
|
|
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| #include "ui/gfx/geometry/insets_f.h"
|
| +#include "ui/gfx/geometry/rect.h"
|
| +#include "ui/gfx/geometry/vector2d.h"
|
|
|
| TEST(InsetsTest, InsetsDefault) {
|
| gfx::Insets insets;
|
| @@ -113,3 +115,25 @@ TEST(InsetsTest, ToString) {
|
| gfx::Insets insets(1, 2, 3, 4);
|
| EXPECT_EQ("1,2,3,4", insets.ToString());
|
| }
|
| +
|
| +TEST(InsetsTest, Offset) {
|
| + const gfx::Insets insets(1, 2, 3, 4);
|
| + const gfx::Rect rect(5, 6, 7, 8);
|
| + const gfx::Vector2d vector(9, 10);
|
| +
|
| + // Whether you inset then offset the rect, offset then inset the rect, or
|
| + // offset the insets then apply to the rect, the outcome should be the same.
|
| + gfx::Rect inset_first = rect;
|
| + inset_first.Inset(insets);
|
| + inset_first.Offset(vector);
|
| +
|
| + gfx::Rect offset_first = rect;
|
| + offset_first.Offset(vector);
|
| + offset_first.Inset(insets);
|
| +
|
| + gfx::Rect inset_by_offset = rect;
|
| + inset_by_offset.Inset(insets.Offset(vector));
|
| +
|
| + EXPECT_EQ(inset_first, offset_first);
|
| + EXPECT_EQ(inset_by_offset, inset_first);
|
| +}
|
|
|