| Index: ui/gfx/geometry/insets.h
|
| diff --git a/ui/gfx/geometry/insets.h b/ui/gfx/geometry/insets.h
|
| index bc5e3460ca3bdff536c43c01226566aa11bde4e3..a88bae3e42bc43e9aa6d4e5ff13e212a416b8cb1 100644
|
| --- a/ui/gfx/geometry/insets.h
|
| +++ b/ui/gfx/geometry/insets.h
|
| @@ -12,6 +12,8 @@
|
|
|
| namespace gfx {
|
|
|
| +class Vector2d;
|
| +
|
| // Represents the widths of the four borders or margins of an unspecified
|
| // rectangle. An Insets stores the thickness of the top, left, bottom and right
|
| // edges, without storing the actual size and position of the rectangle itself.
|
| @@ -93,6 +95,11 @@ class GFX_EXPORT Insets {
|
| static_cast<int>(right() * x_scale));
|
| }
|
|
|
| + // Adjusts the vertical and horizontal dimensions by the values described in
|
| + // |vector|. Offsetting insets before applying to a rectangle would be
|
| + // equivalent to offseting the rectangle then applying the insets.
|
| + Insets Offset(const gfx::Vector2d& vector) const;
|
| +
|
| operator InsetsF() const {
|
| return InsetsF(static_cast<float>(top()), static_cast<float>(left()),
|
| static_cast<float>(bottom()), static_cast<float>(right()));
|
|
|