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Unified Diff: gpu/ipc/service/gpu_scheduler.h

Issue 2440093003: WIP GPU scheduler + delayed activation / tile draw
Patch Set: SignalSyncToken -> IsFenceSyncReleased Created 4 years ago
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Index: gpu/ipc/service/gpu_scheduler.h
diff --git a/gpu/ipc/service/gpu_scheduler.h b/gpu/ipc/service/gpu_scheduler.h
new file mode 100644
index 0000000000000000000000000000000000000000..6c540b00380621d5bb3134be9be059c2c56acc50
--- /dev/null
+++ b/gpu/ipc/service/gpu_scheduler.h
@@ -0,0 +1,114 @@
+// Copyright (c) 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_IPC_SERVICE_GPU_SCHEDULER_H_
+#define GPU_IPC_SERVICE_GPU_SCHEDULER_H_
+
+#include <deque>
+#include <set>
+#include <vector>
+
+#include "base/cancelable_callback.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/weak_ptr.h"
+#include "base/synchronization/lock.h"
+#include "base/threading/thread_checker.h"
+#include "base/time/time.h"
+#include "gpu/command_buffer/common/preemption_flag.h"
+#include "gpu/gpu_export.h"
+#include "gpu/ipc/common/gpu_stream_constants.h"
+
+namespace base {
+class SingleThreadTaskRunner;
+}
+
+namespace gpu {
+
+class GpuCommandStream;
+
+struct GPU_EXPORT GpuSchedulerSettings {
+ base::TimeDelta min_time_slice;
+ base::TimeDelta max_time_slice;
+};
+
+class GPU_EXPORT GpuScheduler {
+ public:
+ // Create with default settings.
+ static std::unique_ptr<GpuScheduler> Create(
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner);
+
+ GpuScheduler(const GpuSchedulerSettings& settings,
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner);
+
+ virtual ~GpuScheduler();
+
+ void AddStream(GpuCommandStream* stream, GpuStreamPriority priority);
+ void RemoveStream(GpuCommandStream* stream);
+
+ // Returns true if current stream should yield. Called on the main thread.
+ bool ShouldYield();
+
+ // Called when stream becomes ready.
+ void ScheduleStream(GpuCommandStream* stream);
+
+ // Called when a stream stops being ready.
+ void DescheduleStream(GpuCommandStream* stream);
+
+ protected:
+ virtual base::TimeTicks Now(); // for testing
+
+ private:
+ struct StreamInfo {
+ GpuCommandStream* stream = nullptr;
+ GpuStreamPriority priority = GpuStreamPriority::LAST;
+ bool ready = false;
+ };
+
+ struct ScheduledStream {
+ GpuCommandStream* stream = nullptr;
+ GpuStreamPriority priority = GpuStreamPriority::LAST;
+
+ bool operator<(const ScheduledStream& other) const {
+ return std::tie(priority, stream) >
+ std::tie(other.priority, other.stream);
+ }
+ };
+
+ std::vector<StreamInfo>::iterator FindStream(GpuCommandStream* stream);
+ std::vector<ScheduledStream>::iterator FindScheduledStream(
+ GpuCommandStream* stream);
+
+ void BuildWorkQueue();
+ ScheduledStream GetNextStream();
+ void RunNextStream();
+
+ const GpuSchedulerSettings settings_;
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
+
+ // The following are protected by |lock_|.
+ bool running_ = false;
+ // If we need to reschedule
+ bool needs_rescheduling_ = false;
+ // List of streams and associated information.
+ std::vector<StreamInfo> streams_;
+ // Priority queue of streams that are scheduled to run.
+ std::vector<ScheduledStream> work_queue_;
+ // Protects the above variables.
+ base::Lock lock_;
+
+ // Time when current stream started running.
+ base::TimeTicks running_stream_start_time_;
+
+ // Used to ensure that methods (except ScheduleStream) are called on the main
+ // thread.
+ base::ThreadChecker thread_checker_;
+
+ base::WeakPtrFactory<GpuScheduler> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(GpuScheduler);
+};
+
+} // namespace gpu
+
+#endif // GPU_IPC_SERVICE_GPU_SCHEDULER_H_
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