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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NGUnits_h | 5 #ifndef NGUnits_h |
| 6 #define NGUnits_h | 6 #define NGUnits_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/layout/ng/ng_direction.h" | 9 #include "core/layout/ng/ng_direction.h" |
| 10 #include "core/layout/ng/ng_writing_mode.h" | 10 #include "core/layout/ng/ng_writing_mode.h" |
| 11 #include "platform/LayoutUnit.h" | 11 #include "platform/LayoutUnit.h" |
| 12 #include "wtf/text/WTFString.h" | 12 #include "wtf/text/WTFString.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class LayoutUnit; | 16 class LayoutUnit; |
| 17 struct NGPhysicalOffset; | 17 struct NGPhysicalOffset; |
| 18 struct NGPhysicalSize; | 18 struct NGPhysicalSize; |
| 19 | 19 |
| 20 struct NGLogicalSize { | 20 struct NGLogicalSize { |
| 21 NGLogicalSize() {} | 21 NGLogicalSize() {} |
| 22 NGLogicalSize(LayoutUnit inline_size, LayoutUnit block_size) | 22 NGLogicalSize(LayoutUnit inline_size, LayoutUnit block_size) |
| 23 : inline_size(inline_size), block_size(block_size) {} | 23 : inline_size(inline_size), block_size(block_size) {} |
| 24 | 24 |
| 25 LayoutUnit inline_size; | 25 LayoutUnit inline_size; |
| 26 LayoutUnit block_size; | 26 LayoutUnit block_size; |
| 27 | 27 |
| 28 NGPhysicalSize ConvertToPhysical(NGWritingMode mode) const; | 28 NGPhysicalSize ConvertToPhysical(NGWritingMode mode) const; |
| 29 bool operator==(const NGLogicalSize& other) const; |
| 29 }; | 30 }; |
| 30 | 31 |
| 31 // NGLogicalOffset is the position of a rect (typically a fragment) relative to | 32 // NGLogicalOffset is the position of a rect (typically a fragment) relative to |
| 32 // its parent rect in the logical coordinate system. | 33 // its parent rect in the logical coordinate system. |
| 33 struct NGLogicalOffset { | 34 struct NGLogicalOffset { |
| 34 NGLogicalOffset() {} | 35 NGLogicalOffset() {} |
| 35 NGLogicalOffset(LayoutUnit inline_offset, LayoutUnit block_offset) | 36 NGLogicalOffset(LayoutUnit inline_offset, LayoutUnit block_offset) |
| 36 : inline_offset(inline_offset), block_offset(block_offset) {} | 37 : inline_offset(inline_offset), block_offset(block_offset) {} |
| 37 | 38 |
| 38 LayoutUnit inline_offset; | 39 LayoutUnit inline_offset; |
| 39 LayoutUnit block_offset; | 40 LayoutUnit block_offset; |
| 40 | 41 |
| 41 // Converts a logical offset to a physical offset. See: | 42 // Converts a logical offset to a physical offset. See: |
| 42 // https://drafts.csswg.org/css-writing-modes-3/#logical-to-physical | 43 // https://drafts.csswg.org/css-writing-modes-3/#logical-to-physical |
| 43 // @param container_size the size of the rect (typically a fragment). | 44 // @param container_size the size of the rect (typically a fragment). |
| 44 // @param inner_size the size of the inner rect (typically a child fragment). | 45 // @param inner_size the size of the inner rect (typically a child fragment). |
| 45 CORE_EXPORT NGPhysicalOffset | 46 CORE_EXPORT NGPhysicalOffset |
| 46 ConvertToPhysical(NGWritingMode mode, | 47 ConvertToPhysical(NGWritingMode mode, |
| 47 NGDirection direction, | 48 NGDirection direction, |
| 48 NGPhysicalSize container_size, | 49 NGPhysicalSize container_size, |
| 49 NGPhysicalSize inner_size) const; | 50 NGPhysicalSize inner_size) const; |
| 51 bool operator==(const NGLogicalOffset& other) const; |
| 50 }; | 52 }; |
| 51 | 53 |
| 52 // NGPhysicalOffset is the position of a rect (typically a fragment) relative to | 54 // NGPhysicalOffset is the position of a rect (typically a fragment) relative to |
| 53 // its parent rect in the physical coordinate system. | 55 // its parent rect in the physical coordinate system. |
| 54 struct NGPhysicalOffset { | 56 struct NGPhysicalOffset { |
| 55 NGPhysicalOffset() {} | 57 NGPhysicalOffset() {} |
| 56 NGPhysicalOffset(LayoutUnit left, LayoutUnit top) : left(left), top(top) {} | 58 NGPhysicalOffset(LayoutUnit left, LayoutUnit top) : left(left), top(top) {} |
| 57 | 59 |
| 58 LayoutUnit left; | 60 LayoutUnit left; |
| 59 LayoutUnit top; | 61 LayoutUnit top; |
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| 71 }; | 73 }; |
| 72 | 74 |
| 73 // NGPhysicalLocation is the position of a rect (typically a fragment) relative | 75 // NGPhysicalLocation is the position of a rect (typically a fragment) relative |
| 74 // to the root document. | 76 // to the root document. |
| 75 struct NGPhysicalLocation { | 77 struct NGPhysicalLocation { |
| 76 LayoutUnit left; | 78 LayoutUnit left; |
| 77 LayoutUnit top; | 79 LayoutUnit top; |
| 78 }; | 80 }; |
| 79 | 81 |
| 80 struct NGPhysicalRect { | 82 struct NGPhysicalRect { |
| 83 NGPhysicalOffset offset; |
| 81 NGPhysicalSize size; | 84 NGPhysicalSize size; |
| 82 NGPhysicalLocation location; | |
| 83 }; | 85 }; |
| 84 | 86 |
| 87 struct CORE_EXPORT NGLogicalRect { |
| 88 NGLogicalRect() {} |
| 89 NGLogicalRect(LayoutUnit inline_offset, |
| 90 LayoutUnit block_offset, |
| 91 LayoutUnit inline_size, |
| 92 LayoutUnit block_size) |
| 93 : offset(inline_offset, block_offset), size(inline_size, block_size) {} |
| 94 |
| 95 bool IsEmpty() const; |
| 96 String ToString() const; |
| 97 bool operator==(const NGLogicalRect& other) const; |
| 98 |
| 99 NGLogicalOffset offset; |
| 100 NGLogicalSize size; |
| 101 }; |
| 102 |
| 103 inline std::ostream& operator<<(std::ostream& stream, |
| 104 const NGLogicalRect& value) { |
| 105 return stream << value.ToString(); |
| 106 } |
| 107 |
| 85 struct NGPixelSnappedPhysicalRect { | 108 struct NGPixelSnappedPhysicalRect { |
| 86 int top; | 109 int top; |
| 87 int left; | 110 int left; |
| 88 int width; | 111 int width; |
| 89 int height; | 112 int height; |
| 90 }; | 113 }; |
| 91 | 114 |
| 92 // Struct to store physical dimensions, independent of writing mode and | 115 // Struct to store physical dimensions, independent of writing mode and |
| 93 // direction. | 116 // direction. |
| 94 // See https://drafts.csswg.org/css-writing-modes-3/#abstract-box | 117 // See https://drafts.csswg.org/css-writing-modes-3/#abstract-box |
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| 160 | 183 |
| 161 // Struct to represent a simple edge that has start and end. | 184 // Struct to represent a simple edge that has start and end. |
| 162 struct NGEdge { | 185 struct NGEdge { |
| 163 LayoutUnit start; | 186 LayoutUnit start; |
| 164 LayoutUnit end; | 187 LayoutUnit end; |
| 165 }; | 188 }; |
| 166 | 189 |
| 167 } // namespace blink | 190 } // namespace blink |
| 168 | 191 |
| 169 #endif // NGUnits_h | 192 #endif // NGUnits_h |
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