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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/media/audio_sync_reader.h" | 5 #include "content/browser/renderer_host/media/audio_sync_reader.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/format_macros.h" | 12 #include "base/format_macros.h" |
13 #include "base/memory/ptr_util.h" | 13 #include "base/memory/ptr_util.h" |
14 #include "base/memory/shared_memory.h" | 14 #include "base/memory/shared_memory.h" |
15 #include "base/metrics/histogram_macros.h" | 15 #include "base/metrics/histogram_macros.h" |
16 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
17 #include "base/trace_event/trace_event.h" | 17 #include "base/trace_event/trace_event.h" |
18 #include "build/build_config.h" | 18 #include "build/build_config.h" |
19 #include "content/browser/renderer_host/media/media_stream_manager.h" | 19 #include "content/browser/renderer_host/media/media_stream_manager.h" |
20 #include "content/public/common/content_switches.h" | 20 #include "content/public/common/content_switches.h" |
21 #include "media/audio/audio_device_thread.h" | |
21 #include "media/base/audio_parameters.h" | 22 #include "media/base/audio_parameters.h" |
22 | 23 |
23 using media::AudioBus; | 24 using media::AudioBus; |
24 using media::AudioOutputBuffer; | 25 using media::AudioOutputBuffer; |
26 using Packet = media::AudioDeviceThread::Packet; | |
25 | 27 |
26 namespace { | 28 namespace { |
27 | 29 |
28 // Used to log if any audio glitches have been detected during an audio session. | 30 // Used to log if any audio glitches have been detected during an audio session. |
29 // Elements in this enum should not be added, deleted or rearranged. | 31 // Elements in this enum should not be added, deleted or rearranged. |
30 enum AudioGlitchResult { | 32 enum AudioGlitchResult { |
31 AUDIO_RENDERER_NO_AUDIO_GLITCHES = 0, | 33 AUDIO_RENDERER_NO_AUDIO_GLITCHES = 0, |
32 AUDIO_RENDERER_AUDIO_GLITCHES = 1, | 34 AUDIO_RENDERER_AUDIO_GLITCHES = 1, |
33 AUDIO_RENDERER_AUDIO_GLITCHES_MAX = AUDIO_RENDERER_AUDIO_GLITCHES | 35 AUDIO_RENDERER_AUDIO_GLITCHES_MAX = AUDIO_RENDERER_AUDIO_GLITCHES |
34 }; | 36 }; |
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133 !base::CancelableSyncSocket::CreatePair(socket.get(), | 135 !base::CancelableSyncSocket::CreatePair(socket.get(), |
134 foreign_socket.get())) { | 136 foreign_socket.get())) { |
135 return nullptr; | 137 return nullptr; |
136 } | 138 } |
137 return base::WrapUnique(new AudioSyncReader(params, std::move(shared_memory), | 139 return base::WrapUnique(new AudioSyncReader(params, std::move(shared_memory), |
138 std::move(socket), | 140 std::move(socket), |
139 std::move(foreign_socket))); | 141 std::move(foreign_socket))); |
140 } | 142 } |
141 | 143 |
142 // media::AudioOutputController::SyncReader implementations. | 144 // media::AudioOutputController::SyncReader implementations. |
143 void AudioSyncReader::UpdatePendingBytes(uint32_t bytes, | 145 void AudioSyncReader::PrepareNextData(base::TimeDelta delay, |
144 uint32_t frames_skipped) { | 146 base::TimeTicks delay_timestamp, |
147 uint32_t frames_skipped) { | |
145 // Increase the number of skipped frames stored in shared memory. We don't | 148 // Increase the number of skipped frames stored in shared memory. We don't |
146 // send it over the socket since sending more than 4 bytes might lead to being | 149 // send it over the socket since sending more than 4 bytes might lead to being |
147 // descheduled. The reading side will zero it when consumed. | 150 // descheduled. The reading side will zero it when consumed. |
148 AudioOutputBuffer* buffer = | 151 AudioOutputBuffer* buffer = |
149 reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); | 152 reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); |
150 buffer->params.frames_skipped += frames_skipped; | 153 buffer->params.frames_skipped += frames_skipped; |
151 | 154 |
152 // Zero out the entire output buffer to avoid stuttering/repeating-buffers | 155 // Zero out the entire output buffer to avoid stuttering/repeating-buffers |
153 // in the anomalous case if the renderer is unable to keep up with real-time. | 156 // in the anomalous case if the renderer is unable to keep up with real-time. |
154 output_bus_->Zero(); | 157 output_bus_->Zero(); |
155 | 158 |
156 socket_->Send(&bytes, sizeof(bytes)); | 159 Packet packet = {delay.ToInternalValue(), delay_timestamp.ToInternalValue()}; |
DaleCurtis
2016/10/20 18:35:29
In the past, there were concerns that sending more
miu
2016/10/23 01:19:15
ditto here: Please use InMicroseconds() instead of
Mikhail
2016/10/24 19:50:23
Done.
| |
160 socket_->Send(&packet, sizeof(packet)); | |
157 ++buffer_index_; | 161 ++buffer_index_; |
158 } | 162 } |
159 | 163 |
160 void AudioSyncReader::Read(AudioBus* dest) { | 164 void AudioSyncReader::Read(AudioBus* dest) { |
161 ++renderer_callback_count_; | 165 ++renderer_callback_count_; |
162 if (!WaitUntilDataIsReady()) { | 166 if (!WaitUntilDataIsReady()) { |
163 ++trailing_renderer_missed_callback_count_; | 167 ++trailing_renderer_missed_callback_count_; |
164 ++renderer_missed_callback_count_; | 168 ++renderer_missed_callback_count_; |
165 if (renderer_missed_callback_count_ <= 100) { | 169 if (renderer_missed_callback_count_ <= 100) { |
166 LOG(WARNING) << "AudioSyncReader::Read timed out, audio glitch count=" | 170 LOG(WARNING) << "AudioSyncReader::Read timed out, audio glitch count=" |
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232 base::TimeDelta::FromMilliseconds(1), | 236 base::TimeDelta::FromMilliseconds(1), |
233 base::TimeDelta::FromMilliseconds(1000), | 237 base::TimeDelta::FromMilliseconds(1000), |
234 50); | 238 50); |
235 return false; | 239 return false; |
236 } | 240 } |
237 | 241 |
238 return true; | 242 return true; |
239 } | 243 } |
240 | 244 |
241 } // namespace content | 245 } // namespace content |
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