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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 5 #ifndef CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
| 6 #define CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 6 #define CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
| 7 | 7 |
| 8 #include "content/common/content_export.h" | 8 #include "content/common/content_export.h" |
| 9 #include "content/public/common/screen_orientation_values.h" | 9 #include "content/public/common/screen_orientation_values.h" |
| 10 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
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| 29 // The screen depth in bits per pixel | 29 // The screen depth in bits per pixel |
| 30 uint32_t depth = 0; | 30 uint32_t depth = 0; |
| 31 | 31 |
| 32 // The bits per colour component. This assumes that the colours are balanced | 32 // The bits per colour component. This assumes that the colours are balanced |
| 33 // equally. | 33 // equally. |
| 34 uint32_t depth_per_component = 0; | 34 uint32_t depth_per_component = 0; |
| 35 | 35 |
| 36 // This can be true for black and white printers | 36 // This can be true for black and white printers |
| 37 bool is_monochrome = false; | 37 bool is_monochrome = false; |
| 38 | 38 |
| 39 // This is true when display is a virtual display. |
| 40 bool in_vr = false; |
| 41 |
| 39 // The display monitor rectangle in virtual-screen coordinates. Note that | 42 // The display monitor rectangle in virtual-screen coordinates. Note that |
| 40 // this may be negative. | 43 // this may be negative. |
| 41 gfx::Rect rect; | 44 gfx::Rect rect; |
| 42 | 45 |
| 43 // The portion of the monitor's rectangle that can be used by applications. | 46 // The portion of the monitor's rectangle that can be used by applications. |
| 44 gfx::Rect available_rect; | 47 gfx::Rect available_rect; |
| 45 | 48 |
| 46 // The monitor's orientation. | 49 // The monitor's orientation. |
| 47 ScreenOrientationValues orientation_type = | 50 ScreenOrientationValues orientation_type = |
| 48 SCREEN_ORIENTATION_VALUES_DEFAULT; | 51 SCREEN_ORIENTATION_VALUES_DEFAULT; |
| 49 | 52 |
| 50 // This is the orientation angle of the displayed content in degrees. | 53 // This is the orientation angle of the displayed content in degrees. |
| 51 // It is the opposite of the physical rotation. | 54 // It is the opposite of the physical rotation. |
| 52 uint16_t orientation_angle = 0; | 55 uint16_t orientation_angle = 0; |
| 53 | 56 |
| 54 bool operator==(const ScreenInfo& other) const; | 57 bool operator==(const ScreenInfo& other) const; |
| 55 bool operator!=(const ScreenInfo& other) const; | 58 bool operator!=(const ScreenInfo& other) const; |
| 56 }; | 59 }; |
| 57 | 60 |
| 58 } // namespace content | 61 } // namespace content |
| 59 | 62 |
| 60 #endif // CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 63 #endif // CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
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