Index: src/utils/debugger/SkDebugCanvas.cpp |
diff --git a/src/utils/debugger/SkDebugCanvas.cpp b/src/utils/debugger/SkDebugCanvas.cpp |
index 18affcb418b89ebda0664e1265eab50326e95b90..ec201789fd7855f9ec7ef176c7a6e068af1b6e65 100644 |
--- a/src/utils/debugger/SkDebugCanvas.cpp |
+++ b/src/utils/debugger/SkDebugCanvas.cpp |
@@ -506,13 +506,13 @@ void SkDebugCanvas::drawPoints(PointMode mode, size_t count, |
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint)); |
} |
-void SkDebugCanvas::drawPosText(const void* text, size_t byteLength, |
- const SkPoint pos[], const SkPaint& paint) { |
+void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], |
+ const SkPaint& paint) { |
this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint)); |
} |
-void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength, |
- const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { |
+void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], |
+ SkScalar constY, const SkPaint& paint) { |
this->addDrawCommand( |
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint)); |
} |
@@ -536,13 +536,13 @@ void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, |
this->addDrawCommand(new SkDrawSpriteCommand(bitmap, left, top, paint)); |
} |
-void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x, |
- SkScalar y, const SkPaint& paint) { |
+void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, |
+ const SkPaint& paint) { |
this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint)); |
} |
-void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength, |
- const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { |
+void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, |
+ const SkMatrix* matrix, const SkPaint& paint) { |
this->addDrawCommand( |
new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint)); |
} |