Index: ui/gfx/geometry/insets.h |
diff --git a/ui/gfx/geometry/insets.h b/ui/gfx/geometry/insets.h |
index bc5e3460ca3bdff536c43c01226566aa11bde4e3..a88bae3e42bc43e9aa6d4e5ff13e212a416b8cb1 100644 |
--- a/ui/gfx/geometry/insets.h |
+++ b/ui/gfx/geometry/insets.h |
@@ -12,6 +12,8 @@ |
namespace gfx { |
+class Vector2d; |
+ |
// Represents the widths of the four borders or margins of an unspecified |
// rectangle. An Insets stores the thickness of the top, left, bottom and right |
// edges, without storing the actual size and position of the rectangle itself. |
@@ -93,6 +95,11 @@ class GFX_EXPORT Insets { |
static_cast<int>(right() * x_scale)); |
} |
+ // Adjusts the vertical and horizontal dimensions by the values described in |
+ // |vector|. Offsetting insets before applying to a rectangle would be |
+ // equivalent to offseting the rectangle then applying the insets. |
+ Insets Offset(const gfx::Vector2d& vector) const; |
+ |
operator InsetsF() const { |
return InsetsF(static_cast<float>(top()), static_cast<float>(left()), |
static_cast<float>(bottom()), static_cast<float>(right())); |