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Issue 2440093003: WIP GPU scheduler + delayed activation / tile draw
Patch Set: SignalSyncToken -> IsFenceSyncReleased Created 4 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/tiles/tile_draw_info.h" 5 #include "cc/tiles/tile_draw_info.h"
6 6
7 #include "base/metrics/histogram_macros.h" 7 #include "base/metrics/histogram_macros.h"
8 #include "cc/base/math_util.h" 8 #include "cc/base/math_util.h"
9 9
10 namespace cc { 10 namespace cc {
11 11
12 TileDrawInfo::TileDrawInfo() 12 TileDrawInfo::TileDrawInfo()
13 : mode_(RESOURCE_MODE), 13 : mode_(RESOURCE_MODE),
14 solid_color_(SK_ColorWHITE), 14 solid_color_(SK_ColorWHITE),
15 resource_(nullptr), 15 resource_(nullptr),
16 ready_to_draw_(false),
16 contents_swizzled_(false), 17 contents_swizzled_(false),
17 was_ever_ready_to_draw_(false), 18 was_ever_ready_to_draw_(false),
18 was_ever_used_to_draw_(false), 19 was_ever_used_to_draw_(false),
19 was_a_prepaint_tile_(false) {} 20 was_a_prepaint_tile_(false) {}
20 21
21 TileDrawInfo::~TileDrawInfo() { 22 TileDrawInfo::~TileDrawInfo() {
22 DCHECK(!resource_); 23 DCHECK(!resource_);
23 if (was_ever_ready_to_draw_ && was_a_prepaint_tile_) { 24 if (was_ever_ready_to_draw_ && was_a_prepaint_tile_) {
24 UMA_HISTOGRAM_BOOLEAN("Renderer4.ReadyToDrawTileDrawStatus", 25 UMA_HISTOGRAM_BOOLEAN("Renderer4.ReadyToDrawTileDrawStatus",
25 was_ever_used_to_draw_); 26 was_ever_used_to_draw_);
26 } 27 }
27 } 28 }
28 29
29 void TileDrawInfo::AsValueInto(base::trace_event::TracedValue* state) const { 30 void TileDrawInfo::AsValueInto(base::trace_event::TracedValue* state) const {
30 state->SetBoolean("is_solid_color", mode_ == SOLID_COLOR_MODE); 31 state->SetBoolean("is_solid_color", mode_ == SOLID_COLOR_MODE);
31 state->SetBoolean("is_transparent", 32 state->SetBoolean("is_transparent",
32 mode_ == SOLID_COLOR_MODE && !SkColorGetA(solid_color_)); 33 mode_ == SOLID_COLOR_MODE && !SkColorGetA(solid_color_));
33 } 34 }
34 35
35 } // namespace cc 36 } // namespace cc
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