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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NGUnits_h | 5 #ifndef NGUnits_h |
| 6 #define NGUnits_h | 6 #define NGUnits_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/layout/ng/ng_direction.h" | 9 #include "core/layout/ng/ng_direction.h" |
| 10 #include "core/layout/ng/ng_writing_mode.h" | 10 #include "core/layout/ng/ng_writing_mode.h" |
| 11 #include "platform/LayoutUnit.h" | 11 #include "platform/LayoutUnit.h" |
| 12 #include "wtf/text/WTFString.h" | 12 #include "wtf/text/WTFString.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class LayoutUnit; | 16 class LayoutUnit; |
| 17 struct NGPhysicalOffset; | 17 struct NGPhysicalOffset; |
| 18 struct NGPhysicalSize; | 18 struct NGPhysicalSize; |
| 19 | 19 |
| 20 struct NGLogicalSize { | 20 struct NGLogicalSize { |
| 21 NGLogicalSize() {} | 21 NGLogicalSize() {} |
| 22 NGLogicalSize(LayoutUnit inline_size, LayoutUnit block_size) | 22 NGLogicalSize(LayoutUnit inline_size, LayoutUnit block_size) |
| 23 : inline_size(inline_size), block_size(block_size) {} | 23 : inline_size(inline_size), block_size(block_size) {} |
| 24 | 24 |
| 25 LayoutUnit inline_size; | 25 LayoutUnit inline_size; |
| 26 LayoutUnit block_size; | 26 LayoutUnit block_size; |
| 27 | 27 |
| 28 NGPhysicalSize ConvertToPhysical(NGWritingMode mode) const; | 28 NGPhysicalSize ConvertToPhysical(NGWritingMode mode) const; |
| 29 bool operator==(const NGLogicalSize& other) const; |
| 29 }; | 30 }; |
| 30 | 31 |
| 31 // NGLogicalOffset is the position of a rect (typically a fragment) relative to | 32 // NGLogicalOffset is the position of a rect (typically a fragment) relative to |
| 32 // its parent rect in the logical coordinate system. | 33 // its parent rect in the logical coordinate system. |
| 33 struct NGLogicalOffset { | 34 struct NGLogicalOffset { |
| 34 NGLogicalOffset() {} | 35 NGLogicalOffset() {} |
| 35 NGLogicalOffset(LayoutUnit inline_offset, LayoutUnit block_offset) | 36 NGLogicalOffset(LayoutUnit inline_offset, LayoutUnit block_offset) |
| 36 : inline_offset(inline_offset), block_offset(block_offset) {} | 37 : inline_offset(inline_offset), block_offset(block_offset) {} |
| 37 | 38 |
| 38 LayoutUnit inline_offset; | 39 LayoutUnit inline_offset; |
| 39 LayoutUnit block_offset; | 40 LayoutUnit block_offset; |
| 40 | 41 |
| 41 // Converts a logical offset to a physical offset. See: | 42 // Converts a logical offset to a physical offset. See: |
| 42 // https://drafts.csswg.org/css-writing-modes-3/#logical-to-physical | 43 // https://drafts.csswg.org/css-writing-modes-3/#logical-to-physical |
| 43 // @param container_size the size of the rect (typically a fragment). | 44 // @param container_size the size of the rect (typically a fragment). |
| 44 // @param inner_size the size of the inner rect (typically a child fragment). | 45 // @param inner_size the size of the inner rect (typically a child fragment). |
| 45 CORE_EXPORT NGPhysicalOffset | 46 CORE_EXPORT NGPhysicalOffset |
| 46 ConvertToPhysical(NGWritingMode mode, | 47 ConvertToPhysical(NGWritingMode mode, |
| 47 NGDirection direction, | 48 NGDirection direction, |
| 48 NGPhysicalSize container_size, | 49 NGPhysicalSize container_size, |
| 49 NGPhysicalSize inner_size) const; | 50 NGPhysicalSize inner_size) const; |
| 51 bool operator==(const NGLogicalOffset& other) const; |
| 50 }; | 52 }; |
| 51 | 53 |
| 52 // NGPhysicalOffset is the position of a rect (typically a fragment) relative to | 54 // NGPhysicalOffset is the position of a rect (typically a fragment) relative to |
| 53 // its parent rect in the physical coordinate system. | 55 // its parent rect in the physical coordinate system. |
| 54 struct NGPhysicalOffset { | 56 struct NGPhysicalOffset { |
| 55 NGPhysicalOffset() {} | 57 NGPhysicalOffset() {} |
| 56 NGPhysicalOffset(LayoutUnit left, LayoutUnit top) : left(left), top(top) {} | 58 NGPhysicalOffset(LayoutUnit left, LayoutUnit top) : left(left), top(top) {} |
| 57 | 59 |
| 58 LayoutUnit left; | 60 LayoutUnit left; |
| 59 LayoutUnit top; | 61 LayoutUnit top; |
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| 75 }; | 77 }; |
| 76 | 78 |
| 77 // NGPhysicalLocation is the position of a rect (typically a fragment) relative | 79 // NGPhysicalLocation is the position of a rect (typically a fragment) relative |
| 78 // to the root document. | 80 // to the root document. |
| 79 struct NGPhysicalLocation { | 81 struct NGPhysicalLocation { |
| 80 LayoutUnit left; | 82 LayoutUnit left; |
| 81 LayoutUnit top; | 83 LayoutUnit top; |
| 82 }; | 84 }; |
| 83 | 85 |
| 84 struct NGPhysicalRect { | 86 struct NGPhysicalRect { |
| 87 NGPhysicalOffset offset; |
| 85 NGPhysicalSize size; | 88 NGPhysicalSize size; |
| 86 NGPhysicalLocation location; | |
| 87 }; | 89 }; |
| 88 | 90 |
| 91 struct CORE_EXPORT NGLogicalRect { |
| 92 NGLogicalRect() {} |
| 93 NGLogicalRect(LayoutUnit inline_offset, |
| 94 LayoutUnit block_offset, |
| 95 LayoutUnit inline_size, |
| 96 LayoutUnit block_size) |
| 97 : offset(inline_offset, block_offset), size(inline_size, block_size) {} |
| 98 |
| 99 bool IsEmpty() const; |
| 100 String ToString() const; |
| 101 bool operator==(const NGLogicalRect& other) const; |
| 102 |
| 103 NGLogicalOffset offset; |
| 104 NGLogicalSize size; |
| 105 }; |
| 106 |
| 107 inline std::ostream& operator<<(std::ostream& stream, |
| 108 const NGLogicalRect& value) { |
| 109 return stream << value.ToString(); |
| 110 } |
| 111 |
| 89 struct NGPixelSnappedPhysicalRect { | 112 struct NGPixelSnappedPhysicalRect { |
| 90 int top; | 113 int top; |
| 91 int left; | 114 int left; |
| 92 int width; | 115 int width; |
| 93 int height; | 116 int height; |
| 94 }; | 117 }; |
| 95 | 118 |
| 96 // Struct to store physical dimensions, independent of writing mode and | 119 // Struct to store physical dimensions, independent of writing mode and |
| 97 // direction. | 120 // direction. |
| 98 // See https://drafts.csswg.org/css-writing-modes-3/#abstract-box | 121 // See https://drafts.csswg.org/css-writing-modes-3/#abstract-box |
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| 164 | 187 |
| 165 // Struct to represent a simple edge that has start and end. | 188 // Struct to represent a simple edge that has start and end. |
| 166 struct NGEdge { | 189 struct NGEdge { |
| 167 LayoutUnit start; | 190 LayoutUnit start; |
| 168 LayoutUnit end; | 191 LayoutUnit end; |
| 169 }; | 192 }; |
| 170 | 193 |
| 171 } // namespace blink | 194 } // namespace blink |
| 172 | 195 |
| 173 #endif // NGUnits_h | 196 #endif // NGUnits_h |
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